Commit Graph

33837 Commits

Author SHA1 Message Date
AuroraBuildBot
6bd571c8cf "[ci skip] Automatic Build - 2019.07.24.18.11.30" 2019-07-24 18:11:30 +00:00
Mykhailo Bykhovtsev
7b575992b5 Diona limb regen rework (#6729)
Goal of this PR to change flat 10 minutes timer to a progress thing.

    Instead of flat timer Diona will have regeneration progress. Hence X amount of stuff required to regenerate.

    Energy(light) contributes low amount pert tick towards limb regeneration progress.

    Biomass(nutrition) contributes medium amount toward limb regeneration.

    Radiation contributes high amount towards limb regeneration.

    Diona will take around 10 minutes to regenerate with Just light. 3-6 minutes with Light + biomass.
    1-2 minutes with light + biomass + radiation

    Status tab now shows stats like stored Biomass, and light out of max. And limb regeneration progress
2019-07-24 21:10:59 +03:00
AuroraBuildBot
1d2ca90820 "[ci skip] Automatic Build - 2019.07.24.17.52.39" 2019-07-24 17:52:39 +00:00
Werner
e3e13ec14a More interactions for small mobs (#6764)
Small mobs such as rats can now bite cables.
Small mobs that can ventcrawl now interact with atmospheric machines that contain pumps
Small mobs can no longer block airlocks by standing in them.
2019-07-24 20:52:06 +03:00
AuroraBuildBot
65b3a6b632 "[ci skip] Automatic Build - 2019.07.24.17.51.22" 2019-07-24 17:51:22 +00:00
OneOneThreeEight
9e7fdefd57 Fixes fade hair styles not being able to be chosen in character set-up or through a mirror. (#6772)
Fixes fade hair styles not being able to be chosen in character set-up or through a mirror
2019-07-24 20:50:50 +03:00
AuroraBuildBot
666ce3a3ec "[ci skip] Automatic Build - 2019.07.24.17.39.15" 2019-07-24 17:39:15 +00:00
Mykhailo Bykhovtsev
81e26faa02 Increasing price of mining RIGs in vendor (#6760) 2019-07-24 19:38:44 +02:00
AuroraBuildBot
d0abfdab68 "[ci skip] Automatic Build - 2019.07.23.21.13.36" 2019-07-23 21:13:36 +00:00
Geeves
ebfdfc0a4f buffs ling shields (#6753)
Boosts the lingshield's chance of blocking weak attacks to 70% up from 35%
    Boosts the lingshield's chance of blocking stronk attacks to 35% up from 0%
2019-07-24 00:13:04 +03:00
AuroraBuildBot
65a22f94ad "[ci skip] Automatic Build - 2019.07.23.11.19.17" 2019-07-23 11:19:17 +00:00
Mykhailo Bykhovtsev
84ebc24580 Adding more logos to Pencode (#6755)
As title says this PR adds extra 6 logos to penwriting.

Added new paper logos for:

    [logo_nt] - Regular NT logo

    [logo_nt_small] - Small size NT logo

    [log_zh] - Zeng-Hu, [logo_idris] - Idris

    [logo_eridani] - Eridani

    [logo_necro] - Necropolis

    [logo_hp] - Hephaestus Industries.

    [logo_be] - Beisel
2019-07-23 14:18:47 +03:00
Erki
38e4b5d77b Implement "send_link" macro (#6767)
When to_chat gets converted to a proc, then the construct of to_chat(some, link(url)) will no longer work. Or will produce odd results.

As a result, the send_link macro is now created. Replaced existent instances of the previous construct and added a simple grep check for this as well. It won't catch all, probably, but it'll catch the most common instances.
2019-07-22 01:22:44 +03:00
AuroraBuildBot
645a79aa89 "[ci skip] Automatic Build - 2019.07.21.20.34.57" 2019-07-21 20:34:57 +00:00
Erki
c6bfcc303f Fixes the ability to join mid-round as any job, despite faction restrictions (#6766)
Bug:
Select a faction that's not NT. Wait for round to start. Proceed to join as any job (even locked ones) through the mid round join menu.

Fix:
Add a relevant check to /mob/abstract/new_player/proc/IsJobAvailable(). This is checked both when generating the menu and when actually joining, so href exploiting isn't an issue either.
2019-07-21 23:34:20 +03:00
AuroraBuildBot
534dba8dae "[ci skip] Automatic Build - 2019.07.21.19.53.58" 2019-07-21 19:53:58 +00:00
Matt Atlas
d9fb393845 Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all.

This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
2019-07-21 22:53:27 +03:00
AuroraBuildBot
e0240180be "[ci skip] Automatic Build - 2019.07.21.19.24.10" 2019-07-21 19:24:11 +00:00
Alberyk
f4bdad6fac Disables ert from rev, with less metagaming now (#6684)
This pr disables ert from rev, this time the game won't tell you at round start, only when you swipe for it.
2019-07-21 22:22:58 +03:00
ParadoxSpace
4d91774fad Some Vaurca Clothes (#6731)
As on the tin. Shrouds in preset colors (a little helmet), and a recolorable mantle. Also, shaper helmet now actually covers the head.
2019-07-21 22:22:28 +03:00
Alberyk
a1618727a9 Adds the Ceres' gear (#6743)
At the request of the lore team.
2019-07-21 22:20:39 +03:00
Alberyk
1e119caada Ceres' additions part two (#6747)
Adds more things at the request of the lore team.
2019-07-21 22:11:29 +03:00
AuroraBuildBot
116c2034c3 "[ci skip] Automatic Build - 2019.07.18.19.59.04" 2019-07-18 19:59:04 +00:00
Mykhailo Bykhovtsev
add03cd9d4 Diona fixes V2: attack of the nymphs (#6734)
Diona Gestalt no longer has stump left after it has regenerated lost limb.

    Diona nymph can now be attacked by any weapons. By deleting duplicated override of attackby()

    Detached limb nymph now gets all verbs of regular nymph, and no longer ignores damage.

    Detached nymph that merges back together now moves inside of Gestalt, thus preventing Gestalt from regenerating another nymph and wasting energy.
2019-07-18 22:58:28 +03:00
AuroraBuildBot
598da4e2e5 "[ci skip] Automatic Build - 2019.07.18.05.09.04" 2019-07-18 05:09:04 +00:00
Mykhailo Bykhovtsev
df4d8c1d08 Fixing shake camera (#6744)
Fixes #6741
2019-07-18 08:08:37 +03:00
AuroraBuildBot
35b6593444 "[ci skip] Automatic Build - 2019.07.17.19.40.03" 2019-07-17 19:40:03 +00:00
Werner
9f5a26d9ff Removes CCIA (#6678)
view duty log verb and changes the way their recorder works.

CCIA recordings are now written to the database once the interview is complete (if enabled) and printed out.
2019-07-17 22:39:31 +03:00
AuroraBuildBot
21f8e409d1 "[ci skip] Automatic Build - 2019.07.17.14.36.44" 2019-07-17 14:36:44 +00:00
ParadoxSpace
f6270f3015 initial (#6732) 2019-07-17 16:36:10 +02:00
AuroraBuildBot
24c8469864 "[ci skip] Automatic Build - 2019.07.17.12.33.05" 2019-07-17 12:33:05 +00:00
Alberyk
dd248447a9 Removes the standard cyborg module (#6721) 2019-07-17 14:32:29 +02:00
AuroraBuildBot
65506229fc "[ci skip] Automatic Build - 2019.07.16.22.25.16" 2019-07-16 22:25:16 +00:00
Werner
27828d9e3a Blob Expansion Update (#6718)
The blob now expands into the asteroid again and can expand through rock.
2019-07-17 00:24:47 +02:00
AuroraBuildBot
f33e7a3eab "[ci skip] Automatic Build - 2019.07.15.21.22.06" 2019-07-15 21:22:06 +00:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
AuroraBuildBot
e1df17b677 "[ci skip] Automatic Build - 2019.07.15.18.39.39" 2019-07-15 18:39:39 +00:00
Mykhailo Bykhovtsev
c8d5d89d79 Fixing Diona limbs (#6724)
Diona now regenerates full limbs arm + hand, leg + foot. Because it is a single nymph.

    Fixes #6716
2019-07-15 21:39:06 +03:00
AuroraBuildBot
f201a54732 "[ci skip] Automatic Build - 2019.07.15.15.54.10" 2019-07-15 15:54:10 +00:00
Kaedwuff
55506270fe Nerfs Spears and Pikes (#6433)
These weapons had a very high damage per hardness value (75%), causing situations where materials with high hardness such as plasteel (hardness 80) and diamond (hardness 100) could create stupidly unbalanced and powerful weapons that are capable of dealing base damages of 60 damage (for plasteel) or 75 (for diamond) per hit.

For comparison, an esword, one of the stronger antag items, has a base damage of 30, and the energy glaive, something generally only found by adminnery, is 40.

Keep in mind also the average character has a maximum of 200 hp, and going below 100 is enough to crit someone enough to pass out and need medical attention or they die.

With these new values even a diamond spear has been brought down to a much more manageable 35 base when two handed.

Also, gold and uranium are much softer, but also heavier, and better for using on thrown weapons than melee.
2019-07-15 18:53:39 +03:00
AuroraBuildBot
a5e01a3ead "[ci skip] Automatic Build - 2019.07.15.15.35.59" 2019-07-15 15:35:59 +00:00
Alberyk
0f4ceb4a77 Bugfixes: aut'akh drill, portal teleportation and black beady eyes (#6722)
-fixes #6712
-fixes the autakh drill having no icon sprite
-fixes using adminheal turning people's eyes black
2019-07-15 18:35:32 +03:00
AuroraBuildBot
dd09c3a71e "[ci skip] Automatic Build - 2019.07.14.19.56.10" 2019-07-14 19:56:10 +00:00
Werner
7169e5ac67 Various Bugfixes (#6720)
Fixes #6520
Fixes #6114
Fixes #5349
2019-07-14 22:55:42 +03:00
AuroraBuildBot
2cf5780c8b "[ci skip] Automatic Build - 2019.07.13.19.56.41" 2019-07-13 19:56:41 +00:00
Werner
5d2812b74a Removes borg keys from the round end report (#6701) 2019-07-13 22:56:07 +03:00
AuroraBuildBot
0a167e1fa4 "[ci skip] Automatic Build - 2019.07.13.15.13.43" 2019-07-13 15:13:43 +00:00
ParadoxSpace
f1f64fbcd3 pAI Buffs (#6698)
As in the changelog, pAI mice are now pAI rats, they now have cat and rat emotes available to them, and the pAI monkey can now rest.
2019-07-13 18:13:14 +03:00
Erki
62bc10ea57 Re: licensing (#6702) 2019-07-13 17:52:08 +03:00
AuroraBuildBot
86dd95e894 "[ci skip] Automatic Build - 2019.07.13.14.51.06" 2019-07-13 14:51:06 +00:00