Alberyk
73522740f3
Fixes phoron showing up in non-romanovich asteroids. ( #13679 )
2022-04-28 19:00:29 +02:00
SleepyGemmy
48e88dadb2
Fixes Double Fuel Usage in Shuttles ( #13660 )
2022-04-25 21:37:06 +02:00
mikomyazaki
692bef4a37
Shuttle unit test + bugfix ( #13578 )
2022-04-20 22:15:27 +02:00
Wildkins
185dd93a18
Revert "Cut down on z-level generation for shuttles ( #13573 )" ( #13586 )
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This reverts commit 24f31ef511 .
2022-04-20 01:09:30 +02:00
Wildkins
24f31ef511
Cut down on z-level generation for shuttles ( #13573 )
2022-04-19 11:42:21 +02:00
Alberyk
481f57a580
Ports baystation's ship thruster sprites and effects. ( #13469 )
2022-04-14 23:27:01 -03:00
mikomyazaki
94523a42cb
Horizon Bugfixes 01 ( #13449 )
2022-04-11 15:40:18 +02:00
mikomyazaki
027e14d30d
AI/borgs cannot pilot ships. They can only look at the consoles.
2022-04-07 19:22:48 +01:00
alberyk
8c1d2a7cde
Merge branch 'master' into final_away_maps_additions
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# Conflicts:
# code/__defines/misc.dm
# code/modules/client/preference_setup/loadout/loadout_xeno/tajara.dm
# icons/mob/head.dmi
# maps/exodus/code/exodus.dm
2022-04-04 19:47:58 -03:00
Matt Atlas
5322c18405
fix 2
2022-03-14 18:20:52 +01:00
mikomyazaki
25dc59083c
Removes Exodus map ( #13305 )
2022-03-12 02:03:38 +01:00
mikomyazaki
c16664df7b
SCC Engines now output exhaust out the back instead of inside themselves.
2022-03-07 01:38:19 +00:00
mikomyazaki
d5ce779ef8
Sensors and Helm consoles are now buildable.
2022-02-24 12:58:44 +00:00
alberyk
12a70b50b7
Merge branch 'master' into updates_the_nbt
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# Conflicts:
# code/__defines/misc.dm
# code/game/machinery/machinery.dm
# maps/_common/mapsystem/map.dm
2022-02-19 10:26:35 -03:00
Alberyk
32601c50bf
Merge pull request #61 from Aurorastation/pixelship
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Ports pixel movement for overmap ships (from Nebula & Baystation12)
2022-02-19 09:30:23 -03:00
mikomyazaki
d24f8bee18
Ports pixel movement for overmap ships from Nebula & Baystation12.
2022-02-19 03:33:24 +00:00
mikomyazaki
585518d26b
Increases starting phoron for fuel ports in shuttles so they can complete one round trip before refueling.
2022-02-18 15:15:14 +00:00
Matt Atlas
f3be650719
Exoplanet ruins, away sites, overmap submaps and maploader goodies. ( #12933 )
2022-02-18 15:34:10 +01:00
mikomyazaki
96e78c61ce
Sensors now scale off of active power usage. Buffs weak sensors slightly.
2022-02-14 02:02:08 +00:00
Alberyk
276329ca19
Merge pull request #48 from Aurorastation/etafix
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Space icon resets correctly after movement is stopped.
2022-02-13 18:39:27 -03:00
Matt Atlas
5c7127ef07
Space icon resets correctly after movement is stopped.
2022-02-13 17:28:22 +01:00
mikomyazaki
357246a115
Puts holopads on their own list in SSmachines, reduces searching through all machines, frequently, while the UI is open.
2022-02-11 17:13:02 +00:00
mikomyazaki
3bf4c4ba97
Long-range holopads are now valid targets for calls from other long-range holopads.
2022-02-11 16:18:34 +00:00
Matt Atlas
f6d9a2142c
New space tiles + fixes the ship getting eaten by cthulhu in transit
2022-01-30 19:01:36 +01:00
alberyk
0f3e6c29af
fixes
2022-01-19 14:52:03 -03:00
alberyk
ce96cbf3a9
stuff
2022-01-19 14:13:29 -03:00
alberyk
58d855dc7b
Merge branch 'master' into final_shuttle_touches_and_stuff
2022-01-18 20:57:44 -03:00
Matt Atlas
ac35de8417
Fixes exoplanet turf generation. ( #12925 )
2022-01-18 20:55:28 -03:00
alberyk
2c63bd87aa
event
2022-01-18 15:19:09 -03:00
alberyk
8cd6f9ca66
Merge branch 'master' into final_shuttle_touches_and_stuff
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# Conflicts:
# icons/turf/shuttle.dmi
2022-01-17 22:20:15 -03:00
Matt Atlas
5bcf84cb23
Overmap exoplanet generation, ported from Bay. ( #12362 )
2022-01-17 22:16:48 -03:00
alberyk
4b32268c1a
Merge branch 'master' into final_shuttle_touches_and_stuff
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# Conflicts:
# code/game/objects/structures/window.dm
# code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Alberyk
dbebed0075
Ports overmap hazards ( #12581 )
2021-10-30 14:22:18 +02:00
alberyk
7a091b659e
fixes
2021-10-19 02:41:56 -03:00
alberyk
deb4a92282
console stuff
2021-10-10 15:08:16 -03:00
Alberyk
056b865be7
codethings
2021-08-27 00:49:01 -03:00
Alberyk
f5548eb5e3
Merge branch 'master' into updates_stuff
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# Conflicts:
# code/game/objects/structures/window.dm
2021-08-04 23:08:28 -03:00
Geeves
a66479a89f
Long-Range Holopads ( #12190 )
2021-07-31 17:32:18 -03:00
Geeves
e44c4c15eb
Overmap Pilot Helmets ( #12185 )
2021-07-21 14:10:33 +02:00
Geeves
d2220d38ce
Overmap Helm Update Fix ( #12186 )
2021-07-16 12:56:57 +02:00
Ferner
5fc38a01e8
Merge branch 'master' into placeholder
2021-04-10 19:20:48 +02:00
Wildkins
d446b333d2
Overmap Consoles Fix ( #11613 )
2021-04-06 23:12:04 -03:00
Matt Atlas
622612d077
Revert "New Check" ( #11344 )
2021-03-01 18:24:59 +01:00
Geeves
714448e714
New Check ( #11304 )
2021-03-01 16:40:59 +01:00
Ferner
4e4ad9881d
Atmos and thrusters hookup
2021-02-23 01:37:57 +01:00
Ferner
6b9933400a
Tempsave-27 Overmap stuff pt1
2021-02-17 06:11:27 +01:00
Wildkins
63c6cd2158
Bugfix Shotgun ( #10732 )
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* Bugfix Shotgun
* fix changelog
2020-12-08 11:43:09 +01:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Matt Atlas
f59e35e77c
Ports Overmap from Baystation. ( #8800 )
2020-05-23 23:14:08 +03:00
Matt Atlas
2e5fdf970c
Landmark Shuttles ( #8512 )
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The lifeless live again. Or in this case, what never actually lived here.
Ports Baystation12/Baystation12#17460 probably for real this time. What this allows us to do is create shuttles on runtime and make shuttles easier by just making landmarks and a shuttle instead of areas and shuttles. Also allows runtime landmark creation via flares or whatever AND allows shuttles to use different landmarks at will.
I removed most of the overmap stuff, I think. It shouldn't be hard to slam it in whenever we need to.
Changes:
"Shuttle code has been completely reworked."
"Shuttles can now be modified to have more than one destination."
"Shuttles now have a takeoff sound."
"You can now throw mobs against walls to damage them. A lot."
"You now need a neckgrab to throw mobs."
"BEING UNBUCKLED DURING SHUTTLE LAUNCH IS DANGEROUS! Don't do it."
"Adminghosts can now interact with all shuttles."
2020-04-05 21:15:31 +03:00