Commit Graph

118 Commits

Author SHA1 Message Date
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
SleepyGemmy
dca36e6221 Removes the Crystal Therapy Pod (#15019) 2022-11-08 16:35:28 +01:00
listerla
17b1b0c556 General xenoarcheology touchup (#14485) 2022-07-29 14:19:20 +02:00
Doxxmedearly
aac9ea248b Adds a circuitboard for the ship engines control computer (#14254) 2022-06-11 20:13:15 +02:00
TheDanseMacabre
a3b4e1db26 Minor protolathe removal (#14134) 2022-06-09 12:42:26 +02:00
Benedict
52392bb90a KA Cost Tweaking (#14074) 2022-06-02 18:54:21 +02:00
Benedict
4a25ff7155 Exosuit Equipment Tweaking (#13925) 2022-05-23 12:47:40 +02:00
SleepyGemmy
7387080448 Reworks Portable Generators (#13663) 2022-05-06 13:59:01 +02:00
alberyk
8c1d2a7cde Merge branch 'master' into final_away_maps_additions
# Conflicts:
#	code/__defines/misc.dm
#	code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm
#	icons/mob/head.dmi
#	maps/exodus/code/exodus.dm
2022-04-04 19:47:58 -03:00
VisVirific
08e25ddf35 IV Drip Buffs (#13369) 2022-03-19 16:18:25 +01:00
mikomyazaki
d5ce779ef8 Sensors and Helm consoles are now buildable. 2022-02-24 12:58:44 +00:00
Geeves
b90510b951 Experimental Welding Tool Upgrades (#12196) 2021-08-05 13:03:28 -03:00
Geeves
49a801ee19 Constructable Mining Machines (#12212) 2021-08-05 13:03:20 -03:00
Casper3667
4c5f28082f AI shells (#12172) 2021-08-03 01:23:01 +02:00
Geeves
936bf9762c RnD Inductive Chargers (#12199) 2021-07-21 14:18:54 +02:00
Geeves
39e66cc5be Exosuit Phazon Module (#12157) 2021-07-14 22:37:50 -03:00
Geeves
ce19ab1681 RnD Tech Processors (#12136) 2021-07-06 22:30:41 -03:00
Geeves
8a8f4ab913 Stasis Beds (#11755) 2021-04-29 11:54:08 +02:00
Geeves
0032aca609 Unapologetic Grill Buffs (#11239) 2021-03-01 16:41:49 +01:00
Geeves
30c1877dbe Prosthetic Groin Cap (#11252) 2021-03-01 13:36:42 +01:00
Geeves
7efa56ad4b Mecha Combat Repath (#11267) 2021-02-27 13:55:45 +01:00
Geeves
bcdfbfd4a7 Exosuit Part Examine Tweak (#11260) 2021-02-24 16:00:39 +01:00
Geeves
bb5e8f577c Exosuit Cleaner (#11270) 2021-02-24 14:22:45 +01:00
Alberyk
1a98599edd Adds a freeze ray gun (#11114)
This pr adds a freeze ray gun. It works by reducing the mob's temperature until they freeze and get stuck inside ice for a while. The gun also has an alt-fire mode that fires ice bolt.
2021-02-06 17:45:46 +02:00
Geeves
141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
Geeves
9b12a30fe6 Remote Teleporter Control (#10901) 2021-01-23 19:08:50 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Alberyk
fcd0936148 Post Kotw Stuff - No Guns Edition (#10861) 2020-12-27 23:37:39 +01:00
Geeves
a0b0301d11 Foam Time (#10776)
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
    Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
    Aggressively slamming someone through a metal foam wall now does some damage to them.
    Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
2020-12-16 23:22:04 +02:00
Wildkins
bc2ada79bd Fix Mechfabs not dispensing synthskin limbs (#10709)
title
note that this also makes all ipc limbs a subset of external/[organ_type]/ipc now
fixes #10707
2020-12-06 14:43:29 +02:00
JohnWildkins
44664fc90d Modular PDA tweaks and bugfixes (#10440)
rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
    tweak: Message notifications should be much larger.
    tweak: "Chat messages are now logged to the NTNet Monitoring program."
    bugfix: "IDs are now unregistered from computers when the computer is destroyed."
    bugfix: "Fix Eject Battery having a global view range."
    bugfix: "Chat Clients are no longer set to 'silent' by default."
    backend: "Added a new slider component for VueUIs."

Closes #10439
2020-11-10 08:12:51 +02:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Jiří Barouš
524bf9c417 Mitigates (autolathe) recycling exploits by minimizing what can be recycled, adding unit tests and fixing the recipes (#10375)
* Mitigates research recycling exploits by minimizing what can be recycled

* Moves the research design check into a new unit test

* Adds unit test for stack material recipes costs and fixes these costs

* Instead of changing recipes the resulting materials are worth less

* Crap fix
2020-10-30 12:20:59 +01:00
Geeves
fd7fa9ef92 Printable Trolleys (#10358) 2020-10-28 18:11:49 +01:00
Geeves
3648197b09 Slime Extractinator (#8973) 2020-10-26 10:48:36 +01:00
Geeves
e439573dee Improved Implant Tracker (#10291) 2020-10-24 23:09:31 +02:00
Geeves
6c55a954c3 Tracking Slugs (#10287) 2020-10-23 17:22:27 +02:00
Snakebittenn
82a8799c6d Unapologetic Research Buffs: A Rope of Sand (#10192) 2020-10-16 01:55:49 +02:00
Snakebittenn
faeebae31b Kinetic Accelerator Parts Addition (#10177) 2020-10-07 20:17:30 +02:00
kyres1
87ac8edc07 Resprites mechs, adds a few new things (#9950) 2020-09-13 02:03:59 -03:00
Alberyk
e00bd260c8 Increases some robotic combat mech costs and levels (#9885) 2020-09-08 14:02:51 +02:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
Alberyk
13f303ce81 Removes mesons and material scanners from the station (#9726) 2020-08-24 13:58:14 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
2cb2bce2af Gradual Research (#9342)
The RnD Console UI has been overhauled.
    RnD levels are now a gradual progress instead of just leveling up, not much has changed, but deconstructed items now give more * Data disks now tell you what they contain.
    The red scanning goggles now let you see examined items' tech levels.
    RnD consoles should now open on the main menu instead of the research menu.
    Ejected items from the RnD console and destructive analyzer now go into your hands if you're adjacent.
2020-07-18 23:36:06 +03:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves
35a0dff2dc Mining Mech Equipment (#9084) 2020-06-13 14:10:08 +02:00
Geeves
a8f8a4fa90 Laser Shotguns (#9033) 2020-06-08 11:32:05 +02:00
Geeves
f599f428db More Mech Equipment (#9005)
Fixes mech mounted autolathes.
    Adds a hand-mounted toolset that has: a wrench, a crowbar, and a screwdriver setting.
    Replaces the AI mech's drill with a hand-mounted toolset.

I need icon and on-mech sprites for the back-mounted autolathe and the hand-mounted toolset. Neither have to have any special animations or anything, static images are fine. Toolset sprite doesn't have to change with tool change.
2020-06-07 10:07:46 +03:00