Makes several lorefriendly changes to chargen.
Permits numbers in chargen naming for the benefit of IPCs.
Permits chargen fluff to be viewed via employment record consoles and ID cards.
Vaurca hivemind language added.
Vaurca appropriate name generator added.
Tied Vaurca language to their neural socket organ.
Added a method for non-Vaurca to intercept the Vaurca hivenet so long as they construct the correct item.
Sprites for Vaurca organs.
Neutered all Vaurca.
Cutting open a Vaurca for surgery now requires heavier equipment.
Injecting a Vaurca with a syringe now will take time.
Adds various Vaurca cosmetic items available via loadout.
Adds a few new burst-fire weapons exploiting the burstfire fix - obtainable via research or adminbus.
Ports the ability to stick heads on spears from Paradise-code.
Added an error message when trying to bite someone before the cooldown expires.
Removed spoken Vaurca language.
Heavily nerfed K'ois' properties.
Halved the nutrition value of nutriment, returning it to old-code state.
Nerfed the damage dealt by bite, while reducing the cooldown.
Fixed burstfire weapons spamming attack messages when fired, allowing for more automatic weapons.
Fixed Vaurca player ability to select coloured eyes.
TS Fix
Law Maker Incendiary Fix
Possible Lawgiver burstfire fix
Lawgiver Changes:
Fix Rapid Fire
Add Armor Piercing
Add Pellets
Lawgiver:
Nerf incendiary bullets
Blow up the users weapon arm if his dna doesnt match
Added a proper soundeffect
Added Changelog.
Closes#71, Closes#327
Make the lawgiver emagable and change stun to a beam
Added crowdcontrol mode to the lawgiver
Final Tweaks to the lawgiver
Updated .gitignore to inclode the .atom-build.json
Fixed indentation
Fixed blowing up the wrong hand if the user switch hands after the killswitch has been triggered
The largest chunk of this rewrite.
Reworks the vampire powers, and makes them completely modular, as with changeling. Also adds a few powers, and so on.
A massive list of TO-DOs remains.
The Dev Flag and status is back in game! As of right now, you will have
to play around with the values in regards to the defines in setup.dm
(specifically with CCIAA), but everything works fine, besides maybe Devs
having some verbs they shouldn't for some reason..
But besides that, it's peachy.
The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
Adjusts fire_fuel_energy_release to compensate for fixed fire heat release.
Adjusts liquid fire burn parameters so that liquid fuel fire heat release and
burn duration is unaffected.
Fixes calculate_firelevel() not counting oxidizer when determining the ratio
of reactants to other gases. As well firelevel calculation is now done
separately for burning gas and burning liquid.
Adjusted FIRE_LIQUID_BURNRATE_MULT so that liquid burn rate is unaffected by
this fix, which will result in generally higher firelevels and thus faster
burn rates.
- Adjusts layer defines.
- Screen Layer (UI) is now 22. That should mean i will be above all else. This also prevents laser fire from overlapping the UI.
- Obfuscation Layer (AI's "cameraless zones") is now 21. That makes it above laser fire effects, fixing #10357