Commit Graph

8 Commits

Author SHA1 Message Date
Lohikar
f544fe43b1 Processor-driven effects system & Minor Lighting Performance Tweaks (#1697)
Adds a new process-based effects system with the goal of reducing insane lag from sparks.
Currently only supports sparks, but should be easily extendable to other types of effects.
Also fixes a bug with airlocks where the light from bolts wasn't updating.

Refactors bears slightly to reduce duplicated code & pointless spark object creation and destruction.
Lighting profiler will now log /turf locations & names correctly.
Doors will no longer trigger way more visibility checks than they need to.
2017-02-04 03:34:13 +02:00
Lohikar
0cba68911d Lighting Overhaul & General process improvements (#1612)
This is it. The big one.
Risk: Very large. This modifies or rewrites several important systems.
Some things still need balancing, but that's probably better done if/when this hits dev.

changes:

New smooth lighting system.
Machinery split into three processes: machinery, powernet, pipenet Removed due to breakage. Refactored into multi-step process.
Mob process rewritten.
NanoUI process rewritten.
Objects process rewritten.
Tweaked color output of station lights.
Slime core lights now emit colored light.
Fixed light update frequency issue with fire alarms, hydroponics trays, and airlocks.
Increased light emission from bolted airlocks.
Miscellaneous performance improvements.
New datum pool implementation.
New lighting usage profiler.
Lighting system now tracks UV light, which is not visible to players.
Space now has a parallax effect.
Disabled Spin View verbs due to incompatibility with the new lighting system.
Disabled hallucination view spin due to incompatibility with the new lighting system.
Lighting system now initializes in the lobby before the round starts to reduce BoR deadtime.
Added UV light tracking to lighting engine; dionae now gain energy exclusively from UV light.
Added colored lighting to a few consoles that used default (white) light.
2017-01-29 01:13:54 +02:00
PsiOmegaDelta
5524739e70 Tweaks the datum pooling. 2016-01-08 16:03:54 +01:00
PsiOmegaDelta
875d8455f0 Pooling Update from TG
Ports https://github.com/tgstation/-tg-station/pull/13279.
2016-01-08 14:47:13 +01:00
PsiOmegaDelta
b2720a8c6c Fixes sparks causing runtimes on pooling. 2015-12-09 20:41:55 +01:00
PsiOmegaDelta
88d85c16fa Scheduler now uses btime.
Partial port of https://github.com/ParadiseSS13/Paradise/pull/1540.
2015-10-24 12:53:04 +02:00
Chinsky
e3f64178c8 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into definecrusade 2015-06-05 13:24:03 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00