Commit Graph

229 Commits

Author SHA1 Message Date
Mloc 16d50c645d new object-based lighting system
Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 20:54:25 +01:00
Mloc e602a7e286 remove the sub-area system
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00
PsiOmega b349e76604 Cloning vats and DNA scanners are again located by cloning computers. 2015-05-06 09:27:11 +02:00
PsiOmega d7bbc6f1c3 Makes it possible to define custom ambiance music for holodeck programs.
Cleans up holodeck code. Revives an old SS13 track, THUNDERDOME!
2015-04-25 10:53:14 +02:00
Zuhayr c7ec25e8f8 Merge pull request #8855 from comma/soundenv
Sound environments
2015-04-23 17:04:30 +09:30
PsiOmega 516b60962e Merge remote-tracking branch 'upstream/dev' into CultPorting 2015-04-14 15:54:22 +02:00
PsiOmega 0466a1f47a Camera network refactor - Part 3
Swept through every single Z-level, re-named/networked every single camera.
Fixes the AI Jump-To-Network verb not properly updating the network (used by the Show-Camera-List verb).
Also removes redundant Cancel option in the Show-Camera-List.
2015-04-14 11:41:01 +02:00
PsiOmega 1511e2b3f4 Ports /vg/'s Nas-Sie remake.
Second phase:
New Nar-Sie itself.
Two endgame phase - Nar-Sie and Supermatter Cascade.
Culty mobs.
2015-04-12 16:19:16 +02:00
PsiOmega 24fe95933e Area/Camera network refactor - Part 3
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Engineering/Outpost/Solars updated this run.

Also includes:
Fixes #8727.
2015-04-10 15:17:05 +02:00
PsiOmega b52e3168c2 Area/Camera network refactor - Part 2
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Civilian West (vacant office, cargo, primary tool storage, etc., main hallways excluded) updated this run.

Also includes:
All staff offices, including QM's, now have a privacy mode and door buttons.
2015-04-08 13:20:22 +02:00
PsiOmega e6cd517f47 Area/Camera network cleanup - Part 1
Renames areas for more logical order in alarm consoles and other locations.
Begins dividing the cameras into separate networks instead of being dumped into SS13. Changes c-tags to ensure related cameras are sorted together.
Security updated first.

The AI jump-to-network command now offers a sorted list as well as quick selection (using the chat bar).
2015-04-01 13:12:36 +02:00
Chinsky 43b8a18938 Areas can now set their sound environments. Default is still 2 (room). For now only hallways and asteroid areas have different ones (hallway and stoneroom respectively) 2015-03-23 03:31:22 +03:00
Zuhayr 8d698f0c06 First pass on making heist a pirate mode (human based) 2015-03-21 11:13:05 +10:30
Ravensdale 2201ab21d4 Makes radiation shielded an area flag 2015-03-17 18:54:45 -07:00
PsiOmega ce30b00287 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/setup.dm
	icons/mob/items_righthand.dmi
	maps/exodus-1.dmm
	maps/exodus-5.dmm
2015-03-13 09:23:26 +01:00
PsiOmega baed39c263 Attempts to fix persistent station alarms. Makes wardrobes solid. 2015-03-09 20:55:05 +01:00
Atlantiscze 488c25ae73 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into outpost-power 2015-02-24 13:09:05 +01:00
PsiOmega f510c38d22 Alarm centralization completion
Atmosphere alarms now handled centrally.
2015-02-23 15:11:13 +01:00
PsiOmega a2cd104cc9 Alarm centralization completion
Fire alarms now handled centrally.
2015-02-23 13:28:19 +01:00
PsiOmega 93b049e7a6 Alarm centralization completion
Ensures the master area is always used, to avoid issues caused by dynamic lightning which splits areas into sub-areas.
Power alarms now handled centrally.
2015-02-23 11:23:23 +01:00
Atlantiscze 9805052920 Adds suggestions from Github 2015-02-20 12:36:29 +01:00
PsiOmega 2e9c266a2f Basic main structure for centralized alarm handling. 2015-02-17 08:34:26 +01:00
Atlantiscze a94bad9171 Construction Outpost Accessibility
- Adds pressurised room with teleporter and cycling airlock to construction outpost. It contains some resources and tools useful for construction purposes. Outpost also has two PACMANs and PSU which may be used to power the outpost until you can get normal power generation online. PSU starts discharged and has to be charged with PACMANs before use. APC in the area is turned off and unlocked, to ensure anyone who would accidentally teleport there has ability to turn it on and teleport back to station.
- Also fixes atmosphere related bug on new engineering outpost. Relay room had wrong floor tiles causing temperature and air composition oddities.
2015-02-11 07:18:58 +01:00
Atlantiscze 12be20ed73 Mapping changes preparation
- Adds Red and Blue simple pipes for mapping use.
- Adds empty CO2 PH and N2O canisters for mapping use.
- Reworks asteroid outpost areas. Old areas kept in separate file for downstream compatibility
- Modifies engineering shuttle to work with next commit.
- SMESs no longer have to be charged above certain level (~5%?) to actually begin outputting power.
- Fixes SMES related bug caused by previous commit
2015-02-09 18:53:02 +01:00
Ravensdale fcb2770004 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into mapSanity 2015-02-04 05:15:23 -08:00
RavingManiac 38d62a278a Holodeck code moved to modules, holo-object code put in separate file. Holodeck expanded from 5x10 to 10x10. Holodeck areas updated accordingly. Holodeck courtroom added. Holodeck gravity can now be toggled. Reduced stun-time from gravity turning on. Changed the thunk() message a bit. Window-doors can now be deleted silently.
Changelog updated.
2015-02-04 20:05:43 +08:00
Ravensdale 2e275d7e5e Area cleanup part 1: Engineering Department 2015-02-03 14:50:11 -08:00
mwerezak 849e968924 ERT adjustment and fixes
Removes the mounted laser cannon from the ERT hardsuits and instead
provides a single cannon for the team.
Moves the sidearms out to the other ert stations to make it more clear
that they may be used by other ERT roles.
Fixes rechargers now working in Centcom areas.
2015-01-28 13:11:04 -05:00
PsiOmega 4a68f6097d Fixes #7743.
Makes syndicate and vox shuttle areas radiation safe.
2015-01-11 11:28:24 +01:00
Atlantiscze 71cb87b423 Substation Remap 1
- Remaps Medical, Research and Civilian West substations completed. Medical Research substation split into two rooms.
- Minor changes at Security substation (adds 2nd door to avoid wiring under doors)
- TODO: Remap all remaining substations
2014-12-16 10:31:37 +01:00
PsiOmega cf78fe903b Merge remote-tracking branch 'upstream/dev-freeze' into dev 2014-12-12 09:04:09 +01:00
mwerezak 6d3ab9ea46 Fixes #7354 2014-12-11 00:41:44 -05:00
mwerezak 51bbd6e0da Merge remote-tracking branch 'upstream/dev' into holospace 2014-12-05 21:29:50 -05:00
mwerezak 6a2ceeb4af Allows floating in the space holodeck scene 2014-12-03 12:55:51 -05:00
PsiOmega c936e2bb4f Bed and mercenary shuttle refactoring.
Re-arranges the dormitory bedrooms again. Slightly fewer beds, slightly more maintenance.
Re-shapes the mercenary shuttle airlock and docking points to restore the cabin compartment shape.
Gives the xeno/viro some raison d'être until a something more can be done about it.
2014-12-01 22:31:31 +01:00
Atlantiscze 0fda5bf9b8 Nukeops shuttle docking
- Nukeops (or newly mercenaries) can now dock with the station. Two locations are available, maintenance between virology and xenobiology and arrivals.
- You always have to hack in or be let in. The door won't open on it's own. This is intentional as the shuttle is considered unrecognised by station's docking system. AI or anyone else can open the doors for you if needed.
- Also fixes bug which broke the shuttle console, since someone who was renaming nukeops to mercenaries forgot to change one line in antagonist.dm
2014-11-29 03:51:45 +01:00
PsiOmega ffbbf2b858 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/ATMOSPHERICS/components/unary/heat_source.dm
2014-11-16 10:38:01 +01:00
PsiOmega 9096b74f54 Silent Alarms
Attempt to fix the issue where air alarms with disabled alarm reporting still notified the monitoring consoles.
2014-11-14 15:11:27 +01:00
PsiOmega 0468f12e91 Merge remote-tracking branch 'upstream/dev' into APC
Conflicts:
	code/game/gamemodes/events/power_failure.dm
	code/modules/power/smes.dm
2014-11-11 14:13:02 +01:00
PsiOmega 7809b7143a Medbay Areas
Breaks the medbay hallway down into smaller areas.
Reduces the headache caused by breaches.
2014-11-08 21:51:23 +01:00
Chinsky ed8963eb2a Merge pull request #6876 from PsiOmegaDelta/Jukebox
Area-based Jukebox
2014-11-05 09:24:09 +03:00
PsiOmega 955b64e0a5 Merge remote-tracking branch 'upstream/dev' into APC. Updates map with new SMES variable names. 2014-11-03 12:51:01 +01:00
PsiOmega 19b157db10 More Mapping
Fixes #6913.
Splits the arrival section up into sub-areas to reduce the need of crew rescue.
Makes catwalks act as plating instead of floor.
Misc. changes.
2014-11-01 19:20:34 +01:00
Chinsky 7c284141b8 Merge pull request #6891 from PsiOmegaDelta/Z
Multi Z-Level Compatibility
2014-11-01 02:18:23 +03:00
PsiOmega bf1e6af508 Z-Level Compatibility
Now possible to configure 3 different kind of Z-levels.
Station levels: Which Z-levels the station exists on.
Contact levels: Which Z-levels are typically affected by, for example, Code Red which alters the visual state of fire alarms.
Player levels: Which Z-levels a character can typically reach.
2014-10-30 14:29:56 +01:00
PsiOmega 010929252b The great bed increase.
Increases both the number of beds and cryogenic freezers.
More cables in maintenance.
Restores electricity to the CE's space windows.
2014-10-30 13:10:11 +01:00
PsiOmega a1c19b78be Ports more of /tg/'s powernet code.
Among other things this fixes a a bug where SMES would draw excess power from the powergrid they were outputting to, rather than drawing from.
2014-10-29 14:01:35 +01:00
PsiOmega 9adb94ff55 Area-based Jukebox
A jukebox which alters the ambient sound in the current area and plays it with 100% probability.
Leaving the area stops the ambient sound.
Entering the area resumes playing the ambient sound.
2014-10-29 08:19:42 +01:00
Chinsky 3839644bd8 Merge pull request #6651 from PsiOmegaDelta/PowerTwo
Ports /tg/'s cable and powernet code
2014-10-26 23:54:31 +03:00
PsiOmega 6a0f92e0e9 Engineering Dormitory redux
Removes the engineering dormitory.
Replaces it with a washroom and a room with previously lost medical supplies (some gauze rolls and ointment) and some of the wardrobes from the now removes dormitory.
Adds more beds to the public dormitory area.
2014-10-25 16:53:16 +02:00