Commit Graph

3212 Commits

Author SHA1 Message Date
Vetinari
28b84ce8b8 Merge remote-tracking branch 'upstream/dev' into dev 2014-02-21 20:01:33 +11:00
Vetinari
db76f164fe Revert "derp"
This reverts commit 77072625dd.
2014-02-21 18:17:15 +11:00
Vetinari
77072625dd derp 2014-02-21 18:17:09 +11:00
Ccomp5950
b6eacfe385 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	code/modules/admin/verbs/mapping.dm
2014-02-20 19:23:16 -06:00
Ccomp5950
63a0f1185e Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	code/ATMOSPHERICS/pipes.dm
	code/game/dna/genes/powers.dm
	code/game/objects/items/devices/PDA/PDA.dm
2014-02-20 19:16:23 -06:00
Loganbacca
da3d82c1de Closet fixes
- Fixed a few closets not adding items to their contents at round start (wardrobes have the same issue, but I've already fixed them on master)
2014-02-20 17:54:27 +13:00
Aryn
a2d992ef5c Fixed inexplicable reversions. 2014-02-19 17:11:09 -07:00
Chinsky
225b195934 Merge pull request #4454 from Loganbacca/bayfix
Various fixes
2014-02-19 04:25:17 +04:00
Loganbacca
b8b1bd82a4 Wardrobe fix
Fixes #4447

- Added a parent call to each wardrobe subtypes New() proc.
Wardrobes weren't calling obj/structure/closet/New(), so weren't adding items in the same location to their contents when first created.

- Removed wardrobe/New() proc.
So all subtypes don't inherit an extra set of blue uniforms and brown shoes. Only one wardrobe on the map is of this type, and it's on the derelict, so didn't think it was worth making a map change.
2014-02-18 11:12:27 +13:00
Joey Haas
296e839f03 Fixed issue #4439 (Detomax ignores status of messaging server) 2014-02-17 00:18:28 +01:00
Ccomp5950
a7ae5d9a6d Merge pull request #4432 from RKF45/pdabomb
Quick fix for PDAs
2014-02-16 12:53:57 -06:00
Vetinari
1ab6ff320c medical manual
Added medical manual (wiki guide), cmo notes on desk & fixed some radios
2014-02-16 02:29:20 +11:00
Loganbacca
31c24df5e8 Chem grenade fix
- Restored "steam" code to chem grenades to handle grenades that don't have any reagents in them that react i.e. water grenades. (I removed it thinking it was only in there for handling foam reagents, but it seems it has more uses.)
This splashes the surrounding area in whatever reagents were leftover in the grenade after all reactions have occurred.
2014-02-15 23:30:56 +13:00
RKF45
d213d8cb80 Quick fix for PDAs 2014-02-15 02:07:21 +01:00
DJSnapshot
2a28269363 Merge pull request #4398 from RKF45/pdabomb
PDA bombs are now more balanced and random.
2014-02-14 16:40:26 -08:00
Chinsky
499e364971 Merge pull request #4416 from Loganbacca/foam
Chem grenade fixes
2014-02-14 01:35:27 +04:00
Ccomp5950
4f3c404455 People in lobby won't see PDA messages. 2014-02-13 13:03:13 -06:00
Loganbacca
02810f7e89 Chem grenade fixes
Fixes #3986

- Foam reagent inheritance fixed:
The trans_to() proc in Chemistry-Holder.dm was calling handle_reactions() every time it would add and remove reagents with add_reagent() and remove_reagent(). I've added a safety flag to both of these procs (and copy_to()) so that trans_to will not call handle_reactions() until it has added all the reagents to the target container. This allows foam to reliably take on the properties of other leftover reagents.

- Fixed a bug in effect_system.dm that wasn't applying reagents from foam to the environment.

- Tweaked smoke to apply reagent effects after it has stopped moving
This was causing huge reagent spam at the center of the smoke cloud as it was spawning, since they were being applied every time the cloud of smoke moved. Also changed it to apply the effects 2-3 times at longer intervals (2 seconds).

- Smoke also only effects tiles in a 3x3 grid now, rather than 5x5.

- Summary:
Chem smoke does slightly less damage (if it contains damaging reagents)
Chem smoke proc calls reduced by 60-70% (significant lag reduction)
Foam works properly again
Foam proc calls reduced by 70-80%
2014-02-13 00:15:02 +13:00
Mloc
09bdc9492a Merge pull request #4410 from Ccomp5950/dna2-cherrypick
DNA2 Cherry-pick (Dev -> Master)
2014-02-12 09:54:13 +00:00
Ccomp5950
942ce6ebc7 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev 2014-02-11 18:07:19 -06:00
Ccomp5950
8ae8949b10 NanoUI PDA - Decreasing initial size of the screen.
Gonna miss my XBOX-LARGE pda screen.
2014-02-11 00:56:42 -06:00
Rob Nelson
fa20b9c2ee DNA2 Bug Fixes - Part 2 (CHERRY PICK)
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.

Conflicts:
	code/game/dna/dna2_domutcheck.dm
	code/game/dna/genes/powers.dm
2014-02-10 22:46:28 -06:00
Ccomp5950
5810970352 Ghosts can see PDA messages. (Redo: PR #4065 lost in merge) 2014-02-10 20:42:32 -06:00
RKF45
054df7a28b Keeping the PDA sane. 2014-02-10 21:14:04 +01:00
Segrain
8e11dabf96 Bloody feet. 2014-02-09 13:30:28 +03:00
Segrain
b4a8c370ba Colouring before updating. 2014-02-09 13:21:18 +03:00
Segrain
be61c65edd Proper indentation. 2014-02-09 13:12:49 +03:00
Loganbacca
4b1bb13ace Crate and closet updates
- Added atmos themed sprite for atmospheric technician secure closets
- Added a second radiation suit to radiation suit closets
- Added a solar pack crate (because adding crates to the map with this many objects manually is silly)
2014-02-08 18:35:13 +13:00
RKF45
5869a3fc38 PDA bombs are now more balanced and random. 2014-02-07 23:28:40 +01:00
Rob Nelson
3121e4fb2d DNA2 Bug Fixes - Part 2
We discovered that most of the problems were were having was because of BYOND passing lists (e.g. SE and UI) by-ref instead of the assumed by-val.

This commit adds dna.Clone() and (UI|SE).Copy() where needed.  These should be used where DNA or SE/UI lists are COPIED, otherwise changes made in the reference will affect the real strand.

This change also messes with the gene activation logic.
2014-02-06 23:07:35 -08:00
Segrain
cec9b87289 Folder recipes. 2014-02-03 04:45:42 +03:00
RavingManiac
30915b5ba4 Escape shuttle modified after feedback.
Wall emergency lockers now contain two breath masks and two emergency oxygen tanks.

Emergency ration crates contain two boxes of donk-pockets. The escape shuttle has two crates at the back.
2014-02-02 16:04:11 +08:00
RKF45
8fbcda2a0b Reintroducing the dough-based cooking system. 2014-02-01 02:17:38 +01:00
Ccomp5950
f136fa1db2 Merge branch 'dev' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	icons/mob/mask.dmi
2014-01-30 12:56:23 -06:00
Ccomp5950
7962bd3277 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev
Conflicts:
	code/modules/supermatter/supermatter.dm
	maps/tgstation2.dmm
2014-01-30 12:44:33 -06:00
Zuhayr
09ac26818d Merge pull request #4358 from SueTheCake/armors
Tactical Armor Storage + Tac Armor REDUX
2014-01-30 10:33:46 -08:00
Ccomp5950
975433f898 Merge branch 'master' of github.com:Baystation12/Baystation12 into dev-freeze
Conflicts:
	icons/mob/back.dmi
	icons/mob/mask.dmi
2014-01-30 12:14:44 -06:00
Zuhayr
8850a43dcb Fixes #3847 2014-01-30 23:21:00 +10:30
Zuhayr
7a36d1c9bc Fixes #4346 2014-01-30 21:30:58 +10:30
suethecake
6f69e7f821 Stuff. 2014-01-29 18:15:35 -06:00
Zuhayr
c0b91504b4 Recommitting a ton of files as one commit due to needing to reset this repo to an earlier point in the log. Full changes in PR. 2014-01-28 15:59:50 +10:30
Zuhayr
5d02779d16 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 2014-01-27 20:55:15 +10:30
Chinsky
ada2ba9a2f Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into color
Conflicts:
	code/modules/power/cable.dm
	icons/obj/power_cond_red.dmi
2014-01-27 02:27:27 +04:00
Zuhayr
84b3512261 Merge pull request #4345 from RKF45/misc
Fixes for my earliest commits
2014-01-26 09:16:07 -08:00
Zuhayr
1fce280da8 Merge branch 'master' of https://github.com/Baystation12/Baystation12 2014-01-26 20:07:02 +10:30
RKF45
4ca429fdf3 Actually allowing tiny objects on ears 2014-01-25 13:06:22 +01:00
Kilakk
44962760b8 Removed pointless output
* There's something here about var/revsafe being used for heads/implanted people
... or something like that
2014-01-24 15:04:41 -05:00
Zuhayr
e870d614c2 Mass correction of controler to controller. 2014-01-25 03:15:13 +10:30
Kilakk
1a7616fb35 Fixes #4322
* There's probably a much more "modular" way of doing this, but, eh
2014-01-23 20:53:05 -05:00
Ccomp5950
283df26fa7 Merge branch 'dev-freeze' of github.com:Baystation12/Baystation12 into dev 2014-01-23 00:19:01 -06:00