Commit Graph

56 Commits

Author SHA1 Message Date
Cody Brittain
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy
c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Tag114
0975553bb2 Removes various mentions of the Syndicate, labels "Nutri-Cakes" as an improper name (#17629)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Changelog

* Add files via upload

* Changelog edit

* Changelog edit

* changelog edit

* Changes supply console names for red space suit and helmet

* Changes stealth armory dropper name to "Tactical Autodrone"

* Makes trash nutri-cakes improper

* Makes food Nutri-Cakes improper

* Changelog update

* Add files via upload

* Add files via upload
2023-10-26 14:19:30 +00:00
Geeves
a2454f9481 Pump Action KAs (#17484)
* Pump Action KAs

* Update code/modules/custom_ka/cells.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-10-05 18:19:53 +00:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain
0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
Andrew
18d298941a Restores KA damage against mineral turfs in atmosphere (#17279)
Makes damage against mineral turfs return the damage of the kinetic accelerator since currently it uses a flat value of 5 in atmosphere.
2023-09-08 20:47:07 +00:00
CampinKiller24
24da7ce09c fix (#17240) 2023-09-05 10:29:52 +00:00
CampinKiller24
864a6ad20a redux (#17216) 2023-09-04 20:29:57 +00:00
Cody Brittain
9a6edb999f Cleanup and expand suppressors (#17173)
* Cleanup and expand suppressors

Suicide uses suppressed sounds too

Fix CL

Added the suppressor to the antagonist uplink

Fix CL escape characters

Fix random list

Resolve issues from code review

Split the suppressor into its own file

* Bayonets and ammo displays now add their weight to their attached weapon

* Balloon alerts for weapon mods

* Fix lint
2023-09-04 08:22:14 +00:00
Fluffy
5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
Epic
c317ade2d6 Fixes PKA examine typo: offical -> official (#16507)
* finally

Fixes the typo.

* changelog as well
2023-06-25 00:39:04 +00:00
Matt Atlas
31c73ead85 Ports the radiation subsystem and cleans up damage flags. (#15715) 2023-02-07 13:22:47 +01:00
Wildkins
bb04ba3f87 Typecheck all return_air calls (#15363) 2022-12-19 12:19:41 +01:00
mikomyazaki
e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
Matt Atlas
c38f4bddf1 Moves wielding firearms to attack_self, adds unique-action and toggle-firing-mode hotkeys. (#11205) 2021-02-20 14:14:13 +01:00
fernerr
270a81ab9d Fixes some guns going invisible, cleans up update_icon and wielded (#10840) 2020-12-20 11:15:02 -03:00
fernerr
6a986dba2f Tweaks who can fire some kinetic accelerator types (#10292) 2020-10-22 17:24:18 +02:00
Snakebittenn
faeebae31b Kinetic Accelerator Parts Addition (#10177) 2020-10-07 20:17:30 +02:00
Geeves
d19cf6e3d6 KA Leftovers Fix (#10165)
KAs no longer leave behind phantom projectiles that injure people.
    KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
    KAs now have at least one tile of AoE on all modules.

Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
Wowzewow (Wezzy)
307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
Geeves
d582622a54 Mining Coin (#9428) 2020-09-01 14:09:18 +02:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
Geeves
7dd0bb2b56 Robot Cleanup (#9332) 2020-07-17 14:26:30 -03:00
Geeves
a1d4e80c95 Mining Borg Buffs (#9218) 2020-07-02 19:49:03 +02:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Matt Atlas
c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Mykhailo Bykhovtsev
d58cb2fa30 KA and turret controls mapping fixes (#8893) 2020-05-17 14:23:42 +02:00
Mykhailo Bykhovtsev
1839e44d72 KA fix and small refactor (#8618) 2020-04-07 10:34:31 +02:00
Geeves
390d91a405 Illegal KA Fix (#8590) 2020-04-03 15:36:32 -03:00
Geeves
1bd0a055e6 Big Mining Update (#8571) 2020-04-03 19:10:08 +02:00
Mykhailo Bykhovtsev
f588e0c96a Making kinetic accelerator AOE iterative (#8346) 2020-03-24 16:05:02 +01:00
ghostsheet
279797f1e4 KA Bugfixes (#8340) 2020-02-26 13:53:10 -03:00
Geeves
476d9c676b Mining Drone Tweaks (#8262) 2020-02-20 18:54:43 +01:00
Cnaym
f738954868 Mining Tweaks (#8036)
Just a couple small number changes to make mining with pickaxes and drills more viable and decrease the number of credits earned from selling materials. The idea here is to have more send to science and decrease the overall amount of credits spend on guns, or at least require a head of staff to pitch in with their department funds.
2020-02-10 16:37:48 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
9c335f6c00 Killing off inconsistencies with impact wrenches / combi-tools (#7269)
Part 1 in the "why my impact wrench no wrench bolt" saga

tl;dr for end users: combitools / impact wrenches now work on everything their non-powered versions do (except mechs and RIGs, tune in next time on dragon ball Z for that)

essentially all this PR does is murder every istype() check possible that could use a helper function instead, most notably many pen checks with ispen(). it also repaths combitools and powerdrills to /obj/item/weapon so they aren't instantly taken out of contention by half of the known attackby() prompts

I already squashed a couple runtimes here and there from the pen changes and it's possible I missed another because pencode is another scourge upon our lives
2019-10-26 22:20:40 +03:00
Alberyk
0e80790893 Bug fixes: tcfl vox, impact wrench again, KA pin exploit (#6997)
-fixes impact wrenches again
- fixes #6995 by making the rigs species restrictions not stupid
-fixes ka having firing pins
- fixes #6697
2019-09-16 22:26:36 +03:00
Lady Fowl
d6ff38ef96 The Epic Construction Update (#5976)
How to build machine blueprints!

Use steel sheets like normal, then rotate the frame how you like it using the directional arrow. From here use a Multitool to finalize it and then wire it up like you would before.
2019-09-10 22:07:46 +03:00
Matt Atlas
d9fb393845 Unifies wield-shotgun and wield-rifle into wield-firearm. (#6591)
Title says it all.

This needed some changes to offhand (which is now a subtype of weapon, not /weapon/gun), but otherwise it seems to work well in testing.
2019-07-21 22:53:27 +03:00
fernerr
8356ffb1c7 Adds new kinetic accelerator sprites and wielded variants. (#6324) 2019-05-09 22:44:05 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
Mykhailo Bykhovtsev
abfe06afbf Kinnetic Accelerator fixes and changes (#6323)
KAs now account for atmosphere the shot is fired at. Reducing damage if inside of atmosphere. Maximum damage for KAs to living being is capped at 50 per shot. Fixes #6318

KAs AOE now damages anything in its range. It looses 25% of damage per tile from the center out of center tile damage(100 -> 75 -> 50 -> 25 -> 0...).

Mechs KAs damage was increased, and AOE of 5(That is a lot!) tiles was added. Keep in mind that AOE will damage mech itself if in range. Regular mech KA damage is now 40 per shot. Burst KA damage is now 25 per shot(that is 75 in total).

Bumps Travis Byond version to 512.1467 since it includes good fixes for DD and client.
2019-04-27 01:59:02 +03:00
Mykhailo Bykhovtsev
d839bf0d48 Mech's update (#6089)
This is a big PR, implements most of https://forums.aurorastation.org/topic/11276-the-small-ish-robotics-rework/

Changes:

rscadd: "Added Kinetic accelerator to mechs. RND can now research and make these Kinetc accelerators. There is a regular and a burst(3 shots) version. It will be better than average-decent man-held KA."

rscdel: "Added flamethrower for mechs. RND can now research and make this flamethrower. Works like man-held flamethrower."

soundadd: "Added flamethrower sound."

balance: "Hermes mech armour values has beeen rework. No longer it has bullet protection of millitary grade mech, and brute protection of a baby. Bomb protection increased, and fire protection decreased."

bugfix: "Fixed fire spam of burst mech weapons. Before if you click fast enough you were able to bypass cooldown x number of times in a row for burst mech weapons."

tweak: "Hydraulic clamp now loads all of the ores from a tile in one click into the box of mech. Just like mining satchel."

tweak: "The LBX AC 10 "Scattershot" now uses shotgun sound effect."

Replaces use of ':' inside of Mech's and hostile mob code
2019-03-18 09:05:52 +02:00
Alberyk
301f25abee Research and development tweaks: guns and illegal techs (#6111) 2019-03-11 23:27:55 +01:00
BurgerLUA
822961e185 Vault Tweaks (#5623)
* added

* oops

* Update code/game/objects/random/random.dm
2018-11-17 20:40:03 +01:00
Dwago
72f62044db Bug fix's! (#5338)
Fixes #5426
Fixes #5322
Fixes #5245
Fixes #5310
Fixes #5416
Fixes #5412
Fixes #5410
2018-10-21 12:33:42 +03:00
BurgerLUA
c31bcd2d72 Additional August Fixes (#5104)
Fixes #5101
Fixes plants/food being able to be poured into reagent containers.
Fixes server hanging during backpressure surge.
2018-08-07 22:09:30 +03:00