Commit Graph

370 Commits

Author SHA1 Message Date
PsiOmegaDelta
8457488755 Re-adds the Clamp defines. 2015-07-11 11:23:55 +02:00
Atlantis
1987b9f0f1 Improvements to NTNet and file mechanics
- Small adjustments to NTNet behaviour.
- Adds "undeletable" and "unmovable" flags for computer files. Intended to use for ROM-style programs that are necessary for PC to work.
- Programs now know NTNet status and can act differently depending on this.
2015-07-03 06:10:47 +02:00
PsiOmega
f96ad8ca40 NTs relationship towards you now affects the pay grade. 2015-07-02 23:03:55 +02:00
Chinsky
0e6aea6842 Merge pull request #9957 from mwerezak/hats
Updates hats to use item_state_slots where necessary
2015-07-01 06:56:21 +03:00
mwerezak
32b95445e3 Gives changeNextMove() a better name, default define 2015-06-30 22:29:45 -04:00
Atlantis
566c1d0963 Adds NTNet, more programs, improvements
- Overall improvements of code, fixes, etc.
- Adds NTNet and NTNet relays. They currently miss deconstruction/construction but that's planned for later.
- Adds few more programs (still preinstalled in the laptop, for debugging)
- Successfully gets rid of copypaste formerly needed in templates. Now the header is in default template itself. This seems to be least problematic solution without making change to nanoui's code itself.
2015-06-30 09:17:16 +02:00
PsiOmegaDelta
cc1ca0e616 Compilation fixes. 2015-06-30 09:01:51 +02:00
Zuhayr
b0a5705fa8 Makes suits usable with the icon state system. 2015-06-30 12:15:06 +09:30
mwerezak
087a978d56 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into clickcooldown
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
	code/modules/mob/living/carbon/resist.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
2015-06-28 22:35:14 -04:00
mwerezak
309dff6aba One less object verb 2015-06-27 23:54:20 -04:00
mwerezak
c7ff5eebe3 Updates hats to use item_state_slots where necessary. 2015-06-27 23:33:33 -04:00
PsiOmegaDelta
99ba26f1ee It is no longer possible to define the amount of telecrystals per game mode. 2015-06-18 10:59:45 +02:00
PsiOmegaDelta
4deba764a0 Compilation fixes. 2015-06-17 09:41:13 +02:00
PsiOmega
ee88e7b8b4 Base Life-addition() 2015-06-13 13:36:08 +02:00
Kelenius
0071ed3f24 Merge branch 'dev' into ofClicksAndCooldowns
Conflicts:
	code/_onclick/click.dm
	code/_onclick/telekinesis.dm
	code/game/machinery/deployable.dm
	code/game/objects/items.dm
	code/game/objects/structures/grille.dm
	code/modules/mob/living/simple_animal/simple_animal.dm
	code/setup.dm
2015-06-07 14:05:54 +03:00
PsiOmega
b5c0478ae2 Fixes compilation errors. 2015-06-07 11:14:06 +02:00
Chinsky
4b04ccb05d Axed couple unused organ flags, made them look a bit nicer with bitmove 2015-06-05 11:18:07 +03:00
Chinsky
e5a8eb2dfc Actually renames 'going' var.
Axes speed of light and procs that used it (but were not used by anything). More maths too, and max stack amounts, not used anywhere.
Ticks back stuff that was unticked for faster compile, whoops.
2015-06-05 11:07:24 +03:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00