SleepyGemmy
38c261b600
Tweaks Examination Code ( #14843 )
2022-11-18 12:47:46 +01:00
Alberyk
a72d9ad97e
Adds a Tajaran Smuggler Ship ( #14683 )
2022-10-13 19:59:20 +02:00
Wowzewow (Wezzy)
380a971eb3
Epic MRE Time (Let's get this on a tray) ( #14387 )
2022-08-09 17:04:06 +02:00
Wowzewow (Wezzy)
ba3edef820
Fixes pickup animation layering and colored chairs ( #14453 )
2022-07-20 22:44:04 +02:00
Wowzewow (Wezzy)
eafa547b5c
Ports use_tool proc from /tg/ ( #13411 )
2022-05-23 14:39:00 +02:00
SleepyGemmy
2e315a9d8b
Show Extra Descriptions in Chat ( #13712 )
2022-05-02 01:58:24 +02:00
Doxxmedearly
14b9384c43
No more scooping/eating food message spam ( #13556 )
2022-04-21 10:47:54 +02:00
Jaraci
23656d2313
Stops the Amohdan blade using the materials overlay & renaming feature, makes it unbreakable ( #13404 )
2022-04-13 17:35:03 +02:00
Geeves
2003515939
Grab Stuff ( #12731 )
...
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com >
2021-12-19 22:10:40 +01:00
Wowzewow (Wezzy)
56c16bf208
Colorable Chairs, Stools, and other phoney baloney ( #12797 )
2021-12-02 22:57:24 +01:00
Geeves
46007880ab
Equip-O-Matic ( #12641 )
2021-10-25 12:12:46 +02:00
Jaraci
39818d2caf
Sets the default bite size/transfer amount on all utensils to be the minimum. ( #12386 )
2021-08-28 03:18:39 +02:00
Sparky
9d69fe4984
Wiping Cutlery Clears Food ( #12334 )
2021-08-17 19:59:18 +02:00
Casper3667
6925f90fb0
Allows picking how much food is picked up with utensil ( #12099 )
2021-07-21 14:19:14 +02:00
Geeves
95f984a410
Material Initialize Fix ( #12167 )
2021-07-12 14:37:50 -03:00
Casper3667
1cee48fb56
makes ashtrays smaller ( #12138 )
2021-07-09 13:37:17 -03:00
Geeves
a77d03aa16
Tripwire Trap and Wired Rod Colors ( #12090 )
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* Tripwire Trap and Wired Rod Colors
* check for human and flying and crawling
2021-07-03 18:48:21 -03:00
Geeves
e5a34c4f08
Shield Fix ( #12074 )
2021-06-20 17:32:48 -03:00
Geeves
cd15d63d05
Eyestab Stuff ( #11812 )
2021-05-08 12:03:34 +02:00
Wildkins
4933174d42
Fix rags & ashtrays ( #11610 )
2021-04-07 16:26:42 +02:00
MarinaGryphon
00d6879aff
Enforces TRUE/FALSE for edge ( #11495 )
2021-03-24 00:20:12 -03:00
Sparky
bd4b88b045
You see me rollin' - Roller Bed Tweaks ( #11150 )
2021-02-16 19:41:55 +01:00
Matt Atlas
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
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Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphon
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Geeves
22472919c3
Light Step ( #10664 )
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Added LIGHTSTEP to the syndi no-slip shoes. This prevents you from activating mouse traps and landmines while wearing them, as well as letting you dodge past soap, banana peels, and oil spills.
2020-12-26 12:17:00 +02:00
Alberyk
319cb9cac8
Reduces the meat hook damage ( #10853 )
2020-12-24 19:52:05 -03:00
Geeves
ffbc0b6ee9
Medical Taperolls + Tape Improvements ( #10782 )
2020-12-17 21:38:06 +01:00
MarinaGryphon
aaa067e237
Ashtray Emptying + Tweaks ( #10798 )
2020-12-17 14:07:14 +01:00
Sparky
cec75fd60d
Chopsticks (For Rice Tubs and the Kitchen) ( #10744 )
2020-12-11 13:26:13 -03:00
Geeves
6822e76484
Martial Arts Mastery ( #10089 )
2020-11-17 10:28:04 +01:00
Geeves
ae46ed4a04
Zombie Stuff ( #10499 )
2020-11-17 10:15:09 +01:00
Jiří Barouš
524bf9c417
Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes ( #10375 )
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* Mitigates research recycling exploits by minimizing what can be recycled
* Moves the research design check into a new unit test
* Adds unit test for stack material recipes costs and fixes these costs
* Instead of changing recipes the resulting materials are worth less
* Crap fix
2020-10-30 12:20:59 +01:00
Geeves
36a67dc379
Extraction Tweaks ( #10289 )
2020-10-23 17:20:33 +02:00
Geeves
508295a001
Kataphract Flag ( #10158 )
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Added an izweski hegemony flag to the kataphract equipment section.
2020-10-06 14:21:16 +03:00
Geeves
e2413ab9bd
Diona and Lumber Tweaks and Fixes ( #9975 )
2020-09-17 11:30:46 +02:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
TheGoret
6da513282a
Re-add the butcher's cleaver in-hand sprite ( #9817 )
2020-08-29 11:19:56 +02:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
fernerr
b9db49aded
CC-zlevel flattening, Antag base refurbishment, bugfixes and more ( #9686 )
2020-08-19 10:24:25 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Alberyk
370e7036bf
Fixes the zweihander having no sprite ( #9476 )
2020-07-26 19:04:41 -03:00
Geeves
d647a567f4
Back-mounted Shields ( #9301 )
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A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Geeves
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9
Bodypart and Slot fixes ( #9319 )
2020-07-09 11:10:46 +02:00
Wowzewow (Wezzy)
82d78e14d6
Matches can be worn on mask slot, extinguish themselves in storage containers and can be lit by lighters. ( #9295 )
2020-07-09 11:08:37 +02:00
MarinaGryphon
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
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Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
de38551038
Revert "Ports Bay's stamina/sprinting intent system. ( #8805 )" ( #9182 )
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This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.
Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt Atlas
56a3c517e7
Ports Bay's stamina/sprinting intent system. ( #8805 )
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Now this might actually be the last of the ports before I actually code things I swear.
Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Geeves
c0bf48a47f
Cult Forging Enhancement ( #8853 )
2020-05-27 11:36:47 +02:00
Wowzewow (Wezzy)
fad8415a8e
Pickup, Drop and Equip sounds ( #8861 )
2020-05-22 15:40:00 -03:00