Per #6425 pointing out that you can click chalk, I discovered that the creator of #6393 neglected to bother coding in exceptions for all illogical children of the pen item in their rush to add in new memes.
Fortunately, I have cleaned up the mess.
REASON
I bloody hate how I have to throw all my crap into my backpack and I don't have a belt that can store my crap onto my belt slot. This aims to have a hydroponics belt be added via the lockers and bio-thingy.
Also, it'll add a belt that defines hydroponics, and has a few things added to it so it gives you a reason to use it instead of the regular utility belt.
Also, I'm removing the chemical-grenade restriction to cleaning from the janitor belt. Now it can hold all grenades, same with this new belt.
* Fixes Space-Ruin Issues
Fixes Load-Time and Lighting issues on the Space Ruins by moving the loading of the ruins into Atlas
* Reworks the space ruin loader
It´s now based on a json file which allows to set the weight of the ruins, add various tags with a specified weight and restrict the maps the ruin can be used in
* Fixes compile warnings
* Change z-levels in aurora.dm
* Moves the SubSystem
* Changes the player_levels back again since the away mission is now loaded after the z expansion
* Fixes the upgraded mech fabricator not processing the next queue item despite having sufficient materials.
* Fixes the wrong airlocks being used at central.
Adds dyn, a Skrellian herb. Renowned as a medicine, its juice has mild anti-toxin properties identical to how powerful tea was before Burger nerfed it; lower than tea because Arrow considered old tea to be too OP, and any beverages made from it do too. Seeds are available both in the garden and hydroponics, and the plant may occasionally contain actual dylovene in it.
The new drinks are the raw juice of the herb, a tea (1 juice to 4 water), and an icy/fizzy iced tea thing (1 juice to 2 ice to 2 soda water). The last comes as a soda can in the vendor, and a carton of juice is available at the bartender's boozemat.
This is the first in a series of PRs expanding upon skrellian cuisine/drinks.
bugfix: "Fixed cult armor hiding shoes."
bugfix: "Fixed Dragos synth sprite due to complaints of the flicker."
bugfix: "Fixed shell ipc gender issues."
bugfix: "Fixed some oversights in clerical borgs, removed there stamp at direction of synth lore dev."
Fixes#6132Fixes#6082
This PR intends to make Maintenance Drones more practical
Drones can wire the rooftop solars.
Drones can carry atmospheric pipe.
Introduction
So if you've played as a maintenance drone you might have noticed that pulling atmospherics pipes around is a pain, and you can't pull disposal pipe at all (They're size 10!)
MC introduced
I've added the atmospherics pipe to the magnetic gripper list, this will affect other robots with the gripper, but it's mostly a convenience.
KAs now account for atmosphere the shot is fired at. Reducing damage if inside of atmosphere. Maximum damage for KAs to living being is capped at 50 per shot. Fixes#6318
KAs AOE now damages anything in its range. It looses 25% of damage per tile from the center out of center tile damage(100 -> 75 -> 50 -> 25 -> 0...).
Mechs KAs damage was increased, and AOE of 5(That is a lot!) tiles was added. Keep in mind that AOE will damage mech itself if in range. Regular mech KA damage is now 40 per shot. Burst KA damage is now 25 per shot(that is 75 in total).
Bumps Travis Byond version to 512.1467 since it includes good fixes for DD and client.