* the end of the beginning
* SPEED
* SPEED
* we real speed
* fix ore gen
* re-organize exoplanet stuff
* reorg and rename defines, fix ores
* Everything Else
* 1.2.0+a3 rust_g
* fix merge
* get rid of noise maps
* fix adhomai, delete random maps
* make adhomai poggers or something idk
* debug
* crystal planet, misc bugfixes
* fixes
* log
* change mineral gen to make adhomai work
* try this
* huh
* huhw
* rust_g 1.2.0+a4
* Ore Patches
* finishing touches hopefully
---------
Co-authored-by: John Wildkins <john.wildkins@gmail.com>
* starting out
* HEWWP
* fixing the list
* adding away sites
* bumping the stargazer down
* fix this fucking away site
* fix 2
* fix 3
* oops
* im at my limit
---------
Co-authored-by: Matt Atlas <liermattia@gmail.com>
* initial_gas
* tries to fix unit tests
* another attempt at fixing active edge test
* bracket fix
* gets rid of some of the hellish mapped in variables
* more runtime fixes
* away site runtimes
* aurora runtime fixes
* the end of the beginning
* SPEED
* SPEED
* we real speed
* fix ore gen
* re-organize exoplanet stuff
* reorg and rename defines, fix ores
* Everything Else
* 1.2.0+a3 rust_g
* fix merge
* get rid of noise maps
* fix adhomai, delete random maps
* make adhomai poggers or something idk
* debug
* crystal planet, misc bugfixes
* fixes
* log
* change mineral gen to make adhomai work
* try this
* huh
* huhw
* rust_g 1.2.0+a4
* port adhomai changes to correct file
* fix for rock nomad
* bugfixes
* Initial experiment
* holy shit the pain of this rabbit hole
* F
* F
* F
* F
* FFF
* FFFF
* FFFFFFFFF
* FFFFFFFFFF
* FF
* ffffff
* ffffffff
* F^F
* FFFFFF
* F
* Robusted
* F
* Some readability, hopefully
* Fear
* Aurora was a mistake
* Horrors beyond our comprehension
* Use the appropriate macro across the tests
* Brah
* FF
* Mute janitors robusting the ling
* Frail doctors revealing to be more trained than a KGB sleeper agent when the crew armory opens
* FFFFFFF
* gujbjh
* Shitcode, shitcode everywhere
* Pain
* Cursed codebase
* Fix AI mask qdel, SQL tests to macro
* Attempt at github grouping
* Take two
* Brah
* Maybe this looks better
* Different formatting
* FFS
* Visuals
* pain
* FFFFF
* hyuh
* fgdsgd
* igyguybujgb
* Just calling the parent here
* dsfs
* fdsaf
* Move more pieces to use the macros
* Finish moving to macro
* gah
* Changelog, some touchups
* Fix another found runtime
* GDI
* Made several improvements to flashlights, and added a sprite for device cells
* CL
* Added lathe recipes, and made eCigs use device power cells
* Add another entry to CL
* Fix nested cell
* Added `desc_info` to all flashlights, to teach the player about removing the cells and turning them on.
* Update code/game/objects/items/devices/lighting/lamp.dm
* More cleanup
* Allow Flashlights to use rechargers
* Apply suggestions from code review
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update flare.dm
* Update flashlight.dm
Fix broken code review suggestion
* Update flare.dm
Ditto
---------
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
* Update the codebase to 515.
* edit that
* WHOOPS
* maor
* maybe works
* libcall and shit
* do that too
* remove that
* auxtools isnt updated so get rid of it
* actually remove auxtools lol
Co-authored-by: Matt Atlas <liermattia@gmail.com>