* Initial commit of new drugs
Start on caromeg and oracle
Further work on caromeg
Fix nicotine and caromeg
Begin populating map
Designer cocaine effects
Weaken heroin, Joy now causes genetic damage
Added an artificial alternative to morphine, tramarine, that can be used in its place.
Nerf new opioids, fix tramaline recipe
Added special mentholated adhomian cigarettes, for NKA cigarettes
General fixes
Fix recipe pathing
Add coca leaves, cocaine recipes, and coca drinks
Update Chemistry-Reagents-Medicine.dm
Null name for abstract drug class
Remove abstract_class from reagents (shouldn't be used there)
* Oracle sprites by Wezzy
* .
* Begin resolving issues from code review
* Remove all per-player data from drug singletons
* Resolve Arrow's code review
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Update code/modules/hydroponics/seed_datums/smokables.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)
* Fix merge conflict errors caused by snack PR
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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
* Added old and antique Biesel flags
Update lore desc to make clear, that displaying something that is a direct threat to the SCC is a -very- bad move.
* Add the antique flag to the loadout
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Co-authored-by: Cody Brittain <cbrittain10@live.com>
Increases the cost of all free loadout items to 1.
Currently all loadout items in all possible loadout variants (3) are json_encoded into a single string.
Somewhere along the way to the db server the query string is cut off after a certain length.
-> Thats why we have a limit of 3 loadout variants and dont allow 0 point loadout items as they can cause errors when saving due to exceeding that query string length.
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* New dominian uniform, capes and berets sprites + new accessories.
* ring around the roses, say goodbye
* love will survive
* rendez-vous aux prochaines règles
* the way you exist
* Changelog Whitespace Fix
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* The Pumped Up Kicks Update
Shoes. New shoes. Look at them.
* WELCOME TO THE UNDERGROUND
* for the love of crust
* turns out a var already existed for that but was never implemented ffs
* face it you're never going to make it
* these are winter boots
* removes Paradox's Thinly Veiled Fetish
* shiit
* Apply suggestions from code review
* Update code/modules/clothing/shoes/oxfords.dm
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* oops
* fuck this file
* nice balls, bro
* check out how hard i can pee
* pissing on the moon
* caligaeae
* pee pee poo poo man
* fixes
* damn you
* merge fixes
* knees more
* damn you merge conflict
* fix
* fixes 2
* riding boots
* truly, this fixes things
* dammit ctrl s
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Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
* Wildlands Flagpatches
Adds flagpatches for each of the Wildlands Successor states to the game, with the FSF, Pact, SFA, SPG and SSMD ones being selectable from the PMCG loadout (For use by Wildlands Squadron members).
Sprites by Dessysalta, who also gets credit for the idea. I'm just a code monkey.
* Never Forget...
* Grammar sucks
* Dessysalta's Proof Read
Thank you!
* Extra tab
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/modules/clothing/suits/modular_armor.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
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Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* more pmcg drip
* minor tweak
* no more epmc, cuts down vekatak uniforms signifiantly
* medical sprite fix
* Update code/modules/clothing/factions/pmcg.dm
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
* new sprites just dropped
* guh
* changes the medical sprites, again
* less clashing pmcg highlights
* Remove Leftover Whitespaces
* adds pmcg highlights to medical uniforms
* changes medic desc to match new colors
* re-adds leg highlights: now slightly better
* never mind, knee stripes look like shit
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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>