Commit Graph

14 Commits

Author SHA1 Message Date
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Mykhailo Bykhovtsev
f83895cb82 Fixing runtimes V2 (#6006) 2019-02-11 01:05:12 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Lohikar
fb73735ceb Minor Performance Tweaks (#3265)
changes:

/datum/wires no longer has an (init) proc.
SMES wires now use timers instead of spawn.
Cleanables' random_icon_states list is now lazy. (eliminates ~4000 lists from dirt)
/obj/effect can no longer be pushed around by conveyor belts.
Lighting overlays are now explicitly prevented from being moved by conveyor belts.
2017-08-11 22:57:57 +03:00
Ron
cb5e227320 Converts some istype's to use helpers (#3224)
Converts various istype's to use helpers. Mainly:
Cable
Wrench
Screwdriver
Multitool
Crowbar
Wirecutter

And makes the helpers defines.
2017-08-06 22:08:42 +03:00
PsiOmegaDelta
9dd1a54191 Destroy tweaks.
Ports Destroy() proc tweaks from Paradise and /tg/, sourced from https://github.com/ParadiseSS13/Paradise/pull/2091.
Adds returns in Destroy()s, to prepare for future return values.
2015-09-25 10:44:23 +02:00
Atlantis
97f0470504 Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into newmalf-merge 2015-05-22 21:01:26 +02:00
PsiOmega
bc0e87ceaa Destroying a camera now also cuts wires randomly. 2015-05-16 11:04:32 +02:00
Atlantiscze
4e2769710b Initial Newmalf port
- Ports TSA Newmalf code.
- Complete overhaul of Malfunction. New modular abilities, 12 of which are in game by default.
- Adds AI hardware. AI may have only one piece and it gives unique boost in certain area (turrets strength, secondary power supply, etc.)
- Adds hardware drivers - these abilities control AI's hardware such as the APU power supply or self destruct explosives.
- Station overtake was changed to "hack all APCs" ability instead. When completed self-destruct is unlocked. Timer for station self destruct increased to 2 minutes. AI may activate/deactivate the self destruct at will.

Please bear in mind this is only INITIAL COMMIT. More commits are to follow. Minimal player count is now set to 1 but will be 2 when finished.
2015-04-03 23:00:29 +02:00
mkalash
f9e352b768 Gets rid of the white wire in Omega's new wire system. The background of the UI is white, so you can't read the wire's name. I replace it with dark red. 2015-01-04 22:26:41 -05:00
mwerezak
674817ff0b The wire datum UI now indicates if the wires have been randomized. 2014-12-04 16:49:18 -05:00
PsiOmega
a9ef2b61c0 Wiring Upgrade
Continues the wiring upgrade. Now cameras, airlocks, robots, and air alarms also use the new wire datum system.
Global wiring code is now removed but there are sneaky objects which didn't rely on them such as mulebots and autolathes.

Fixes a few issues from the previous upgrade.
2014-11-04 14:27:46 +01:00
PsiOmega
a1ee4e766b Basically ripped over /tg/'s powernet and cable code into our own codebase.
Keeps Z-level code as it was.
Modifies/restores powernet procs as necessary to match our own implementation changes.
2014-10-13 17:13:04 +02:00