Commit Graph

201 Commits

Author SHA1 Message Date
PsiOmegaDelta
7ce27f76fd Macro refactoring.
Turns several of the is* procs into istype defines.
2015-09-16 12:57:14 +02:00
PsiOmegaDelta
94b4c483ba Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-09-08 08:22:37 +02:00
PsiOmegaDelta
2f183e1cee Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/objects/items/devices/uplink.dm
	code/modules/nano/modules/human_appearance.dm
2015-09-08 07:58:25 +02:00
Zuhayr
c2908bfc50 Fixes #10951 2015-09-07 14:43:12 +09:30
PsiOmega
93a8a3a13f Observers can now view radio settings, admins can alter them. 2015-09-04 10:07:41 +02:00
Zuhayr
9f54a71c2c Limbs now copy hair data from their owner and may have optional body hair icons blended into them. 2015-08-31 16:34:13 +09:30
PsiOmegaDelta
bf3040cc2d Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-27 09:01:50 +02:00
PsiOmegaDelta
d293b9ea25 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/ZAS/Controller.dm
	code/modules/admin/verbs/adminsay.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/stripping.dm
	code/modules/mob/living/carbon/human/update_icons.dm
2015-08-27 08:53:22 +02:00
Atlantis
46280123ee First implementation of NTNet Software Downloads, Fixes
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
2015-08-27 07:09:04 +02:00
GinjaNinja32
c1ff84dd97 properly fix #7884 2015-08-25 09:11:23 +01:00
GinjaNinja32
ec043ea392 Revert "Revert "Fixes #7884, should fix #10859""
This reverts commit c1dc9d3f7e.
2015-08-25 09:10:11 +01:00
Atlantis
01c5de790f Configuration Utility + Fixes
- Adds a computer configuration utility program, that is pre-installed on each computer. This program shows detailed component information and offers component toggling possibility.
- Bandaid fix for NanoUI runtimes which seem to be caused by nanoUIs sometimes being somehow opened on null object. Such UI is force-deleted if this happens.
- Programs now have properly defined usage_flags (Note to self: AND is not OR!)
- Minor visual adjustment to buttons in UIs.
2015-08-25 05:26:27 +02:00
Atlantis
e6cbd7866d Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into NTOSv2 2015-08-25 02:39:23 +02:00
Chinsky
c1dc9d3f7e Revert "Fixes #7884, should fix #10859" 2015-08-25 03:35:19 +03:00
GinjaNinja32
a2c121ed50 Fixes #7884, should fix #10859 2015-08-24 21:59:12 +01:00
Zuhayr
23564bda0c Merge pull request #10694 from PsiOmegaDelta/150817-SynthAccess
Synths now relies on access permissions as well.
2015-08-24 17:45:10 +09:30
Chinsky
317eaf4771 Merge pull request #10101 from mwerezak/shards
Refactors obj flags and changes defined bitflag representation
2015-08-20 19:47:58 +03:00
PsiOmegaDelta
c346b99371 Merge remote-tracking branch 'upstream/dev' into 150817-SynthAccess
Conflicts:
	code/game/objects/items/weapons/cards_ids.dm
2015-08-20 12:42:51 +02:00
PsiOmegaDelta
c2e2252342 Synth access and icon update changes.
Refactors how synthetics set their modules. On login, if appearance selection was initiated but not finalized, the selection options popup again. Fixes a long-standing issue of borgs being able to look like the standard module by loging out.
Ensures the syndicate agent IDs and syndicate borgs will always have the same initial access permissions.
Removes now unnecessary syndicate snowflake code from NanoUI.
Synths now utilize actual ids.
2015-08-20 12:40:08 +02:00
Zuhayr
c8b6813426 Merge pull request #10005 from PsiOmegaDelta/150703-Uplinkery
Uplink Items - Part III
2015-08-20 19:19:12 +09:30
HarpyEagle
8a9caac7cc Splits species flags
Splits several species flags off into a separate appearance_flags var, to avoid rollover.
2015-08-18 17:02:44 -04:00
PsiOmega
c51e208094 One can now greatly customize syndicate ids. Partially based on https://github.com/ParadiseSS13/Paradise/pull/1686. 2015-08-15 15:22:37 +02:00
Kelenius
d8d94b9d64 Merge branch 'dev' into ofSleepersAndNano
Conflicts:
	code/game/machinery/Sleeper.dm
	maps/exodus-1.dmm
2015-08-13 09:20:51 +03:00
PsiOmega
ba240cb768 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/antagonist/station/rogue_ai.dm
	code/game/machinery/atmoalter/portable_atmospherics.dm
	code/game/machinery/spaceheater.dm
	code/modules/clothing/head/soft_caps.dm
	maps/exodus-5.dmm
2015-08-12 21:18:18 +02:00
PsiOmegaDelta
3e4ec4d7b7 NanoUI windows now close on Destroy(), preventing all sorts of qdel issues. 2015-08-12 09:41:22 +02:00
GinjaNinja32
41965d93ef Mirrors no longer check the user's gender when finding the list of valid hairstyles 2015-08-12 01:00:43 +01:00
GinjaNinja32
ea76feb3cd Compile fix 2015-08-11 18:47:25 +01:00
GinjaNinja32
631ff21980 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/gamemodes/cult/runes.dm
	code/game/objects/items/weapons/implants/implantcase.dm
	code/game/objects/items/weapons/melee/energy.dm
	code/modules/mob/living/carbon/human/emote.dm
	code/modules/mob/living/carbon/human/human.dm
	code/modules/mob/living/carbon/human/human_attackhand.dm
	code/modules/mob/living/silicon/robot/drone/drone.dm
	code/modules/mob/living/silicon/robot/emote.dm
	code/modules/mob/living/silicon/robot/robot.dm
	code/modules/nano/modules/crew_monitor.dm
	code/modules/organs/organ_internal.dm
2015-08-11 18:47:05 +01:00
PsiOmegaDelta
211a427d65 Crew monitor balance and lag fixes.
Creates a central repository for crew data. This repository only updates data as necessary and only every 5th second, no matter how many times it is requested.
Reduces any lag caused by having multiple crew monitor windows open and as a bonus gives antags a larger window of opportunity for disabling sensors before detection of harm.
2015-08-11 09:27:18 +02:00
PsiOmegaDelta
3e266ab377 Merge remote-tracking branch 'upstream/dev-freeze' into dev 2015-08-05 09:25:53 +02:00
PsiOmegaDelta
6b01a67c50 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/admin/admin_verbs.dm
	code/modules/nano/interaction/default.dm
2015-08-05 09:16:50 +02:00
GinjaNinja32
595b58197d fix pAI radios not working 2015-08-05 00:49:28 +01:00
Kelenius
f948932bee Updates sleepers
WIP
2015-07-29 11:17:15 +03:00
PsiOmega
9c4a0a91c0 Fixes crew monitor runtime and removes dead code.
The crew monitor used src instead of nano_host(). Also removes unneeded Topic() href.
2015-07-28 21:33:14 +02:00
PsiOmega
bd6ec4a98e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/game/atoms.dm
	code/game/machinery/rechargestation.dm
2015-07-26 10:21:36 +02:00
PsiOmega
835d4ddcde Fixes #10267.
Laws are always pre-sanitized.
2015-07-25 13:30:25 +02:00
PsiOmega
7dc5e7e3af Compilation fixes. 2015-07-17 23:21:59 +02:00
PsiOmega
34b0517578 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/admin/topic.dm
	code/modules/mob/living/carbon/human/examine.dm
	code/modules/nano/modules/atmos_control.dm
	code/modules/research/circuitprinter.dm
	code/modules/research/designs.dm
2015-07-17 23:19:34 +02:00
GinjaNinja32
efaf8659b8 Fixes usage of isAI() 2015-07-15 15:51:11 +01:00
PsiOmegaDelta
34fdc4712e Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/_helpers/names.dm
	code/game/jobs/job/silicon.dm
	code/game/objects/items.dm
	code/modules/mining/abandonedcrates.dm
	code/modules/mob/living/carbon/brain/life.dm
	code/modules/mob/living/carbon/human/life.dm
	code/modules/mob/living/simple_animal/friendly/spiderbot.dm
	code/modules/nano/modules/alarm_monitor.dm
	code/setup.dm
2015-07-14 08:21:12 +02:00
PsiOmega
f601ba45d6 Fixes #10144.
Fixed depricated type path.
2015-07-13 09:53:21 +02:00
Atlantis
566c1d0963 Adds NTNet, more programs, improvements
- Overall improvements of code, fixes, etc.
- Adds NTNet and NTNet relays. They currently miss deconstruction/construction but that's planned for later.
- Adds few more programs (still preinstalled in the laptop, for debugging)
- Successfully gets rid of copypaste formerly needed in templates. Now the header is in default template itself. This seems to be least problematic solution without making change to nanoui's code itself.
2015-06-30 09:17:16 +02:00
Atlantis
ef64187fc2 Initial (buggy) implementation
- Implements modular computers, starting with single program (power monitoring console)
- Implements most hardware. Some is still TBD, but the important stuff is in place
- Implements file-based system. Currently two file types exist, programs, which have NanoUI/Topic() interaction with user and data files, which may be used to store string of data.
2015-06-28 08:19:43 +02:00
PsiOmega
60f6a2ea10 Fixes antags being able to see the appearance changer.
Sets invisibility level to MAXIMUM.
2015-06-21 21:12:28 +02:00
PsiOmega
0a05c2659f All the span-corrected dm files. 2015-06-14 22:08:14 +02:00
PsiOmega
ebc58b08d9 Power monitor UI now attempts to get the turf of its host.
get_turf() gets upset when attempting to get the loc of the power monitor itself, now being a datum.
2015-06-09 16:24:47 +02:00
Zuhayr
73146a62fe Merge pull request #9747 from PsiOmegaDelta/150608-NanoPaths
NanoUI sources can now be datums instead of atom/movable.
2015-06-09 20:08:02 +09:30
PsiOmegaDelta
20542bf84b NanoUI sources can now be datums instead of atom/movable.
Also accidentally fixes #7042 as the AI no longer cares about the machinery var.
2015-06-08 17:06:06 +02:00
PsiOmegaDelta
cad9b59c25 AI restrictions and rejuvenation.
Ensures the AI cannot use Topics() while unpowered.
Ensures the AI is properly rejuvenated by the AI verb, as a functional AI will now never be lying down.
2015-06-08 09:10:33 +02:00
PsiOmegaDelta
3f26eeac99 Allows all synths to view the alternative law sets.
This does not include laws such as the syndicate, spider clan, etc. laws.
Makes it less of a headache for a synth to state the standard NT laws while subverted, etc.
2015-06-02 14:48:08 +02:00