Wildkins
06293b0c40
Fix away site APCs not updating their areas on init ( #14693 )
2022-08-22 10:43:47 +02:00
Wildkins
078e1ab41f
Fix mapgen smoothing, active edges ( #13976 )
2022-05-17 18:11:18 +02:00
Wildkins
a4461a17af
Implement Bay's SSmachinery and power usage updates, further unclogging the toilet ( #13910 )
2022-05-16 18:50:16 +02:00
Matt Atlas
b782b15c92
fixes some stuff, note that the infinite loop is still present but only mitigated
2022-02-27 20:00:57 +01:00
Matt Atlas
f3be650719
Exoplanet ruins, away sites, overmap submaps and maploader goodies. ( #12933 )
2022-02-18 15:34:10 +01:00
Matt Atlas
5bcf84cb23
Overmap exoplanet generation, ported from Bay. ( #12362 )
2022-01-17 22:16:48 -03:00
fernerr
4a9d605785
Adds a rudimentary system to summon equipment for distress teams, Tweaks the IAC team ( #8331 )
2020-03-10 21:31:53 +01:00
Mykhailo Bykhovtsev
7b07d8f2e0
Adding admin verb to load templates(maps) during runtime. ( #7674 )
2020-01-27 21:51:49 +01:00
Alberyk
1df9443927
Fixes all the holofloors on the space ruins and fixes the eternal darkness on the ruins ( #6389 )
2019-05-07 20:09:46 +02:00
Lohikar
1423250412
Update DMM Suite ( #2711 )
...
Updates the DMM Suite from /tg/ upstream, adding the ability to load tgm format maps, tick-checks, and better compatibility with SSatoms / Initialize().
Also adds some framework for random ruin generation, though it is not functional yet.
2017-06-15 12:41:45 +03:00