Commit Graph

128 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Geeves
bce64cd998 Simple Animal Improvements (#9135)
Tweaked various simple animal messages to make it look better in the chat log.
    Aggressive grabs no longer refer to 'by the hands'.
    Getting a neck grab or higher on an aggressive animal restrains them from attacking.
    Strangling an animal now properly does damage to them.
2020-07-25 23:25:25 +03:00
Geeves
c2b70c93ce Mech Damage (#9324)
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
    Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
Matt Atlas
46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
Alberyk
21c547d88a Ladder unfuckery. (#9047) 2020-06-09 17:20:40 +02:00
Chada-1
509515e69e Above light layer conversion (#8733) 2020-04-28 15:17:01 +02:00
Alberyk
7d86fdf901 Cyberpunk 2462: augments for real this time (#8113)
This pr adds an augment option to the loadout, that by using copious amounts of shitcode, allows players to spend their snowflake points into becoming total powergamers cool augmented cyborgs.
Also, make a couple of changes to allow all limbs to host internal organs and interact with them in surgery.
2020-04-23 19:27:53 +03:00
Geeves
9147cd5f67 Footprints (#8690) 2020-04-21 18:06:54 -03:00
Alberyk
8463300224 Cold War Arc Release: Hearts of Plasteel Edition (#8585) 2020-04-05 16:31:56 +02:00
Geeves
21e32113d1 Ladder QoL (#8575) 2020-04-03 15:36:20 -03:00
mikomyazaki
6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
wezzy
ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
mikomyazaki
38845edf8c Advanced pinpointer now indicates z-direction to its target. (#8017) 2020-01-15 14:33:48 +01:00
Geeves
c5c459c5ec Rudimentary Mech Z-level Travel and Hoverpods (#7739) 2020-01-01 16:28:30 +01:00
Geeves
8516a4fbe4 Z-Level Falling (#7469)
Falling down a Z-Level without rolling now has a chance to dislocate the limb you land on.
2019-12-16 21:15:03 +02:00
Aboshedab
541029b182 Fixed duplicate logs from going up and down z-levels (#7588) 2019-12-05 07:12:44 +01:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Geeves
d8ac1239fd Z-Level Grab Fixes (#7498) 2019-11-24 20:56:15 +01:00
Geeves
316558d527 Z-level Movement Stuff (#7468) 2019-11-23 15:14:16 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Erki
ff41b92e97 Langserver fixes, vol 2 (#7401) 2019-11-15 22:42:25 +01:00
Erki
272396be44 Fix shadows a bit (requires testing) (#6430)
Per Lohikar:

    as a heads up, it looks like the rev of Z-Mimic on aurora might be making openturfs darker than it's supposed to
    specifically, it's creating two shadower objects when it should create one
    which is probably fucking up lighting copy
    https://github.com/Aurorastation/Aurora.3/blob/master/code/modules/multiz/turfs/open_space.dm#L137
    ^ this line and the if below it should be deleted
2019-08-04 17:37:41 +03:00
Mykhailo Bykhovtsev
1c6e9a8281 Finding Newton's G theory (#6754)
Falling base damage was reduced from 60 to 40. Also you no longer take remaining damage from limbs to the chest.

    Changed falling limb priority damage from head > arms > leg to legs > arms> head

    Added new Malf ability to Malfunction gravity. it costs 2500 to research and 300 CPU to use. The ability will disable station gravity for 3 seconds and push them back on the ground with force as if they fell from 1 Z level.
2019-07-29 23:22:25 +03:00
Werner
7169e5ac67 Various Bugfixes (#6720)
Fixes #6520
Fixes #6114
Fixes #5349
2019-07-14 22:55:42 +03:00
fernerr
bcb6fd1704 Fixes being unable to deploy mobile ladders ontop of ash turfs. (#6480)
Fixes #6479
2019-05-23 08:51:07 +03:00
Werner
6d8a94d408 Simulated to Unsimulated (#6410) 2019-05-19 16:22:54 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
Mykhailo Bykhovtsev
15640f0286 Lohikar's bugfixes (#6364) 2019-05-05 23:06:48 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Alberyk
76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
Dwago
d8030f83d2 Resolves cryotubes randomly acting as death traps (#5899) 2019-01-05 00:31:52 +01:00
Alberyk
2b30d47bd0 Blood and tracks improvements (#5278)
-ports a fix from eris that stops people from creating tracks when walking over open spaces, and allows blood and etc to fall down if someone is bleeding while floating on an open space
-ports species based tracks from baystation, adding paw and talon-like tracks when walking barefoot
-fixes the green glow mess not going away after some time, like it should
2018-09-16 17:01:13 +03:00
skull132
b6e8ae4d53 Merge branch 'master' into development
# Conflicts:
#	code/modules/reagents/reagent_containers/inhaler.dm
2018-08-05 20:29:03 +03:00
BurgerLUA
8519dcc393 .loc = to forceMove() (#4937)
As requested, this PR is changed to only include all .loc = to forceMove() changes.
2018-08-04 01:48:58 +03:00
Alberyk
0b2ea5f78a July update: vaurca and mining fixes (#5047)
-fixes #5046
-fixes #5037
-fixes #5036
-changes that you can only climb walls by being in the grab intent, to avoid falls by accident when clicking a wall
-changes the cooldown of the warform at bygone's request
2018-07-29 02:31:33 +03:00
Alberyk
3c4e168499 Fixes the ladders at 512.1441 (#5043)
Fixes #5039
2018-07-27 09:15:24 +03:00
LordFowl
e7fc543189 July Update Bugfixes: Better Than Alberyk Edition. (#5031)
Fixes #5030
Fixes #5028
Fixes #5040
Fixes american flags not showing up
Fixes gauss rifles being overpowered

I may add more bugfixes with this PR if anything juicy comes up.
2018-07-23 22:57:00 +03:00
LordFowl
76372c4b15 [Ready for Review] Unapologetic Vaurca Buffs III: Revenge of the Buffs (#4885)
Implements various changes at the behest of lore-dev BygoneHero, namely:

Vaurca can now wear specially modified softsuits.
Vaurca now have their own special rigsuit a la the breacher: the combat exoskeleton. It comes with various special modules, including a boring laser that allows them to dig below themselves rapidly, a vaurca variant of the combat injector which includes phoron and k'ois paste, and a neural lattice which reduces halloss by sharing it with everyone else wearing a neural lattice.
Vaurca also have received various other currently unavailable event items, including a variant of the tactical mask that filters out nitrogen and allows the Vaurca wearing it to eat, tachyon rifles and carbines which penetrate up to three layers of walls and possess other fringe benefits, the gauss rifle which is a semi-automatic variant of the crossbow with greater power and a 6 rod magazine, the energy zweihander, commando armor and scout armor.
Introduces a general climbing mechanic. Climbing can be initiated by clicking on a wall or an open turf, and it is a percentage chance that is modified by the amount of stable/large items beneath you, and decreased by the amount of unstable/small items. Vaurca are naturally proficient and always succeed at climbing.
Changes Vaurca to see in blue-green vision. Their vision is generally brighter and reddish colors are converted to a blue-green color.
Adds the Sedantis flag, an interhive flag that celebrates the universal longing for Sedantis and is a symbol of the Vaurca diaspora.
2018-07-22 19:17:03 +03:00
Lohikar
b4fdd35a1e MZ Fixes (#4936)
changes:

Fixes a regression in GetAbove/GetBelow() that caused passing an atom that wasn't directly on the map to return a false negative.
Fixes runtime's broken Z1 MZ by moving it to Z2.
Fixes some outdated Z-level defines on Runtime.
Moves z_levels global to SSatlas for easier debugging.
Atlas will now list the size of the world in its MC entry.
Map diffs are fucked up because of the index shift, nothing on the maps themselves was actually changed beyond adding a blank Z at the bottom.

Fixes #4692.
2018-06-26 23:16:23 +03:00
Lohikar
8fac9ea624 fuck (#4886) 2018-06-15 01:23:21 +02:00
Lohikar
7ef4090f00 Z-Lights Mk 2 (#4383)
changes:
Bidirectional source Z-lights have been reverted to single-direction in favor of corner z-bleed.
Z-mimic turfs will now average their light level with their mimiced turf to better approximate Z-lighting.
Openspaces have been made significantly less dark.
Corners no longer incorrectly always take the instant update pathway.
MultiZ helpers are now macros.
More things now properly respect area dynamic lighting settings.
2018-04-27 23:10:59 +03:00
Lohikar
9c33cc2e09 Minor refactors/fixes (#4589)
changes:

Underwear has been promoted to a human layer; this might fix some potential issues with human icon caching.
turf/Entered() code has been cleaned up and proximity checks have been timerized.
Fixed an issue where openspaces wouldn't render objects that entered an openspace after init.
Shortened organ keymap prefix as it didn't really need to be that long.
2018-04-15 22:13:24 +03:00
Ron
d1c1d84bde Refactors gravity checking (#4591)
Removes a lot of duplicated or redundant code from areas when checking gravity.
2018-04-12 20:31:05 +03:00
LordFowl
ad00601b81 Ports /tg/ Brain Trauma (#3979) 2018-01-27 12:13:19 -06:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
skull132
1e973b2d6a Merge branch 'master' into development
# Conflicts:
#	code/modules/multiz/movement.dm
#	maps/aurora/aurora-1_centcomm.dmm
#	maps/aurora/aurora-3_sublevel.dmm
#	maps/aurora/aurora-4_mainlevel.dmm
#	maps/aurora/aurora-6_surface.dmm
2018-01-21 23:51:44 +02:00
Lohikar
79b0531d7d Fix OTs being added to ZCopy twice (#4065) 2018-01-15 09:37:44 -06:00