Commit Graph

44 Commits

Author SHA1 Message Date
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
SleepyGemmy
3e64268d46 Kills Manually Mapped Names on Intercoms (#15178) 2022-11-27 18:47:24 +01:00
Matt Atlas
65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
SleepyGemmy
005f30b76f Window Rework (#13805) 2022-07-05 14:27:29 +02:00
SleepyGemmy
85298bc510 Custodial Additions (#13612) 2022-06-09 12:46:14 +02:00
Wildkins
311659290a Add away site checking unit test, fix code_check (#14010) 2022-05-19 15:46:15 +02:00
Wildkins
210840acd9 Fire Alarm Unit Tests (#13982) 2022-05-18 12:51:39 +02:00
Wildkins
619d88e613 Replace Aurora with Horizon (dynamically), NT -> SCC (#13940) 2022-05-17 14:19:53 +02:00
Werner
8cb301c668 UT-Fix Batch 2 and convert runtime to tgm 2022-04-10 13:40:37 +02:00
Matt Atlas
f3be650719 Exoplanet ruins, away sites, overmap submaps and maploader goodies. (#12933) 2022-02-18 15:34:10 +01:00
Matt Atlas
ac35de8417 Fixes exoplanet turf generation. (#12925) 2022-01-18 20:55:28 -03:00
Matt Atlas
5bcf84cb23 Overmap exoplanet generation, ported from Bay. (#12362) 2022-01-17 22:16:48 -03:00
Matt Atlas
5234c0544a Fixes evac shuttles being called as transfer shuttles, fixes shuttle arrive time announcement. (#12876) 2021-12-30 22:10:05 +01:00
Geeves
aec7d4748f Full Window Blending (#12732)
* Full Window Blending

* cl

* last bits

* phoron windows

Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2021-12-19 22:10:34 +01:00
Alberyk
dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00
Geeves
fdddb91bd1 Event Map Refactor (#12329) 2021-09-23 13:34:47 -03:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Geeves
84d0007e55 Overmap Runtime (#12146) 2021-07-06 22:31:24 -03:00
Alberyk
da4f065701 Where No Spaceman Has Gone Before: a space sector system (#11801) 2021-05-31 00:32:07 +02:00
Geeves
a19e92a61c Remote Listening Stuff (#11667) 2021-05-08 12:09:04 +02:00
Karolis
607b0eeeb8 NTSL2++ sucessor to NTSL2+ (#9321)
This drastcly is meant to rework DM and Daemon code to allow further expansion and replacement of custom engine with JavaScript language based engine.

Daemon PR - Aurorastation/ByondInterpretedLanguage#7

Forums topic for discussion - https://forums.aurorastation.org/topic/14570-ntsl2-and-its-future/

Superseeds #8817
2021-02-05 16:05:21 +02:00
Geeves
141ea2ce1d Revenant Gameplay Enhancement (#11049) 2021-01-28 19:46:06 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Karolis
93cddfd1a8 VueUI accounting console port (#10867) 2021-01-04 20:56:32 +01:00
Geeves
8319cf040d Turbo Lifts Tweak (#10593) 2020-11-22 11:33:10 +01:00
mikomyazaki
a7b4a44db5 Runtime is now always well lit. (#10580) 2020-11-20 13:34:48 +01:00
Geeves
3746997d82 Windowgrille Spawner Tweak (#10348) 2020-11-05 11:38:24 +01:00
Jiří Barouš
e005dc9889 Adds new mechanics to AI/stationbound control of airlocks - allows AIs to bolt airlocks again, sort of (#10310)
* Refactors airlock wire messages

Makes it more straightforward to see that all the lights are off (i.e.
no power). Also differentiates between showing bolt status when the
indicators are on vs. off, as one is just a simple visual check while
the other would supposedly require a more close-up inspection.

It also makes it much easier to modify the conditions and text however
needed instead of using a bunch of ternaries for everything.

Additionally index_to_type uses the proper constants instead of
hardcoded numbers.

* Lights up the airlock indicator lights

Also does minor refactor of the wires file.

* Adds mechanics to toggle if AIs can bolt doors using AI control wire

* Moves most AI "welcome text" to a separate pop-up window and adds it as a verb

Also adds list of channels to the Radio-Settings verb.

* Moves Initialize, Destroy to beginning, merges the two Initializes

* Adds explicit override for admins and malfs, this allows them to (un)bolt stealthily should they choose to do so

Also adds name and area of the airlock to the UI and refactors it some.

* More better.
2020-10-31 21:08:46 +01:00
Jiří Barouš
7587e222a0 Adds AI, telecomms and bridge consoles to runtime (#10274) 2020-10-20 09:54:18 +02:00
Doc
5a4e36478e Various Icon Adjustments (#9856) 2020-09-04 20:34:51 -03:00
Geeves
a17b5d26fe Runtime Title Screens (#9460)
Added custom-made high definition developer title screens to the Runtime map.
2020-07-29 21:58:37 +03:00
Matt Atlas
fbba380b32 Adds new synthlore title screens, reworks title logic. (#9407)
Leaving the lobby screen list empty now adds all icon states to the lobby screen list. Also, only one dmi plays at a time.

This means that adding a new title screen is now as simple as just adding it to the dmi. Or making a new dmi for a new category.

Added a new sound when you click things in the menu - more futuristic.
2020-07-25 15:34:28 +03:00
Wowzewow (Wezzy)
89eb38177a The awesome fancy box update which looks super epic, immersive and cool (#9331)
rscadd: "The cookie snack now contains cookies, like the mint and gum packs. They've also been added to the rations box selection."
    rscadd: "Gum packs, mint packs and the cookie snack from the vending machines visibly open when clicked on."
    rscadd: "Gum packs, mint packs and the cookie snack can be crumpled up when empty. If you really wanted to, you still can crumple it with things inside, so long as you're in harm intent."
    rscadd: "Odd boxes, such as candle boxes, donut boxes, crayon boxes and egg boxes can be folded and unfolded from cardboard sheets."
    rscadd: "Donut boxes, egg cartons and cigarette packets visibly open when clicked on. Alt-click to close."
    rscadd: "Mints actually have a proper taste description now."
2020-07-18 00:10:53 +03:00
Geeves
91536d691f Map Optimization (#8974) 2020-06-02 14:24:17 +02:00
Wowzewow (Wezzy)
f0d273af97 Fixes fancy box wrong description (#7550) 2019-12-02 20:24:28 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
alsoandanswer
9553d94bad Refactors , resprites and rebrands RCDs (#6985) 2019-09-24 01:07:11 +04:00
Mykhailo Bykhovtsev
94f215c014 Fixing Z level cable update and substations (#5937)
Oh boi, this one is a tiny in terms of lines, yet a huge impact. It absolutely solves problem with powernet bug of cables not updating through Z levels properly. Spend lots of time and especially intellectual effort to debug this thing and finally comparing Bay's code and debugging ours showed that lines 359 and 364 should be power_list(T, src, 12) because that stands for marked and we have unmarked cables.

Fixes Z level update of cables, now it updates them properly. So the substations work. Fixes #5165 , Fixes #5883 , Fixes #5655

Fixes mapping of cables

Increases charge of runtime SMES

Adds Z powernet to runtime levels for debug and tests

Adds Z level supply pipes and vents for debugging and tests
2019-01-14 10:55:46 +02:00
Mykhailo Bykhovtsev
21cbff31d4 SMES and APC update (#5578)
SMES now show how much of input they receive

SMES and APC estimates how much time it will take to deplete it.

Runtime map now uses its SMES, and it is wired to TEG's

Added Stack and Queue data structures for use
2018-12-05 15:43:10 +02:00
Lohikar
b4fdd35a1e MZ Fixes (#4936)
changes:

Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.

Fixes #4692.
2018-06-26 23:16:23 +03:00
Lohikar
ef7bf447a3 Make runtime sort of multiz (#4064) 2018-01-07 11:22:04 +02:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Lohikar
4ed82ce486 Add Runtime Station (#3350)
Ports Runtime Station from /tg/, a debugging map meant to speed up boot time during development.
Also adds RTGs, a low-output (< 10 kW) upgradable buildable infinite power source, and allows placement of cables on catwalks.
2017-08-29 12:39:35 -05:00