Commit Graph

47 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
0bbca438b8 SSD Tweaks (#15172) 2022-11-29 13:08:59 +01:00
SleepyGemmy
b769ffa1ab Adds Virtual Mobs (#14718) 2022-08-29 21:57:36 +02:00
Wildkins
a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
SleepyGemmy
ec52be44d1 Landmark Bugfix (#13782) 2022-05-06 13:56:10 +02:00
Geeves
1df88da53d Whispering Refactor (#12755) 2021-12-27 22:44:57 +01:00
Werner
ae58ffe264 Away Mission Events (#12802) 2021-12-04 02:23:24 +01:00
Geeves
fdddb91bd1 Event Map Refactor (#12329) 2021-09-23 13:34:47 -03:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Geeves
378ff0d892 Ghost Menu (#12000)
* Ghost Menu

* obvious antags don't need antagHUD to show
2021-07-03 18:48:34 -03:00
Geeves
a19e92a61c Remote Listening Stuff (#11667) 2021-05-08 12:09:04 +02:00
Jaraci
b7ca97b407 Adds a medical scan verb for ghosts (#11724) 2021-04-25 13:46:11 -03:00
Wildkins
fec0bc71b7 Fix double sanitization breaking chat in certain places (#11744) 2021-04-23 13:23:01 +02:00
Geeves
1b1540c5f3 Ghost Clothes Bugfix 2 (#11028) 2021-01-20 14:50:10 +01:00
Geeves
c1db8d9e48 Ghost Clothes Fix (#11004) 2021-01-17 02:31:16 -03:00
Geeves
6d35d554d8 Cult Ghost Mouse Opacity Fix (#10750) 2020-12-09 13:39:56 -03:00
Hockaa
864f7555f0 Hydrogen Port 2: Electric Boogaloo (#10547) 2020-11-17 21:44:34 +01:00
Jiří Barouš
37cbb8fdb8 Categorized latejoin menu and made it into VueUI, improved crew manifest logic and made Verb manifest same as VueUI program, Job fixes (#10470) 2020-11-12 17:08:31 +01:00
Jiří Barouš
47ea58eb47 Allows admins to override respawning failure (#10401) 2020-11-01 20:55:08 +01:00
Jiří Barouš
8e453aae78 Nofall, Godmode, Bstech changes (#10404)
'NOFALL' is now a status flag instead of being a var specific to BSTechs. It allows the mob to move between Z-levels and through empty space; even to 'fly up' against gravity. However the tech can no longer use this to 'phase into' matter if there is something above them.
    ...for that you want to use Ruin-Everything instead: incorporeal movement now has an additional type that's (still) just like a ninja's, but it also allows you to move between Z-levels.
    Adds the anti-gravity verb to the Bluespace Robot preset and starts them with 'NOFALL' on.
    When using 'GODMODE' you will no longer take damage when you fall; instead a cool message will be shown and a quiet thump will be played.
    'GODMODE' now protects you from the awful effects of running - you can run indefinitely and won't take damage from it.
    Thanks to the above changes the BST is now self-contained in a single file (well except for the robot preset).
    To facilitate the above changes several godmode and incorporeal checks have been added (mostly to movement procs). It cuts on some extra proc overrides and type checks. Also results in a more 'natural' experience when using NOFALL, GODMODE or incorporeal movement.
    Changed incorporeal values to defines.
    Added a "darkvision" mode for the BST goggles.
    I also updated some of the BST verbs to be more descriptive.
2020-11-01 21:13:03 +02:00
Jiří Barouš
5f52e411a9 Makes crew manifest pop-up use a single proc, makes it prettier (#10275) 2020-10-23 15:24:38 +02:00
Jiří Barouš
f496d68f2c Allow observers to follow all living things on restricted levels (#10264) 2020-10-18 21:26:29 +02:00
MarinaGryphon
87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Matt Atlas
c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
Werner
d0984f805d Rats no longer spawn in areas covered by turrets (#9605) 2020-08-05 11:10:24 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Matt Atlas
107bbc58d8 Ports emote decls from Bay + automatic pain emotes. (#9215) 2020-07-03 20:14:23 +02:00
Matt Atlas
c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Matt Atlas
32278e1ad1 Cult backend rework + new features. (#8996)
Guess who the baton passes to.

Convert all runes to datums

Rework arcane tome mechanics, holy shit it's terrible

Convert rune effects to actually use rune datums

Add additional effects that are now possible because of non-shitcode code
2020-06-07 10:07:32 +03:00
Matt Atlas
4cddf3c859 Allows ghosts to see visible_messages. (#8806)
Allows ghosts to see visible_messages
2020-05-08 13:57:40 +03:00
Erki
4b327dcfe9 Generates parity between remote auth login chain and the normal login chain (#8802)
Fixes #8773
Fixes #7895
2020-05-06 16:15:56 +03:00
Matt Atlas
77d8844eb2 Ghosts can now jump to emotes, better follow links, ghosts can now see where someone ghosted. (#8677) 2020-04-25 16:00:56 +02:00
Matt Atlas
2e5fdf970c Landmark Shuttles (#8512)
The lifeless live again. Or in this case, what never actually lived here.

Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.

I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.

Changes:

    "Shuttle code has been completely reworked."
    "Shuttles can now be modified to have more than one destination."
    "Shuttles now have a takeoff sound."
    "You can now throw mobs against walls to damage them. A lot."
    "You now need a neckgrab to throw mobs."
    "BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
    "Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00
Geeves
1a32fe06c9 Cult Revamp (#8075) 2020-02-08 13:17:32 +01:00
mikomyazaki
1d45184743 Manifested ghosts can now toggle visibility proprely. (#8035) 2020-01-17 11:49:29 +01:00
Karolis
7a5133822a pAI improvements and fixes (#8000)
rebranded and reduced #6814

 Fix pAI preferences not working (fixes #2772)
 Ports pAI submission window to VueUi
2020-01-15 17:48:29 -03:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
03a2627df8 Stuttering markup fix with a side of refactor (#7344) 2019-11-12 20:27:46 +01:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Werner
6849b23191 Prevents ghosts from freely observing on the derelict. (#6670) 2019-07-12 02:47:00 +02:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
Mykhailo Bykhovtsev
1d9e899e74 Fixing ghosting alert message (#6450) 2019-05-14 23:47:22 +02:00
Mykhailo Bykhovtsev
18a651203a Fixing Jump To Mob(And admin proc too) (#6140)
So I noticed that Jump To Mob proc of both observer and admin version is using wrong list, and it does not actually work on any mob because the mob it is looking for is of different format in the list.

Fixes Jump To Mob for Ghost tab and Admin tab.

Makes Jump To Mob use same list as Follow. Which makes it list things like carp(2) or if mob is dead or a ghost.

Renames admin Jump To mob. Making admin panel use admin proc, instead of public.
2019-03-16 00:11:30 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00