SleepyGemmy
836818d104
Clarifies Bone Repair Options ( #14985 )
2022-11-03 13:39:21 +01:00
Cyantime
1a8940bbd8
Adds defines for species and bodytypes ( #9707 )
2020-08-24 13:59:24 +02:00
mikomyazaki
bf19b6653d
Surgery tidy-up & bugfixes ( #9501 )
2020-07-30 14:05:38 +02:00
Matt Atlas
0a00700401
Switches most common visible_messages to look like emotes, inc. surgery. ( #8981 )
2020-06-02 19:24:02 +02:00
Matt Atlas
105cb5d64e
Remove sharp/edge in procs and consolidate them into damage flags. ( #8672 )
2020-04-30 20:29:35 +02:00
Wowzewow (Wezzy)
b9b42f4f8f
Janitor, hydroponics and medical inhands ( #8456 )
2020-03-21 13:36:49 +01:00
Matt Atlas
7e10f31776
Welders and cable coil now automatically repair the targeted robotic limb. ( #8246 )
2020-02-18 15:54:27 +01:00
Matt Atlas
bbecc7b461
Many vore improvements. ( #7686 )
2019-12-19 20:06:14 +01:00
Geeves
713a001b80
Surgery Overhaul ( #7507 )
2019-12-02 20:13:32 +01:00
Werner
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
Dwago
205ae7f36d
Plastic Surgery Fix's ( #5770 )
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Forgot a few things for my plastic surgery PR, including support for shells and robotics repairs
2018-12-22 00:17:07 +02:00
MarinaGryphon
98378819c4
Fixed bugs with shell surgery and human damage overlays. ( #3637 )
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You no longer have to punch people to reset their overlay. (This bug was noticed with, but is not limited to, shells.)
Shells now have their own face repair surgery.
2017-10-14 20:03:47 +03:00
Ron
790480c8da
Removes all \red and \blue's ( #2309 )
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Removes all \red's and \blues in favor of span classes. \red things that were bold were replaced with danger because it's warning but bold.
2017-05-21 12:07:57 +03:00
SoundScopes
97bb1e8e38
Travis: Indentation / list fixes ( #1254 )
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Fixes the tools/indentation.awk script to not demand a comma at the end of perfectly valid comments.
Makes it report unnecessary commas in lists.
Readds it to the Travis build list.
2016-12-19 16:40:52 +02:00
Zuhayr
f0006ec6bf
Removes redundant surgery for brain and eye repair, now covered by organ repair in general.
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Attempted to limit regular surgery to non-robotic limbs and added surgical steps for robotic limbs.
Readded checks for smoking reagent transfer.
Fixes, oversights, tweaks with IPC.
Added some reagent bypassing for NO_BLOOD and some checks to various affect_touch() calls for NO_SCAN/IPC.
Added prosthetic-scanning functionality to cyborg analyzer.
Added prosthetic analysis to the robot analyzer.
Allowed people with internal cells to charge in robot chargers (IPCs).
2015-05-25 14:49:57 +09:30
Zuhayr
150b24023e
Renamed kitchen utensils.
2015-05-16 21:24:36 +09:30
Zuhayr
a32179a062
Renamed knives.
2015-05-16 20:54:34 +09:30
Zuhayr
8aa24b86bb
Renamed shards, katanas, claymores.
2015-05-16 20:36:33 +09:30
Zuhayr
e0f23aead5
Collapsed all organs into one object type. Added more interesting amputation. Added dislocation. WIP.
2015-03-11 21:17:51 +10:30
Kelenius
6f7a7177f2
Adds drying racks and updates pipes
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You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Mloc-Argent
712e209ab6
Merge remote-tracking branch 'upstream/master' into dev
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Conflicts:
code/__HELPERS/text.dm
code/game/machinery/podmen.dm
code/game/machinery/vending.dm
code/game/objects/items/candle.dm
code/game/objects/items/devices/PDA/cart.dm
code/modules/clothing/suits/jobs.dm
2014-09-10 22:14:37 +01:00
Whitellama
f5c9586153
Fixed matches and candles not being able to burn papers. Also made Diona join prompt appear for a bit longer.
2014-08-31 02:12:04 -07:00
Kelenius
a1348faa8c
Cables are now stacks
2014-08-25 18:54:35 +04:00
mwerezak
1b33ca943d
Separates the sharp flag into edge and sharp
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Now weapons can properly cause cuts without necessarily having a greater
chance to remove limbs.
Also separates is_sharp, has_edge, and can_puncture.
2014-06-15 20:25:39 -04:00
LightningIron
b5671e8bd8
Surgery grammar fixes
2013-11-10 13:08:44 -06:00
Chinsky
c84ce517e3
Changed way substitute tools are handled.
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Now all tools have chance of success. Proper ones have 100.
If tool has less than 100 chance of success, it can fail the step.
2013-05-28 18:16:11 +04:00
Chinsky
e8f8138e04
Added priority system for surgery steps.
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Steps with higher priority would be attempted first.
Added preparation step for item insertion surgery.
2013-02-22 23:06:37 +04:00
Chinsky
8b8556a1b1
Removed requirements for face surgery to cut open head too, real counterintuitive and looks like copypaste error >.>
2013-02-15 02:06:35 +04:00
Chinsky
7f84b415a8
Moved germ transferring and blood splatters in parent 'begin_step' of surgery steps.
2013-01-13 11:56:33 +04:00
Chinsky
3447c61e49
Moved surgery from WIP to modules, since it's not really that WIP anymore.
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Split one huge file into several smaller ones for readability.
2013-01-13 02:11:06 +04:00