Commit Graph

168 Commits

Author SHA1 Message Date
Zuhayr
a8089d4437 Merge master into dev. 2015-02-12 23:01:08 +10:30
Chinsky
2f52020ce4 Fixed backwards check 2015-02-09 08:26:45 +03:00
Chinsky
5496c7bbf0 Fixes #8009
Fixed flaslights producing infinite light/
2015-02-09 08:05:24 +03:00
Chinsky
30de86c081 Accessories update.
Moves them away from 'tie' legacy - path change, and different code files.
Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it.
Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband.
2015-02-08 12:35:50 +03:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
unknown
7590bbac99 Infection chance proc improvements
Instead of magic type bits, the infection protection value of clothing is mostly based on it's bio armor value, which is much more flexible. Also gloves and shoes to contribute to protection values, and adjusts surgical mask bio protection.
Hardsuits gain voidsuit level bio protection, when sealed.
Wearing a face mask helps prevent others from catching airborne diseases.
Also fixes #7909
2015-01-22 11:10:57 -05:00
PsiOmega
1382df5dad Fixes #7802.
items/examine() now properly calls and returns the result of ..().
2015-01-14 08:24:33 +01:00
Zuhayr
61d35bd474 Merge resolution. 2015-01-12 07:17:02 +10:30
Loganbacca
527e83a4e3 Blood/oil stain fixes
- Fixed item descriptions calling oil-stained items "bloody"
- Fixed mob examine describing oil-stained bare hands and feet as "bloody"
- Fixed blood overlays on shoes not updating after walking through different colored blood
- Removed some colons
2015-01-12 01:08:28 +13:00
Zuhayr
1ea2acc24b Fixes #7392 2014-12-31 19:34:53 +10:30
Zuhayr
53627175ef Merge pull request #7347 from Baystation12/master
Updating dev-freeze from master.
2014-12-10 03:21:56 +10:30
Segrain
4fb83010e1 Fix for #7322. 2014-12-09 14:55:25 +03:00
Zuhayr
54ba518762 Fixes #7253 2014-12-07 18:51:20 +10:30
Zuhayr
0903bd7fc5 Working on some suit bugs, attempted to fix the welding overlay issue with no success. 2014-12-01 01:51:52 +10:30
Zuhayr
a5ee32d4ca Fixes some colour macros, removes inactive jetpack icon for rigs. 2014-11-30 23:47:34 +10:30
Zuhayr
4c1ea8cd3a Several hardsuit fixes. 2014-11-30 12:46:03 +10:30
PsiOmegaDelta
8e50a32ba8 Merge pull request #7103 from Segrain/dev
Robotic appearances.
2014-11-23 12:05:51 +01:00
PsiOmegaDelta
d9aae79a32 Merge pull request #7008 from Zuhayr/spaceninjas
Hardsuit/voidsuit change, ninja refactor.
2014-11-22 09:30:54 +01:00
Ccomp5950
d0383883c2 Merge pull request #7094 from Neerti/borg_hud_port_2
Semi-ports /tg/'s cyborg HUD, now with less merge conflict!
2014-11-22 03:27:10 -05:00
Zuhayr
c8e8e663f9 Merge resolution. 2014-11-22 07:31:44 +10:30
Segrain
7f199874fb Examining robomodules. 2014-11-21 19:28:46 +03:00
Neerti
72c9b2eb15 Resolves conflicts, cherrypicks my code. 2014-11-21 03:32:00 -05:00
PsiOmegaDelta
350273dea4 Merge pull request #7071 from Segrain/dev
Equipping custom loadout.
2014-11-21 08:03:24 +01:00
Segrain
77ba15aea5 Slot_tie flags. 2014-11-19 18:29:51 +03:00
PsiOmega
45c5f01363 Dynamic Headset Description
Headsets now generate a description of available radio channels based on the installed encryption key(s).
Currently only updates on creation, not when changing encryption keys, to ensure that less than legal keys are not detected by a mere casual glance.
2014-11-18 18:43:12 +01:00
Zuhayr
4d64a11acd Manual merge of head.dmi. 2014-11-14 23:02:16 +10:30
Zuhayr
ebbb9b36b5 Moved everything to a module-based hardsuit system.
Generalized all ninja power and gear code to work with new rig system.
Added shurikens, weapon mount, more work on deployable items.
Readded energy nets and energy blades.
Grenade launcher/charge stuff, interface stuff.
Renamed previously existing rigs to voidsuits, restructured rig and voidsuit files.
Refactored the energy net and teleportation proc.
Totally rewrote AI core/intellicard transfer procs.
Added rig sprites by Mordeth221, added step by steap suit sealing/inability to interfere with suit sealing process.
Updated map paths to use voidsuits.
Added chemical dispenser functionality, added power sink, added atom/drain_power() proc for later use.
Added rigsuit verbs, added voice changer.
Renamed MASKINTERNALS to AIRTIGHT, added internals checks for airtight helmets.
Added drain_power() procs to vulnerable machinery.
Reimplemented data theft.
Added suit maluses for losing your cell while wearing one.
Transitioned the rig suits to a back-mounted item that also controls a chestpiece.
Converted rig module to a storage item, convert ERT voidsuits to hardsuits.
2014-11-14 22:57:26 +10:30
Zuhayr
90d65aed57 Removed attack_paw, attack_animal and attack_slime. 2014-11-13 17:15:29 +10:30
PsiOmega
bc438e21ad All the relevant examine changes. 2014-11-05 12:44:23 +01:00
RavingManiac
3e61102908 another minor change to the sniper rifle zoom message 2014-10-22 02:28:23 +08:00
RavingManiac
782e9f520d Changed the wording of the sniper rifle/binoculars zoom messages.
Updated changelog.
2014-10-22 02:19:38 +08:00
Zuhayr
4c070bad02 Bunch of xeno fixes, details in PR. 2014-10-13 17:32:13 +10:30
Zuhayr
37cb78eefa Fixes #6613 and #6492 2014-10-08 23:10:12 +10:30
RavingManiac
756e9ae030 Zooming with an item is now done with a general proc zoom(). This applies to binoculars and sniper rifle. 2014-10-04 17:38:38 +08:00
Zuhayr
223bd86f18 Merge branch 'organremoval' of https://github.com/Zuhayr/Baystation12 into dev
First pass on major conversion of xenomorphs to a human subspecies. Additional condensing of various redundant mob verbs.
Converted larva and diona to their own class, collapsed the rest of xenomorphs into a human species, other stuff.
Completely removed attack_alien(). Still have to reimplement some of the lost behavior for human/alien.
Reapplies lost attack_alien() functionality other than tackling/caressing.
Further alien/humanoid cleanup and xenospawn fix-ups. Also uncommented caste verbs.
Removed half-finished abilities system since species.dm handles it.
All xenomorphs functionality should be working now, other than the HUD, tackling and the xenomorph balance issues.
Added icons for xenomorph castes, moved broadcast languages into datums, removed alien_talk and robot_talk vars.
Merged with organ removal code.
Reapplied verbs to simple_animals/slimes. Updated species definitions to have appropriate organs.
Readded tackle as a human verb.
Borer changes regarding brain removal.
Working on moving the human HUD to the species datum a bit. Mixed results.
Moved Cortical Link to a language, added borer husks.
Tidied up the HUD stuff. Still need to make it rebuild properly when species is changed, but this will do for no
Compile fix, forgot the DME.
Fixed up ventcrawl, added new organ mechanics for dionaea.
Fixed up some overlooked sections causing mobs without brains to die immediately.
Fixed up plasma generation for queens, bugs with organs, force_organ issues with set_species().
2014-09-29 06:19:26 +09:30
Zuhayr
9fcde12b4f Organ rewrite mapclean attempt. 2014-09-29 06:18:58 +09:30
mwerezak
30464da6ef Allows refitting to change worn sprite 2014-09-02 08:31:16 -04:00
Walter0o
df6ac58d84 fixes nullpointer caused by broken organ list pt 2
more a prevention than a fix, but meh
2014-07-26 13:08:25 +02:00
mwerezak
e8c4ad07bb Adds a system for refitting species clothing 2014-07-19 22:08:31 -04:00
mwerezak
c0487b9c90 Fixes human internal organs list 2014-07-12 16:15:37 -04:00
Ccomp5950
4bb59352f5 Merge pull request #4968 from MrLeebo/mutiny
Mutiny Mode
2014-05-28 00:13:42 -05:00
Zuhayr
4538fbabca Lots of work on hardsuits, commented out some broken WIP code, did some renaming, deleted now-redundant species-specific hardsuits. 2014-05-27 01:18:07 +09:30
Jeremy Liberman
5f025b630a Mutiny fixes; add sanity checks, prevent recruitment spam, fix pinpointer description, fix overlays when changing teams, and convert indents to tabs 2014-05-18 11:05:04 -05:00
Jeremy Liberman
d23340a49b Mutiny Mode 2014-05-11 15:03:50 -05:00
Mloc-Argent
e1ddec4a73 Merge remote-tracking branch 'upstream/master' into dev
Conflicts:
	code/game/area/Space Station 13 areas.dm
	code/game/objects/items/weapons/manuals.dm
	code/modules/mob/living/say.dm
	code/modules/organs/organ_internal.dm
	code/modules/paperwork/paper.dm
	code/modules/supermatter/supermatter.dm
	html/changelog.html
	icons/mob/uniform.dmi

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2014-05-03 16:56:19 +01:00
Mike
d684a77119 Fixes #4780 2014-05-01 23:58:47 -04:00
Mike
e84747510c Cleaned up reference to outdated proc
Removed references to outdated get_equipped_items(). Still one left.
Removed unnecessary override for belts.
2014-04-24 21:01:01 -07:00
Mike
b24b39d267 Clean up check for item being equipped
Moved some common code to item.dm. Someone should probably take a look
at get_equipped_items() in inventory.dm sometime in the future.
2014-04-13 13:36:48 -04:00
Furlucis
b95c437b0f Removes an unnecessary check
The things you can attach to suits should already be determined by the
allowed list, no need to restrict it based off of size if it's in the
allowed items.
2014-03-08 23:15:53 -05:00
RKF45
4ca429fdf3 Actually allowing tiny objects on ears 2014-01-25 13:06:22 +01:00