Cael_Aislinn
2ef841da6e
overhaul/cleanup to ano utilizers: they're now consistent with modern ss13 interactions + process more cleanly and operate more robustly, they properly interact with the rest of the updated xenoarch content, activating them should also give a message to anyone watching
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:41 +10:00
Cael_Aislinn
50f4d3a24d
harvester overhaul to be cleaner + updated interaction and processing, should properly interact with the rest of the xenoarch update, draining charge is now done incrementally and procs the artifact effect on the harvester/anyone nearby
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:43:35 +10:00
Cael_Aislinn
ade8fcae22
effects will get a random id if the excavation code doesn't assign them one, cleaned up local activation feedback for effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:33:11 +10:00
Cael_Aislinn
28ab7d4e90
players touching an artifact with gloves will now receive a feedback message
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:32:06 +10:00
Cael_Aislinn
88c17b75b6
tweaks to artifact analysis including non-sfx vocal feedback, some cleanups to pre-scan checks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:31:30 +10:00
Cael_Aislinn
fdcbebab93
tweaks and fixes to a bunch of artifact effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:45 +10:00
Cael_Aislinn
44470e35b5
moved energy field layer to be above mobs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 18:21:00 +10:00
Cael_Aislinn
46761b14f8
fleshed out artifact analysis, added effect types to all the effects
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-10 14:55:04 +10:00
Cael_Aislinn
e27d7b2aeb
cleanup for a bunch of stuff in arty scanners+harvesters, fix compile errors
2013-03-06 21:05:57 +10:00
Cael_Aislinn
dc794f5dac
renamed a bunch of files to be a little more visible, added the beginnings of the new artifact scanners
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 20:50:17 +10:00
Cael_Aislinn
0481c1eb3f
reagent data is properly preserved over chemical reactions
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:49:57 +10:00
Cael_Aislinn
53793fc2aa
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into xenoarch
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Conflicts:
baystation12.dme
code/WorkInProgress/Cael_Aislinn/ShieldGen/energy_field.dm
icons/obj/storage.dmi
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 19:03:18 +10:00
Christian Bielert
f6efab34e0
Merge pull request #2479 from caelaislinn/bleeding-edge-freeze
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RUST updates, other
2013-03-06 00:56:20 -08:00
Cael_Aislinn
bb044ded63
added "back" button to go back to last viewed menu for cargo bay computers
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 18:45:38 +10:00
Cael_Aislinn
20a3596460
re-added missing supply packs (supply packs without assigned groups are not orderable)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 18:45:11 +10:00
Nanodesu
104cc5585d
roro to slime fix
2013-03-06 05:59:21 +04:00
Cael_Aislinn
72ecd516c5
dropped grid check duration
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:45:26 +10:00
Cael_Aislinn
18f6136b25
tweaked a couple of supply packs (crate types, quantities), added missing rust fuel port circuitry supply pack, added supply packs for type 1 TEGs and circulators
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:33:59 +10:00
Cael_Aislinn
efd586a9e1
added large metal crates (secure and normal variants) to be resprites of normal crates
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:32:28 +10:00
Cael_Aislinn
92517638bc
removed double announcement for grid checks
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:31:40 +10:00
Cael_Aislinn
00b0c09016
core gens start locked, added placeholder core monitor file
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:29:48 +10:00
Cael_Aislinn
c5f461e90d
circulators and type 1 gens are now rotateable/moveable, also made the operation of gens/circs much more generalised to allow for greater flexibility in setup (this makes type 2 gens incompatible with the circs, but i'll update them later)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-06 01:28:57 +10:00
Cael_Aislinn
2933069ebe
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
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Conflicts:
html/changelog.html
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:23:16 +10:00
Cael_Aislinn
950c5a84ab
updated roundstart music
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:15:12 +10:00
Cael_Aislinn
6f9542cd10
removed debug output for type 2 TEGs
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 17:06:43 +10:00
Cael_Aislinn
9ca69998d0
cleaned up/added some missing icon_states for (rust) engineering areas
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:51:09 +10:00
Cael_Aislinn
09399cb74b
some tweaks and balances to rust circuit research levels
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:47:26 +10:00
Cael_Aislinn
c6398d6d52
fixed some core field runtimes, made it actually process
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:41:10 +10:00
Cael_Aislinn
e511bf954e
fixed icon + useability + construction issues for misc rust components, removed debug output for TEGs, made injectors no longer directwired
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:23:59 +10:00
Cael_Aislinn
53cfbaa480
tweaked some rust icons
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-05 16:22:35 +10:00
cib
b25a6cb9bb
Typofix
2013-03-05 04:25:21 +01:00
cib
aa4deb2b89
Merge branch 'bleeding-edge-freeze' of github.com:Baystation12/Baystation12 into feature
2013-03-04 12:20:38 +01:00
cib
65b8eafe8e
Added internal organs.
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They can be hurt by their parent organ getting hurt.
Ruptured lungs are now represented as damage to the lungs internal organ.
2013-03-04 12:19:12 +01:00
Zuhayr
6c15bb5bfa
Forgot to update the emag code so that the bots explode.
2013-03-04 04:14:44 -08:00
Zuhayr
810c9bea70
Added verbs to spiderbot, tweaked access.
2013-03-04 03:26:52 -08:00
Zuhayr
cbc62505e7
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-03-04 01:52:12 -08:00
cib
997c1e63ad
Fix for too many changelings.
2013-03-02 19:59:16 +01:00
Christian Bielert
2a9f199441
Merge pull request #2469 from Uristqwerty/Tubes
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Added: Code and icons for tube-based transportation.
2013-03-02 09:37:01 -08:00
Uristqwerty
b455c42d96
Added: Code and icons for tube-based transportation.
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Just an additional tool that mappers may find interesting or fun. At the moment, they do not use power or any resources, and there is plenty of room to extend and improve them, but they do work.
The basic tubes will read their directions from icon_state if they aren't specifically specified, so you can just use the built-in option to generate instances from icon states to get all possible tubes.
The tube stations use directions, instead.
2013-03-02 04:17:58 -05:00
cib
df01f9dee6
Merge branch 'master' of github.com:Baystation12/Baystation12 into feature
2013-03-02 01:11:24 +01:00
Christian Bielert
65ff5dc7f9
Merge pull request #2460 from Gamerofthegame/bleeding-edge-freeze
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Medical hardsuit changes
2013-03-01 16:07:00 -08:00
Christian Bielert
a211b493c8
Merge pull request #2465 from Zuhayr/bleeding-edge-freeze
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Spiderbots and a bunch of commits from master.
2013-03-01 16:05:17 -08:00
Zuhayr
3774b16839
Made spiderbots buildable, animated spiderbot sprites.
2013-03-02 02:15:39 -08:00
Zuhayr
48fefead00
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-03-01 23:15:38 -08:00
Zuhayr
ad47e954ce
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-03-01 23:15:19 -08:00
Zuhayr
e17038636f
Added spiderbots! Adminspawn only currently. They take an occupied MMI or posibrain, can crawl through vents and hide, shock people, and go 'beep'.
2013-03-01 14:28:58 -08:00
Jim "Apples"
2064f57dc0
Merge pull request #2464 from caelaislinn/bleeding-edge-freeze
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added an admin proc to check for any inactive players with custom items
2013-03-01 07:22:21 -08:00
Zuhayr
15984f6a14
Fix for posibrains, modification to posibrain brainmob for admin use, updated posibrain sprites, addition of spiderbot sprites for a later project.
2013-03-01 01:38:32 -08:00
Cael_Aislinn
30a34bbc9f
added an admin proc to check for any inactive players with custom items
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-03-01 19:15:27 +10:00
Zuhayr
6569388d9f
Map conflict, using bef.
2013-02-28 23:22:36 -08:00