Commit Graph

30 Commits

Author SHA1 Message Date
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
fernerr
52e7726b23 Replaces the sprites of hivebots and enhances/fixes their behaviour (#6262)
Replaced the hivebot sprites (Thanks to Kyres1) as suggested in this thread. https://forums.aurorastation.org/topic/11610-hivebotspace-bear-resprite/

    Hivebot beacons now spawn in as one of three different variants, their only difference right now is the type of defensive weaponry they use. (Rapid firing taser, Radioactive/toxic beam or an incendiary beam)

    Hivebot beacons keep track of their spawned bots, halting further spawns if the number of existing bots becomes that of the max allowed.

    Added a red variant of the hivebot sprite, to easily differentiate between the melee and ranged variants

    Hivebots are now affected by emps.

    The timer now works properly, the hivebots will all not spawn at once.

    New: Added a snoozing var, that if set to 1 will not allow the beacon to spawn bots until it has spotted an enemy. Will possibly be used in future mapping stuff related to dungeons and the like.

The balancing is something I'm torn on and will likely tinker with further in the future, pending feedback.
2019-05-29 21:28:59 +03:00
Alberyk
a190c5bde5 Bug fixes -botany, robotics and random events (#5614)
* Bug fixes.

* Fixes more bugs.

* Adds changelog

* Fixes two more issues.
2018-11-16 18:20:40 +01:00
BurgerLUA
8144523f0e Science and Infestation Fixes (#5541)
Fixes #5537
Fixes #5540
Fixes toxin's airlock lacking an air sensor.
Fixes xenobiology access maintenance.
2018-11-05 07:22:11 +02:00
BurgerLUA
9c879031eb Infestation Overhaul (#5243)
Overview
Makes it so that the infestation overhaul is better coded and works better with any station. Instead of picking from a set of 8 areas (2 which don't exist) it picks from any of the station areas without players currently in them.

It also removes some of the more dumber spawns (yithians who exist in the sea, and diyaabs which I don't fucking know.), and replaces them with even dumber spawns such as BLUESPACE BEARS and HIVEBOTS.

Details
Spawns are based on event severity. A minor severity spawns mice and lizards. A moderate one spawns space bats and baby slimes. A major one spawns bluespace bears and hivebots. The chosen spawns can be any area on the station, however some places are limited. The limitation is based on area as well as if there are any players currently present in the area. Don't want bluespace bears to teleport on people.
2018-10-01 23:25:18 +03:00
Alberyk
85c0c763df Fixes throat slitting being broken (#3232)
-fixes being unable to slit people's throat
-fixes the sprite of make's custom item being wrong
-fixes the infestation event using the incinerator area, something that don't seems to exist anymore, it is replaced with the waste disposal now
2017-08-05 21:04:18 +03:00
AgentWhatever
cd0fdce77d Agent whatever soundstuffs (#2719)
The announcement system just got an upgrade.
Also made the delta siren more concerning.
And made a custom slightly annoying sound for the night mode announcement.
2017-06-16 19:33:34 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00
NanakoAC
a5f2c558de Event tweaks, misc changes and fixes pack (#1588)
Fixes #1576 
Fixes #1439 
Fixes #1510 
Fixes #1508
2017-01-20 19:23:04 +02:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
NanakoAC
69a65b1e5e Infestation and Event Tweaks (#784)
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
2016-08-26 00:20:31 +02:00
GinjaNinja32
24adb8eb42 Fixes vine/infestation events not working with new lighting
Also adds a helper for finding whether there are any simulated atoms on a turf
2015-06-02 16:56:10 +01:00
Mloc
e602a7e286 remove the sub-area system
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00
Ravensdale
2e275d7e5e Area cleanup part 1: Engineering Department 2015-02-03 14:50:11 -08:00
PsiOmega
7bb5b51954 Merge commit 'ddc1a617d071362add9eb6e4faee2d5da0da8df7' into Event
Conflicts:
	code/modules/events/event_manager.dm
2014-11-12 10:18:45 +01:00
PsiOmega
574a8f5570 Completes the basic random event manager. 2014-11-08 18:22:31 +01:00
PsiOmega
66483cf6dd Completes the transfer to the refreshed announcement system. 2014-10-07 13:19:20 +02:00
PsiOmega
4ac1b6a7e1 Replaces the now non-existing "unused assembly line" with another area. 2014-05-01 13:33:58 +02:00
Chinsky
039de3df1a Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze 2013-02-23 00:12:26 +04:00
Chinsky
1d1cea12ad Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/events/infestation.dm
2013-02-22 23:46:41 +04:00
Cael_Aislinn
a5a8caeb00 fixed compile error
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-23 02:30:32 +10:00
Cael_Aislinn
306cffb46c Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/events/event_manager.dm
	code/modules/events/infestation.dm

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-22 23:59:38 +10:00
Chinsky
a1a29e76a7 Merge branch 'master' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
Conflicts:
	code/modules/events/infestation.dm
2013-02-21 12:00:33 +04:00
Cael_Aislinn
93ef7b83d8 replaced infestation slimes with spiderlings (with 0% chance to grow into giant spiders), reduced spiderling noisiness, made them less jittery (easier to squish)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-20 20:56:09 +10:00
Cael_Aislinn
ad227f0925 removed debug string, bumped event intervals, decreased probability of some events
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-19 15:12:00 +10:00
Cael_Aislinn
8cd47739d2 removed event debug string, bumped up minimum event interval, tweak to space carp
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-19 14:04:33 +10:00
Cael_Aislinn
24763f8bb0 removed debug output, cleanup of alien languages, bumped tajaran darkseeing
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-18 13:07:01 +10:00
Cael_Aislinn
ff222c2f13 fixed biomass/spacevine spawning, tweaked event probabilities, made aliens default to disabled as a random event
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-14 23:17:54 +10:00
Cael_Aislinn
d89c4e744f renamed a file, added rogue drones random event (laser drones spawn and fly around the map, teleport out after a while), added infestation random event (lizards, mice, slimes spawn on the map in some rooms)
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
2013-02-13 17:50:57 +10:00