Commit Graph

21608 Commits

Author SHA1 Message Date
N8-Toe
299c7644cb Adds a Domadice Plushie (#19762)
Sprite by Nauticall

the golden sweep continues

---------

Signed-off-by: N8-Toe <n8turer@gmail.com>
Co-authored-by: Nate <n8toepotato@gmail.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-08-22 20:46:51 +00:00
Fluffy
c86be958de Ported the TG's error handler (#19782)
Ported the TG's error handler system, which allows runtime errors to be
collected in a datum, browsed, and all the good stuffs
2024-08-22 20:46:49 +00:00
courierbravo
69dad41c14 Flagpatch - All Xanu Republic Banner (#19802)
Adds an all xanu republic banner flagpatch. I went with the banner
because its possible for me to sprite.
2024-08-22 20:46:47 +00:00
Geeves
dab8ccdfe0 Purse Display Fix (#19769)
* Fixed purses not appearing in the preview when selected in the
loadout.
2024-08-20 14:09:14 +00:00
feartheblackout
c3d55e84f5 Fixes Hivenet transmissions for characters with mononyms (#19810)
mainly for ipc characters with mononyms, who would otherwise transmit
blank messages before the bugfix, like so:

![image](https://github.com/user-attachments/assets/347d1e7d-830d-4e18-ad20-05c455b70efc)
2024-08-20 14:07:57 +00:00
Ben
3c433fae00 Updates Alignment for Lore Planets + Adds Alignment to Scan Report for Exoplanets (#19783)
Updates alignment variable for colonized lore planets such as Moghes and
Biesel
Alignment now shows for exoplanets

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-08-20 14:02:12 +00:00
HanSolo1519
e3a54abf58 Adds NanoPharm and Misc Fluff Meds, now with less Merge Conflicts (#19779)
Your coworkers getting you down? Struggling to keep that headache at bay
during a day at the office? Just need a pick-me-up? Look no further!

Adds the Nanopharm, a simple vending machine giving access to some
over-the-counter pharmaceuticals. Caffine pills, Cough medicine, that
sort of thing. Amazing for 'My coworkers are such a headache I need to
pop pills over it' rp.

Please actually do feel free to give feedback over what should be added
or omitted. I want to give some variety without adding things that
should be prescription and controlled substances. Current things of note
are caffeine pills, nicotine pills, and vitamins which this PR adds.


Same as #19740, but with less conflicts hopefully. Credit to
Courierbravo for helping with the map when my SDMM install messed up

---------

Signed-off-by: HanSolo1519 <72716882+HanSolo1519@users.noreply.github.com>
2024-08-20 14:02:03 +00:00
Fluffy
60603e6098 Tranq rifle projectiles now weakens animals (#19784)
Tranq rifle projectiles now weakens animals for a bit, the larger the
animal, the longer it takes for this to happen.
Refactored the tranq rifle projectile code.
2024-08-20 14:01:11 +00:00
shimmeristaken
2b67e9b9f5 Cryo heals below and to 60% BA instead of healing only at above 50% BA (#19790)
Allows cryogenics to heal the brain to 60% brain activity, at which
point natural healing brings it to where inaprovaline can take the
wheel.

This was intended initially by Kermit when she made the cryo PRs,
however by mistake the opposite was implemented, wherein cryo could only
heal when brain damage was above 50%. It was useless for it's original,
niche goal - allowing physicians to restore brain damage when no
surgeons or pharmacists are available.
2024-08-20 14:01:06 +00:00
Fluffy
50582fc1e2 Fixed all datum[index] accesses (#19798)
Fixed all datum[index] accesses, they are considered undocumented
behavior and fail from 515.1641.
Flipped the OpenDream pragma for the above to emit an error instead of a
warning.
2024-08-20 14:00:58 +00:00
courierbravo
3de393db0d Courier's Helpers MK2, again (#19727)
God help me.

PR does the following:

- Adds the Apollo event shuttle we've been using, along with 2 variants
of it, and several other copy/paste-able event shuttles to use as start
points. Also, fluff writing regarding it that's subject to change.
- Adds a pipes guideline to give some guidance on preferred ways of
doing scrubber/supply pipes. Also copy paste ready atmos stuff.

- Adds a ton of industrial flooring decal color presets.

- Refactors /obj/effect/floor_decal/industrial/outline/engineering into
outline/engineering and outline/operations. Replaces all instances of
outline/engineering with outline/operations. This was done because
outline/engineering was using brown as its color, which isn't really an
engineering color.
2024-08-16 12:16:11 +00:00
shimmeristaken
a39f7975bf Add a Callistean Lighter to the loadout options (#19765)
Take two; without panic closing a PR because it changed a file I didnt
want changed!

Adds a new item to the game and to the loadout options under 'zippos',
the Callistean lighter!

A cheap. Flimsy. Garbage lighter that Idris swears wasn't a money
laundering scheme.


![image](https://github.com/user-attachments/assets/cb2de131-d734-4633-9ae7-298e92528fa4)

This is intended as a warm up PR for me to re-familiarize myself with a
few tools; and to give something nice to the better moon.
2024-08-16 12:15:06 +00:00
AlaunusLux
5a69a1b28e Fixes borer progress bars and internal borers being attacked by mirror shades (#19778)
This fixes borers being permanently mid-ability after first awakening
their host's psionic powers, and thus unable to do anything else for the
remainder of the round.

I also found an issue with the psi ability mirror shade: somehow the
shades target internal borers, including the hosts. I'd like a more
generic fix for this so that they don't attack any internal borers, but
I'm not well versed in mob code.

Also removed an `add_verb` for `write_ambition` that I should've removed
in my last borer-based PR, as it's done above inside a client check, and
could cause RTEs in some circumstances.
2024-08-13 21:46:55 +00:00
BulletBudgie
89ae2531b5 Budgs Bloat Clothes, Boes and Shoots (#19637)
A collection of colourable boots added to the loadout:
+boot selection (colourable) / shoe tab
+toeless boot selection (colourable) / xenowear tab
+thigh-high sneakers / shoe selection (colourable)

All onmob sprites by me
Most item sprites borrowed and altered from existing sprites

---------

Signed-off-by: BulletBudgie <52014471+BulletBudgie@users.noreply.github.com>
2024-08-11 09:43:07 +00:00
feartheblackout
81025ab640 Moves forgotten Diona hair/facial hair styles to body markings (#19743)
title. im pretty sure i got all of them but let me know if i missed any
2024-08-11 09:42:36 +00:00
courierbravo
895a79d101 Energy Weapons - Replaces Hephaestus with NanoTrasen as manufacturer. (#19745)
Adjusts descriptions of some energy weapons to scrub Heph and replace
with NanoTrasen
Due to effecting corporate lore, I'll be passing this by the loremaster.
2024-08-11 09:42:32 +00:00
DreamySkrell
db8d0918e6 Remove the Crew Armory and the Leviathan (#19728)
end of an era


![image](https://github.com/user-attachments/assets/3a8c35b1-5dd6-4456-8f87-b807e61b8535)

![image](https://github.com/user-attachments/assets/723dd548-852d-48f8-9255-881aa7e6f71b)

![image](https://github.com/user-attachments/assets/157491eb-a1b8-465b-868a-d8df1c56aa41)

![image](https://github.com/user-attachments/assets/50c1ebbb-0d4f-40f0-bc4f-2675f126b8be)

![image](https://github.com/user-attachments/assets/e3e8c83f-4d77-4c81-aa55-263e90eb0c90)


----------------------------------------------------------------------------------

----------------------------------------------------------------------------------

----------------------------------------------------------------------------------

----------------------------------------------------------------------------------

changes:
  - rscadd: "Removes the Crew Armory."
  - rscadd: "Removes the Leviathan."
  - rscadd: "Updates mapmerge2 tool with most current tg version."



MATT'S EDIT: For whoever is reading, the Leviathan and the Crew Armoury
are being removed to try and lower the Horizon's passive militarization
a bit. We're going to try playing without the crew armoury, but in case
security stomps are unbearable and Ops can't properly fulfill the role
of "giving people guns", then ERTs will likely end up being readded.

There will be an IC explanation given for the Leviathan's removal. The
crew armoury one will probably be a straight retcon.

---------

Co-authored-by: DreamySkrell <>
2024-08-11 01:14:32 +00:00
feartheblackout
06ac02d6c4 Honor, fire, burn thy fear: Adds a simple animal knockout technique to the Kis-Khan martial art (#19631)
Implements a disarm technique to Kis-Khan that "knocks out" simple
animals for a few seconds, allowing you to follow up with other attacks.
This is because shriekers are easy to encounter in the Untouched Lands
as a Kis-Khan master and are too difficult to get away from with Unathi
sprint, making it easy to get overwhelmed by multiple of them,
especially if you're in water. And dying to shriekers is, unfortunately,
not badass as a martial arts master.

Could also pave the way for other simple animal-based attacks for
Kis-Khan or other martial arts, if people are interested in that.
2024-08-02 10:41:08 +00:00
Geeves
f64885b714 AI Hologram Fix (#19732)
* Fixed AI hologram loadout characters being nude.

This fix worked on my local, but I'm not so sure about live, so I'm
requesting a test merge on this one.
2024-08-02 10:25:09 +00:00
Fluffy
d4e2df4123 Crusher will not stop and stare at effects anymore (#19724)
Crusher will not stop and stare at effects anymore

Fixes #19723
2024-08-01 15:53:47 +00:00
feartheblackout
e4d00403f3 Allows scientific grippers to hold integrated circuit printers (#19712)
title
2024-08-01 15:53:07 +00:00
Ben
df13ee2c09 Mining Module Given Hailing + Jetpack Material Change (#19715)
Cyborg mining module now has hailing channel

Cyborg Jetpack Module now requires silver instead of Phoron

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-08-01 15:52:56 +00:00
feartheblackout
abba6e2b09 Adds an Unathi jungle hide mantle for Ouereans, Mictlanis, etc (#19661)
![image](https://github.com/user-attachments/assets/13f574f0-99b6-4a3d-8853-b13d1dd62004)
description and extended description made by Captain Gecko! modified
hide mantle sprite made by me.
2024-08-01 15:52:06 +00:00
Pirouette
b4dbf61822 Skrell may now leap 3 tiles (#19716)
Skrell are not the best species in physical roles like Paramedic or
Officer for a number of reasons; this is a minor change that I think
will help with that without suddenly making them stronger in combat or
quicker (two of their weaknesses - they are slow (especially Axiori,)
IIRC have bad grab mods, and such.)

The real inspiration behind this was a Discord post that made me think
it'd be funny if they leapt like frogs.

![image](https://github.com/user-attachments/assets/1f571d1c-02a7-4fec-b4e9-8e669a40d5f3)
2024-08-01 15:52:02 +00:00
Fluffy
aa20604826 Extended list viewer now has an edit button (#19706)
Extended list viewer now has an edit button, and the ability to edit the
extended list it's seeing; it's also (opinionately) better formatted.
2024-07-29 22:49:41 +00:00
Fluffy
9476f036a0 Fixed cryopods causing an harddel on mobs (#19721)
Fixed cryopods causing an harddel on mobs
2024-07-29 22:49:37 +00:00
FlamingLily
353f3f0695 Stops disposal units from sucking people in (#19725)
This isn't technically a bugfix as the original PR (#19624) intended for
this behaviour

However, after a discussion in the code channel on the discord, I think
there's near-unanimous agreement that this feature isn't wanted.
2024-07-29 19:31:54 +00:00
Fluffy
a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
feartheblackout
f4023528a5 Adds culture/origins for the Underhive Collective (#19701)
done by request of @Caelphon and the Diona lore team

![image](https://github.com/user-attachments/assets/9f935560-303b-4c81-b91d-c0c7af8c1b99)
2024-07-28 12:04:57 +00:00
Fluffy
dc812d3e31 Updated progress bar datum to the latest iteration (#19672)
Updated progress bar datum to the latest iteration
2024-07-27 19:02:24 +00:00
Fluffy
f26e4a0380 Collapse dmms (#19698)
Collapsed all the multi-z dmm maps into single-file dmms
Moved some of the map geometry into traits
2024-07-27 19:00:57 +00:00
Matt Atlas
7d2bfe6ebb Revert "Stairs are Dangerous" (#19484)
Unfortunately most of the map is kind of unplayable or not mapped in
mind with stairs being untraversable for roller beds or wheelchairs.
Remapping every map to work with this mechanic is also not something I
am interested in.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-07-27 15:55:38 +00:00
FlamingLily
4bce8201c3 Creates a framework for per-faction Alt Titles (#19671)
Creates a framework to restrict certain alt titles to certain factions.

As an example and natural logical consequence:
"Corporate Reporter" can only be used by Corporate employees
"Freelance Journalist" can only be used by Independent crew

I plan to use this system in a later PR.

---------

Signed-off-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2024-07-27 12:45:29 +00:00
Pirouette
7a15a98270 Adds Eridani drinks (burukutu, ogogoro, zobo) (#19640)
The alcoholic burukutu and ogogoro, alongside non-alcoholic zobo.

![image](https://github.com/user-attachments/assets/cc4093a6-1834-4d55-a5f0-531a225ce22b)
All sprites by @tomixcomics

---------

Signed-off-by: Pirouette <57296132+listerla@users.noreply.github.com>
2024-07-27 10:23:52 +00:00
Matt Atlas
28613fcec5 Some bugfixes. (#19707)
Fixes #19636
Fixes #19612 
Fixes build mode buttons going under darkness
Fixes items overlaying above closed shutters

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-07-27 10:10:50 +00:00
feartheblackout
27a9ffc0a4 Adds a Hieroaetherian nation cape, allows Hieroaetherian Skrell to wear Hieroaetherian items, etc (#19660)
see changelog

![image](https://github.com/user-attachments/assets/3e443ab1-624c-46b3-9e78-21372f4c9306)

![image](https://github.com/user-attachments/assets/a1f2b742-ff2c-4c41-bbc5-9b769f9c4925)
2024-07-27 10:10:31 +00:00
Fluffy
d380eef668 Diona nymphs can now run correctly (#19665)
Diona nymphs can now run correctly, without a weird empty stamina bar,
and stopping as appropriate when their stamina (health) is low, with a
message.

Fixes #14038
2024-07-27 10:10:27 +00:00
beepbopbeepbop
7e81818085 TCAF Loadout Additions (#19654)
Adds the two TCAF berets and a jacket to the loadout, in a similar vein
to the addition of the TCAF veteran/reservist cards.
2024-07-27 10:10:20 +00:00
Ben
590a5146f1 Produce can now be given Descriptions (+ Adhomai produce descs) (#19552)
Seed code DMdoc'ed and code added to allow for custom descriptions and
extended descriptions for produce.

Adhomai plants given descriptions as proof of concept (maybe)

- [x] Foundation code
- [x] Assassinate Almrah Harrlala
- [x] Adhomai Plants descriptions

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-07-27 10:10:17 +00:00
Crosarius
4d121c7dc8 Nerfs Ethanol Toxicity To Unathi (#19586)
When I made the recent alcohol toxicity changes to Unathi, I made
ethanol much more toxic to Unathi, because previously it wasn't very
damaging to them unless they drank a lot.

However, when I buffed the toxicity, I forgot to take into account
ethanol scrubber gas. I have discovered, quite rudely, that ethanol
scrubber explosions cause Unathi to instantly go into full 100% organ
damage on every organ, and collapse and die in 60 seconds even with
immediate medical attention. Their organs just all go critical
simultaneously.

This changes things back to the way they were. Unathi and Vaurca will
still vomit up alcohol, but will only take 3 toxin damage per unit of
ethanol instead of 12, which, in hindsight, was quite ridiculous.
2024-07-27 10:10:12 +00:00
feartheblackout
8befc4aab8 The Tree Update: Makes it easier for Dionae to color their body markings, removes hairstyles and skin tone from them, makes the tail marking into an actual tail (#19589)
https://github.com/Aurorastation/Aurora.3/assets/59633984/76c7c7a4-fa06-457c-bf8c-0a9bda733f49

Basically, uses the species' list of skin color presets, if any, to add
a button for body markings to select the same presets. This is only
really useful for Dionae at the moment, or at least I imagine so. Skin
tones and hairstyles were also removed from Dionae, as figuring out how
to add selectable tone for body markings was too much of a hassle and
adding presets for hairstyles as well seemed redundant. I was thinking
of adding a "random body markings" proc to resolve the issue of newly
formed gestalts not spawning with any hair, but let me know if this is
desired.

I discussed this with the Diona lore maintainer beforehand, but the team
is free to change their mind or request more features at any time.
2024-07-27 10:10:10 +00:00
CatsinHD
61baeb7b9a Adds Notepads (#19617)
Adds a colorable notepad to the loadout, alongside a blue and gold SCC
variant to the faction section.
The notepad functions identically to the journal.
Sprites are by me, or modification of the existing journal sprites.


![notepads](https://github.com/Aurorastation/Aurora.3/assets/31459154/f61015df-c8e3-4656-a6fb-e1c3c6e4cbd9)

![notepads_open](https://github.com/Aurorastation/Aurora.3/assets/31459154/b205c7da-fc0f-4a21-b65c-186aff6ace0c)

![notepads_writing](https://github.com/Aurorastation/Aurora.3/assets/31459154/6efe24b7-b160-40a2-84f7-8b4f6269946d)
2024-07-27 10:10:06 +00:00
lavillastrangiato
c03efa6661 Changes mentions of New Ankara to Tabiti (#19609)
As per NEWLORE.

---------

Signed-off-by: lavillastrangiato <63124803+lavillastrangiato@users.noreply.github.com>
Co-authored-by: La Villa Strangiato <mangodeity@gmail.com~>
2024-07-27 10:09:52 +00:00
Fluffy
3e1b9d4170 Repathed /obj/item/projectile to /obj/projectile (#19693)
Repathed /obj/item/projectile to /obj/projectile, same as TG and Bay,
that's pretty much it.
2024-07-27 10:09:46 +00:00
feartheblackout
2a8d6acd86 Adds Sk'akh as a religion option for Unathi Wastelanders (#19690)
title

> Chiefly, they follow the Th’akh religion, though some among them may
have different opinions, or even dip into Sk’akhism.
@RustingWithYou
2024-07-27 10:09:43 +00:00
Fluffy
c1a82b6197 Revert "Accessory Weight Handling" (#19579)
Reverts accessory weight handling, ontop of being exploitable as easily
as attaching the accessories after the clothe is in the bag, it doesn't
make sense that you can store the pieces singularly but not once put
together (for the modular armor, that is), and is ultimately just an
hassle to have to disassemble and reassemble it over and over every time
you have to pull the armor in the backpack and back out
2024-07-26 14:32:34 +00:00
feartheblackout
bbd2e74613 Adds skin presets for Vaurcae, based on brood colors from the wiki (#19585)
title
2024-07-26 12:31:42 +00:00
Wowzewow (Wezzy)
e1ac63fb1b Stubble Shadow (#19683)
- rscadd: "Adds new stubble shadow facial hair."

Originally called "Asian Shadow", but I'm unsure about the worldwide
inability to grow facial hair
2024-07-26 12:20:49 +00:00
Evandorf
74f43d2e7d Fixes Tumors Not Being Able To Be Removed with Surgery (#19700)
The 'infest_with_parasite' proc was setting the 'parent_organ' variable
of new tumors to the src organ reference. Changed to set the
'parent_organ' variable to the 'limb_name' of the src which allows
surgery code to find it.
2024-07-26 10:55:51 +00:00
feartheblackout
33c25c5c07 Fixes the Vaurca lunchbox k'ois roulade spawning with no reagents inside (#19678)
changelog
2024-07-25 18:52:53 +00:00