Commit Graph

219 Commits

Author SHA1 Message Date
SleepyGemmy
38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
Alberyk
a72d9ad97e Adds a Tajaran Smuggler Ship (#14683) 2022-10-13 19:59:20 +02:00
Wowzewow (Wezzy)
380a971eb3 Epic MRE Time (Let's get this on a tray) (#14387) 2022-08-09 17:04:06 +02:00
Wowzewow (Wezzy)
ba3edef820 Fixes pickup animation layering and colored chairs (#14453) 2022-07-20 22:44:04 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
SleepyGemmy
2e315a9d8b Show Extra Descriptions in Chat (#13712) 2022-05-02 01:58:24 +02:00
Doxxmedearly
14b9384c43 No more scooping/eating food message spam (#13556) 2022-04-21 10:47:54 +02:00
Jaraci
23656d2313 Stops the Amohdan blade using the materials overlay & renaming feature, makes it unbreakable (#13404) 2022-04-13 17:35:03 +02:00
Geeves
2003515939 Grab Stuff (#12731)
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:40 +01:00
Wowzewow (Wezzy)
56c16bf208 Colorable Chairs, Stools, and other phoney baloney (#12797) 2021-12-02 22:57:24 +01:00
Geeves
46007880ab Equip-O-Matic (#12641) 2021-10-25 12:12:46 +02:00
Jaraci
39818d2caf Sets the default bite size/transfer amount on all utensils to be the minimum. (#12386) 2021-08-28 03:18:39 +02:00
Sparky
9d69fe4984 Wiping Cutlery Clears Food (#12334) 2021-08-17 19:59:18 +02:00
Casper3667
6925f90fb0 Allows picking how much food is picked up with utensil (#12099) 2021-07-21 14:19:14 +02:00
Geeves
95f984a410 Material Initialize Fix (#12167) 2021-07-12 14:37:50 -03:00
Casper3667
1cee48fb56 makes ashtrays smaller (#12138) 2021-07-09 13:37:17 -03:00
Geeves
a77d03aa16 Tripwire Trap and Wired Rod Colors (#12090)
* Tripwire Trap and Wired Rod Colors

* check for human and flying and crawling
2021-07-03 18:48:21 -03:00
Geeves
e5a34c4f08 Shield Fix (#12074) 2021-06-20 17:32:48 -03:00
Geeves
cd15d63d05 Eyestab Stuff (#11812) 2021-05-08 12:03:34 +02:00
Wildkins
4933174d42 Fix rags & ashtrays (#11610) 2021-04-07 16:26:42 +02:00
MarinaGryphon
00d6879aff Enforces TRUE/FALSE for edge (#11495) 2021-03-24 00:20:12 -03:00
Sparky
bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Matt Atlas
c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
22472919c3 Light Step (#10664)
Added LIGHTSTEP to the syndi no-slip shoes. This prevents you from activating mouse traps and landmines while wearing them, as well as letting you dodge past soap, banana peels, and oil spills.
2020-12-26 12:17:00 +02:00
Alberyk
319cb9cac8 Reduces the meat hook damage (#10853) 2020-12-24 19:52:05 -03:00
Geeves
ffbc0b6ee9 Medical Taperolls + Tape Improvements (#10782) 2020-12-17 21:38:06 +01:00
MarinaGryphon
aaa067e237 Ashtray Emptying + Tweaks (#10798) 2020-12-17 14:07:14 +01:00
Sparky
cec75fd60d Chopsticks (For Rice Tubs and the Kitchen) (#10744) 2020-12-11 13:26:13 -03:00
Geeves
6822e76484 Martial Arts Mastery (#10089) 2020-11-17 10:28:04 +01:00
Geeves
ae46ed4a04 Zombie Stuff (#10499) 2020-11-17 10:15:09 +01:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Geeves
36a67dc379 Extraction Tweaks (#10289) 2020-10-23 17:20:33 +02:00
Geeves
508295a001 Kataphract Flag (#10158)
Added an izweski hegemony flag to the kataphract equipment section.
2020-10-06 14:21:16 +03:00
Geeves
e2413ab9bd Diona and Lumber Tweaks and Fixes (#9975) 2020-09-17 11:30:46 +02:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
TheGoret
6da513282a Re-add the butcher's cleaver in-hand sprite (#9817) 2020-08-29 11:19:56 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
fernerr
b9db49aded CC-zlevel flattening, Antag base refurbishment, bugfixes and more (#9686) 2020-08-19 10:24:25 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Alberyk
370e7036bf Fixes the zweihander having no sprite (#9476) 2020-07-26 19:04:41 -03:00
Geeves
d647a567f4 Back-mounted Shields (#9301)
A shield worn on your back will now properly defend you from penetration in the rear.
2020-07-15 21:16:50 +03:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Wowzewow (Wezzy)
82d78e14d6 Matches can be worn on mask slot, extinguish themselves in storage containers and can be lit by lighters. (#9295) 2020-07-09 11:08:37 +02:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Matt Atlas
de38551038 Revert "Ports Bay's stamina/sprinting intent system. (#8805)" (#9182)
This shit is just full of issues that keep popping up and frankly I can't be fucked to deal with them.

Note: I'll probably do the same thing again but very simplified later on. This iteration is a mistake in how much of a mess it is, unfortunately.
2020-06-23 20:07:06 +03:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Geeves
c0bf48a47f Cult Forging Enhancement (#8853) 2020-05-27 11:36:47 +02:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00