Cael_Aislinn
dca3f3bd8a
reworked/verbosified some zas debugging, added additional zas debugging, made kill_air available to game_admins as well as game_masters, increased runtime check sensitivity to aid in debugging
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 18:12:59 +10:00
Cael_Aislinn
15fa23331b
custom id cards should be able to access atms
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 14:51:59 +10:00
Cael_Aislinn
2abbd8ce6b
compile fix, tweaks
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:53:29 +10:00
Cael_Aislinn
ab0fe32f84
additional debugging tweaks
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:49:18 +10:00
Cael_Aislinn
9307b00513
tweaks to simple_animal emotes
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:44 +10:00
Cael_Aislinn
34000482c7
additional zas debugging, kill_air output made a bit more informative
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 04:42:26 +10:00
Cael_Aislinn
06f223ec6a
ghosts properly retain their human names
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:29:20 +10:00
Cael_Aislinn
d817bbb490
more verbose zas debugging, decreased runtime sensitivity by half again, and reset the counter every time a tick is successful
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-09 03:19:50 +10:00
Mloc
0d94175887
Merge pull request #1585 from comma/master
...
Surgery fixes and tweaks
2012-08-08 06:44:45 -07:00
comma
138e41dd54
Merge branch 'master' of https://github.com/Baystation12/Baystation12
...
Conflicts:
code/game/objects/items/weapons/surgery_tools.dm
Did not do a pull in ages, all constants I sued in surgery code got renamed.
2012-08-08 13:21:47 +04:00
Cael_Aislinn
e4600a8fa7
tweaks / fixes to carp a bit, removes munchkin from tgstation.dmm
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 21:23:55 +10:00
cib
6b6d037b51
Fixed a few mistakes with captain's suit storage unit.
2012-08-07 03:01:46 -07:00
cib
8ee4280e73
Moved the captain's space suit to a secure position in EVA.
2012-08-07 02:33:30 -07:00
cib
c6054e06ec
Fixed a derp with damage types.
2012-08-07 00:18:53 -07:00
cib
5785c817f8
Added a few hacks to make wound processing happen less often.
2012-08-07 00:01:40 -07:00
cib
2a993ffee4
Adjusted healing speed for the amount of wounds per wound object.
2012-08-06 23:26:26 -07:00
cib
8a2a1b58ca
Two fixes to joint wounds.
2012-08-06 23:17:07 -07:00
cib
7bbc98e9da
Wounds of the same type are now handled in the same object.
2012-08-06 23:04:47 -07:00
cib
bf82cc0023
Healed wounds now disappear after a while.
2012-08-06 22:55:14 -07:00
CIB
0021fe1f49
Nerfed changeling absorb objectives to 2-4
2012-08-06 15:24:50 -07:00
cib
cc2aaf1731
Merge branch 'master' of github.com:Baystation12/Baystation12
...
Conflicts:
code/modules/mob/living/carbon/human/examine.dm
code/modules/mob/living/carbon/human/life.dm
2012-08-06 15:18:27 -07:00
cib
5b342bd217
A few last balance fixes to wounds.
2012-08-06 14:52:27 -07:00
cib
02457fc55b
Fixed up bloodloss a bit more.
2012-08-06 14:21:34 -07:00
CIB
791e481d6e
Removed a lagtastrous item
2012-08-06 14:12:04 -07:00
cib
b4f1c4ed9f
Fixed yet another derp with organs
2012-08-06 14:01:36 -07:00
cib
22c627901b
Fixed a very silly mistake with wound healing.
2012-08-06 13:23:32 -07:00
cib
45a0eac4e7
Small fix to widening wounds.
2012-08-06 13:19:45 -07:00
cib
279bcc1851
Reduced blood regen significantly.
2012-08-06 13:13:40 -07:00
cib
35d82b3789
Increased the chance of wounds ripping open.
2012-08-06 13:11:48 -07:00
cib
2d751104ae
Fixed an issue with wound creation
2012-08-06 13:00:43 -07:00
cib
71e3d50399
Bugfix to healing organs
2012-08-06 15:45:21 -07:00
cib
bdffd60cc9
Balanced out wound healing.
2012-08-06 15:21:03 -07:00
cib
b89e913445
Slowed down healing a little.
...
Also a minor fix to examine.
2012-08-06 15:08:29 -07:00
cib
76c06283f4
Fixed another derp with organs
2012-08-06 13:58:59 -07:00
cib
1f6231c174
Fixes some more merge issues
2012-08-06 13:48:21 -07:00
cib
9b9d541a25
Fixed response_team.dm indentation.
2012-08-06 13:43:39 -07:00
cib
f13a961a65
Merge branch 'cib' of github.com:CIB/Baystation12
...
Conflicts:
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/living.dm
code/modules/mob/organ/organ.dm
code/setup.dm
2012-08-06 13:36:26 -07:00
cib
2be19a15ba
Minor bugfix to new organs.
2012-08-06 13:28:02 -07:00
CIB
fafe55632b
Merge pull request #1582 from FireFishie/hat2
...
Captain's cap is now a hat
2012-08-06 12:52:04 -07:00
cib
0c67bc7439
Restructured the organ wound system.
...
Wounds are now datums rather than pure text, which means wound descriptions in examine will now always be in line with the actual damage of the mob.
2012-08-06 12:51:18 -07:00
comma
fe41c6ea1e
Stops processing metroid's life after it's dead.
...
Fixes issue #1463
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 21:11:58 +04:00
comma
c9785bbeff
Cannot weld strange rocks with unlit welder anymore.
...
Fixes issue #1454
2012-08-06 19:34:59 +04:00
comma
2e6da1ab7a
Surgery changes.
...
Gameplay-wise:
-Made all messages consistent, no more message about 'beginning' to do something when actually it's done. (Addresses Issue #1540 )
-Now to attack patient on table with surgery tool you need to have harm intent (Addresses Issue #1540 )
-All surgeries now have delays and begin/finish messages on each step, much like bone surgery.
Code-wise:
-All code handling surgery steps was moved in appropriate procs for each tool, to get rid of one HUGE attack proc.
Now attack proc checks for prereqs for surgery (like masks covering face), checks for targeted zone and calls needed proc.
-Deleted all code that handled messages for when user performs surgery on himself, because that's honest to god dead code. You need to be down to get surgery don on you, and you can't use tools while down. So until something is changed, those messages removed to improve readability of code.
-Added interrupt proc, that handles interruptions during surgery for each tool. For now all types of surgery handled the same, may be implemented differently later.
Signed-off-by: comma <krauchinsky@gmail.com >
2012-08-06 19:07:48 +04:00
Cael_Aislinn
f52eb099f7
tweaks, fixes and additions to carp and simple_animals
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-07 00:03:56 +10:00
cib
7be97d0d9f
Updated response team fluff
2012-08-06 13:42:31 +02:00
FireFishie
9b4cdb357e
Captain's cap is now a hat
...
-Traded the Captain's cap back for the hat, as the cap is actually not all that sensible
2012-08-06 06:50:31 -04:00
Cael_Aislinn
bc58cbe6a3
fix for announcement bug
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 17:21:46 +10:00
Cael_Aislinn
3e6f253cb7
various tweaks to energy fields, energy field artifacts (some outstanding bugs still)
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 05:13:02 +10:00
Cael_Aislinn
136b8e44e3
oops
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-06 00:17:05 +10:00
Cael_Aislinn
d7bd58b8f3
roach remains have a bit more substance now
...
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2012-08-05 21:47:03 +10:00