Commit Graph

158 Commits

Author SHA1 Message Date
SleepyGemmy 3632d74e77 Residential Deck Stairwell and EVA Tweaks (#14853) 2022-11-16 19:53:58 +01:00
Matt Atlas 65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
Matt Atlas af79eebb88 Ports new zmimic changes/bugfixes/etc from Bay/Nebula. (#14495) 2022-08-02 17:56:01 +02:00
Matt Atlas dbf9920c51 Falling objects now have armor penetration. (#14344) 2022-06-23 20:46:12 +02:00
Wildkins eb180eb3ab Fix fall damage dislocating undislocatable joints (#14276)
* Fix fall damage dislocating undislocatable joints

* Update code/modules/multiz/movement.dm
2022-06-12 01:33:49 +02:00
Benedict 199ad49561 Drone Fall Damage Reduction & Matriarch Drone Health Buff (#13899) 2022-05-23 14:16:39 +02:00
Matt Atlas c93da67900 You can now open/close doors and interact with elevator buttons/panels by clicking the tile they are on. (#14017) 2022-05-23 12:42:50 +02:00
Wildkins fc2a99f1a8 Explosion Performance (#13988) 2022-05-17 18:11:40 +02:00
Wildkins a4461a17af Implement Bay's SSmachinery and power usage updates, further unclogging the toilet (#13910) 2022-05-16 18:50:16 +02:00
Matt Atlas 04587f4af6 fixes bugs with the leaning 2022-03-14 14:11:33 +01:00
Matt Atlas 8cb02360c3 bugfixes, vendors instead of 2nd set of tables at arrivals, look down/up, no bonuses from thermals/mesons/etc if using an eye 2022-03-14 13:20:20 +01:00
alberyk 12a70b50b7 Merge branch 'master' into updates_the_nbt
# Conflicts:
#	code/__defines/misc.dm
#	code/game/machinery/machinery.dm
#	maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
mikomyazaki 22f30cc332 Z-mimic now correctly checks if the turf above it is mimicing it... rather than checking if a turf is mimicing itself. (#13192) 2022-02-16 19:50:02 +01:00
mikomyazaki 8ee5c9cf1f Air and Gravity now properly update when the shuttle moves. 2022-02-12 16:17:08 +00:00
alberyk 8cd6f9ca66 Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt Atlas 5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Casper3667 85bc0c3afb adds helpful descriptions to certain items (#12743) 2021-11-21 21:03:19 +01:00
Matt Atlas 622612d077 Revert "New Check" (#11344) 2021-03-01 18:24:59 +01:00
Geeves 714448e714 New Check (#11304) 2021-03-01 16:40:59 +01:00
Ferner 2307beaff6 Merge branch 'master' into placeholder 2021-02-17 06:12:13 +01:00
Sparky bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Ferner e694c3938b Teaser 1, purple pipes, Lobby screen 2021-02-08 06:14:14 +01:00
Geeves 005de27e65 Sculpting Blocks (#10775) 2020-12-22 15:45:25 +01:00
Wildkins 63c6cd2158 Bugfix Shotgun (#10732)
* Bugfix Shotgun

* fix changelog
2020-12-08 11:43:09 +01:00
Jiří Barouš 8e453aae78 Nofall, Godmode, Bstech changes (#10404)
'NOFALL' is now a status flag instead of being a var specific to BSTechs. It allows the mob to move between Z-levels and through empty space; even to 'fly up' against gravity. However the tech can no longer use this to 'phase into' matter if there is something above them.
    ...for that you want to use Ruin-Everything instead: incorporeal movement now has an additional type that's (still) just like a ninja's, but it also allows you to move between Z-levels.
    Adds the anti-gravity verb to the Bluespace Robot preset and starts them with 'NOFALL' on.
    When using 'GODMODE' you will no longer take damage when you fall; instead a cool message will be shown and a quiet thump will be played.
    'GODMODE' now protects you from the awful effects of running - you can run indefinitely and won't take damage from it.
    Thanks to the above changes the BST is now self-contained in a single file (well except for the robot preset).
    To facilitate the above changes several godmode and incorporeal checks have been added (mostly to movement procs). It cuts on some extra proc overrides and type checks. Also results in a more 'natural' experience when using NOFALL, GODMODE or incorporeal movement.
    Changed incorporeal values to defines.
    Added a "darkvision" mode for the BST goggles.
    I also updated some of the BST verbs to be more descriptive.
2020-11-01 21:13:03 +02:00
Geeves fc506f2264 Z-Move Fix (#10235) 2020-10-13 17:20:39 +02:00
Wowzewow (Wezzy) 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Matt Atlas 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
MarinaGryphon 87e071fce5 Replaces \gender to fix metagaming issues. (#9745) 2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy) 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves bce64cd998 Simple Animal Improvements (#9135)
Tweaked various simple animal messages to make it look better in the chat log.
    Aggressive grabs no longer refer to 'by the hands'.
    Getting a neck grab or higher on an aggressive animal restrains them from attacking.
    Strangling an animal now properly does damage to them.
2020-07-25 23:25:25 +03:00
Geeves c2b70c93ce Mech Damage (#9324)
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
    Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
Matt Atlas 46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
Geeves 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Alberyk 21c547d88a Ladder unfuckery. (#9047) 2020-06-09 17:20:40 +02:00
Chada-1 509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
Alberyk 7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Geeves 9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
Alberyk 8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves 21e32113d1 Ladder QoL (#8575) 2020-04-03 15:36:20 -03:00
mikomyazaki 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
wezzy ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
mikomyazaki 38845edf8c Advanced pinpointer now indicates z-direction to its target. (#8017) 2020-01-15 14:33:48 +01:00
Geeves c5c459c5ec Rudimentary Mech Z-level Travel and Hoverpods (#7739) 2020-01-01 16:28:30 +01:00
Geeves 8516a4fbe4 Z-Level Falling (#7469)
Falling down a Z-Level without rolling now has a chance to dislocate the limb you land on.
2019-12-16 21:15:03 +02:00
Aboshedab 541029b182 Fixed duplicate logs from going up and down z-levels (#7588) 2019-12-05 07:12:44 +01:00
SueTheCake 84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Geeves d8ac1239fd Z-Level Grab Fixes (#7498) 2019-11-24 20:56:15 +01:00