Matt Atlas
31c73ead85
Ports the radiation subsystem and cleans up damage flags. ( #15715 )
2023-02-07 13:22:47 +01:00
Matt Atlas
dd482c63af
Update the codebase to 515. ( #15553 )
...
* Update the codebase to 515.
* edit that
* WHOOPS
* maor
* maybe works
* libcall and shit
* do that too
* remove that
* auxtools isnt updated so get rid of it
* actually remove auxtools lol
Co-authored-by: Matt Atlas <liermattia@gmail.com >
2023-01-23 21:21:37 +01:00
Matt Atlas
c93da67900
You can now open/close doors and interact with elevator buttons/panels by clicking the tile they are on. ( #14017 )
2022-05-23 12:42:50 +02:00
Casper3667
91d7cac9da
Fixes loadout renaming runtimes ( #12497 )
2021-09-17 12:53:47 +02:00
Matt Atlas
1e1c25baa5
Nerfs most armor across the board, shuffles guns values around. ( #11467 )
2021-03-25 16:02:40 +01:00
Matt Atlas
e7eef8b7db
Fixes rig armor not working and some other armor stuff. ( #11365 )
2021-03-04 12:52:27 -03:00
Matt Atlas
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
...
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
mikomyazaki
cad5a637d7
_SendSignal now sends arguments properly to INVOKE_ASYNC ( #9550 )
2020-08-02 16:31:29 +02:00
Matt Atlas
0a162f61ee
Ports Components from TG: "I don't actually know what I'm doing" edition ( #8890 )
...
God is with us.
2020-05-19 20:59:50 +02:00