Commit Graph

2277 Commits

Author SHA1 Message Date
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
38c53205c9 Fix girders and cult rune layers (#5079)
-fixes #4395
-fixes #4766
-fixes #3425
2018-08-03 21:58:07 +03:00
Alberyk
ef31b71565 Removes gibs creation when using arm blade/shield (#5002)
* Good night sweet prince

* Adds changelog.
2018-07-26 20:02:31 +02:00
Alberyk
e33981c24a Vampire changes (#4979)
-vampires can't bite people wearing airtight helmets due to their necks being protected
-stopping to bite someone will now produce a visible message
-drinking blood, via glass or food, will increase a vampire's usable blood
-blood drain now plays a sound
2018-07-18 22:25:22 +02:00
skull132
8348bf711c Merge branch 'master' into development 2018-07-14 15:01:05 +03:00
Alberyk
4d8357d1e9 Changes how the conversion sound is played. (#4981)
The cult conversion sound now only play to the person being converted, instead of everyone around them.
2018-07-13 23:08:05 +03:00
Lohikar
a15aa07307 Fix Phantom Globals (#4957)
Removes the phantom global definitions that Fowl found.

Fixes:

Game log in GELF not logging proper target.
Pylon attacks not detecting the actual firer of a damaging bullet.
A message in the mixer cooking machine.
A message in airbubbles.
A use_check sanity check in landmines.
Some messages in psych therapy code.
A view() checkk in psych therapy code.
CCIA being unable to announce incoming faxes in some circumstances.
Language whitelists potentially checking the whitelists of the last person to throw a tray in addition to the pref mob.
Fixes some messages/sounds with some custom items.
Fixes a message with digging into the asteroid.
Fixes electrocution code not properly checking for absurdly long hair.
Fixes a broken message in devour.
Fixes a targeting issue with player-controlled hostile ranged mobs.
Fixes failure behavior for modular RnD guns.
Fixes an intent safety check on gun aim.
Fixes the Harvester knock spell potentially not working.
2018-07-01 22:47:58 +03:00
Mykhailo Bykhovtsev
943ddded2b cult IPCs refactor (#4734)
Thread for discussion

This:

Makes IPC being convertable to cult

Does not allow IPC to draw runes, as they have no blood

Makes all cultists immune to cult's EMP. This way cultist IPCs and organics with prosthetic won't be killed in friendly fire.

Removes heat generation from EMP rune
2018-06-16 16:58:22 +03:00
Werner
088e13ca10 IPC can be converted to the cult again, but only serve as constructs (#4779)
Due to the feedback the recent cult changes regarding IPCs have been adapted so they can be converted again, but only serve as constructs.
2018-05-24 20:59:02 +03:00
Werner
caaed22df2 IPCs cant be cultists (#4711)
Implements https://forums.aurorastation.org/viewtopic.php?f=18&t=11130
2018-05-13 18:16:55 +03:00
Lohikar
7ef4090f00 Z-Lights Mk 2 (#4383)
changes:
Bidirectional source Z-lights have been reverted to single-direction in favor of corner z-bleed.
Z-mimic turfs will now average their light level with their mimiced turf to better approximate Z-lighting.
Openspaces have been made significantly less dark.
Corners no longer incorrectly always take the instant update pathway.
MultiZ helpers are now macros.
More things now properly respect area dynamic lighting settings.
2018-04-27 23:10:59 +03:00
Lohikar
9c33cc2e09 Minor refactors/fixes (#4589)
changes:

Underwear has been promoted to a human layer; this might fix some potential issues with human icon caching.
turf/Entered() code has been cleaned up and proximity checks have been timerized.
Fixed an issue where openspaces wouldn't render objects that entered an openspace after init.
Shortened organ keymap prefix as it didn't really need to be that long.
2018-04-15 22:13:24 +03:00
skull132
25ef886bf9 Merge branch 'master' into development 2018-04-06 21:53:02 +03:00
Ron
aedcaab802 Bug Fixes (#4527)
Fixes part of #4490
Fixes #4462
Fixes #4457
Fixes #3685
Closes #4331
Fixes #4254
Fixes #4258
Fixes #4209
Fixes #4030
Fixes #4525
Fixes #4461
Fixes #4524
2018-04-06 17:48:31 +03:00
LordFowl
64e386785c Abling Disability (#4485)
This PR implements a system for manipulating a client's color safely and also ports a prioritization system for sorting client color from /tg/. Currently this PR also implements client coloration in the form of color blindness, namely:
Monochromacy
Deuteranopia
Tritanopia
Protanopia

DTP are mild brain traumas, whereas monocrhomacy is a severe brain trauma.
Furthermore, this PR removes the Needs Glasses prompt in character creation, and replaces it with a disability selector, allowing people to more closely refine their special little snowflakes.
Current disabilities available:
Nervousness
Nearsightedness
Deuteranopia
Tritanopia
Protanopia
Deafness
Muteness
2018-04-05 21:57:50 +03:00
Ron
7ab79f6b3f Fixes #3668 (#4528) 2018-04-05 21:56:49 +03:00
Werner
84a4da5af4 Reworked the malf announcements a bit to not point directly to the AI (#4388)
Also uses proper RFC5424 syslog levels now.
2018-03-11 15:51:51 +02:00
kevinz000
c000070a5b Pixel Projectiles (#4105)
Projectile hitscan effects moved to /effects/projectiles folder.
Most of projectile firing code and some of impact code refactored, and projectile hitscan effects refactored with ported TGcode (which is mostly TGcode I wrote anyways 😎)
Projectiles can now be fired at any angle, instead of just at the center of turfs!
Projectiles are now [in theory] 100% accurate down to 0.001 of a pixel.
2018-03-10 17:13:24 +02:00
Lohikar
a86398d0d2 Code Cleanup: (Bump(), Bumped()) -> (Collide(), CollidedWith()) (#4349)
This PR rips out the old Bump() and Bumped() procs and replaces them with Collide() and CollidedWith() respectively. Behavior should be the same, but Bump() should no longer be double-called, and no longer relies on spawns.

Other changes:

LAssailant is now a weakref.
Some direct loc setting are now forceMove().
2018-03-08 09:39:53 +02:00
LordFowl
453b039dfe Fixes More Devbugs (#4214)
Fixes #4195
Fixes #4199
Fixes #4162
Fixes #4194
2018-01-30 07:50:30 +02:00
LordFowl
ad00601b81 Ports /tg/ Brain Trauma (#3979) 2018-01-27 12:13:19 -06:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Werner
e1b1671667 Malf Buffs (#4049)
Severely Buffs the Malf AI:

Increases the speed and point bonus a single APC grants
Removed Failure from Advanced Encryption Hack (Announcements)
Reduced Failure Chance for Elite Encrytion Hack (Alert Levels)
2018-01-19 21:43:46 +02:00
Matt Atlas
03fbd00e02 Lowers the Heist readied player requirement and minimum antags (#4023) 2018-01-16 01:15:10 -06:00
LordFowl
93cbf1ec56 Unapologetic Big Brother Buffs (#4066)
Replaces the subversive elements report with a new report that details various metrics such as loyal crew, opposed crew, opposed departments, and a percentage of crew supportive of NT actions.
2018-01-07 19:53:31 -06:00
Lohikar
6f85f08718 Convert a bunch of legacy overlay calls to SSoverlays (#4015)
Bunch of overlay conversions I found in an old stash I had forgotten about.
2018-01-07 00:34:47 +02:00
Karolis
00ead7d560 Added webhook implementation of discord integration (#3748)
Adds ability to get server updates to Discord using webhook API, instead of complicated bot API. Simple config options make it a breeze to add / remove linked channels.
2017-12-23 23:56:20 +02:00
skull132
9faccd5e61 Merge branch 'master' into development
# Conflicts:
#	html/changelogs/.all_changelog.yml
2017-12-23 21:37:36 +02:00
Erki
ab2a6cfe36 Removes an inworld (#3973) 2017-12-12 13:19:34 +02:00
skull132
d536d9f4aa Merge branch 'fake-master' into development
# Conflicts:
#	code/ATMOSPHERICS/atmospherics.dm
#	code/defines/procs/announce.dm
#	maps/aurora/aurora-3_sublevel.dmm
2017-12-09 00:08:21 +02:00
Werner
94fe548cf7 Should fix #3841 (#3861)
Makes printing announcments a parameter of .Announce() and changes a few announcements to use that.
Should fix #3841
2017-12-08 23:05:52 +02:00
Alberyk
f7d857a3b2 Turns dominate into an end game power (#3850)
Instead of getting dominate before bats, you will only get access to dominate only after you have access to veil walk.
Also increases the blood costs of using dominate.
2017-11-20 10:14:02 -06:00
skull132
7dc02be204 Merge branch 'master' into development
# Conflicts:
#	code/controllers/subsystems/initialization/misc_early.dm
#	config/example/config.txt
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
2017-11-11 20:57:28 +02:00
Ron
526a72e625 Fixes #3843 (#3845)
Fixes #3843
It was caused by the hacking var not being reset.
2017-11-11 19:56:46 +02:00
Alberyk
36b6642c83 Fixes merchants making a lot of money with little effort (#3815)
This should fix merchants getting insane ammounts of credits due to plasma.

Also, fix an issue with a vampire message check.
2017-11-05 12:50:45 +02:00
Erki
7b1bcdc8f3 October Bugfix Bonanza (#3767)
Fixes #3742 - someone unfucked the fix again.
Resolves #3740 and resolves #3739.
Fixes #1558 - a 10 month long meme is dead.
Resolves #3720 by making robo-eyes immune only to the eye stinging effects of pepperspray. Let there be equality amongst the synths.
Fixes #3676 - tested, shouldn't break. It was double-calling set_death_timer.
Fixes #3672 and fixes #3658 - that was my bad on not noticing the diff around hologram.icon = icon vs add_overlay(icon).
Fixes #3762 - I'm surprised this didn't fuck over more.
2017-10-29 19:03:24 +02:00
skull132
c0f22a1cdd Merge branch 'master' into development
# Conflicts:
#	maps/aurora/aurora-1_centcomm.dmm
2017-10-29 16:15:53 +02:00
Alberyk
a057155ad8 Fixes blood heal not fixing broken bones or internal bleeding (#3738)
Now it should heal any wound.
2017-10-25 06:30:50 +03:00
Alberyk
a155680d73 Stun talisman and manifest rune fixes (#3729)
-fixes stun papers not working
-fixes manifest runes not working properly
-adds the non embed to manifest ghosts
-fixes more belt_mirror wrong icons
2017-10-22 02:37:07 +03:00
Lohikar
383dd055e7 Merge branch 'master' into development 2017-10-20 13:30:03 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Alberyk
09c2824a73 Fix this bug, again (#3697)
What the title says.
2017-10-18 19:18:26 +03:00
skull132
2dc308a9c2 Merge branch 'master' into development 2017-10-14 22:35:17 +03:00
Alberyk
2e9d2cc72d Fixes two ais spawning during paranoia (#3635) 2017-10-12 00:35:30 -05:00
Ron
37b3c0049a Replaces unused span classes (#3539)
Replaces span class userdanger and sinister with things that exist. Also removes an unused proc.
2017-10-04 19:23:20 +02:00
Alberyk
8e53ea0c78 Cult and antag fixes/tweaks (#3524) 2017-10-02 22:34:01 -05:00
Alberyk
0cc8b99a8e Adds more sounds effects (#3474)
Adds new sounds effects to the following;
-nar'sie summoning
-turning on and off a welder
-using a megaphone
-new flashbang and being hit by a flashbang sounds
-cutting wood
-chain of command attack sound
-opening/closing curtains
-rocket launcher sound
-opening/closing a light submachine gun
2017-09-20 13:23:47 -06:00
Alberyk
e56f459a71 Transformation sting changes (#3411)
- transformation sting can't be used on monkeys and etc anymore
- transformation sting can only be used on dead targets now
2017-09-12 10:45:19 -05:00
Alberyk
09281f9bf1 Minor vampire power changes (#3396)
-fix thrall not checking if it could be used on the victim
-antags and special characters should be immune to vampire mind control powers
2017-09-08 10:32:33 -05:00
Alberyk
092a391a5f Fix More Baylore References (#3393)
Replaced some incorrect references to old baystation lorel, such as construct drones being from the sol central, tajaran slaves and thalers.
2017-09-08 10:31:16 -05:00