Commit Graph

1485 Commits

Author SHA1 Message Date
PsiOmega
3fb34237ee Additional uplink items.
Adds the syndicate radio channel encryption key for 2TC.
Adds a trash bag to the Smooth operator (9mm+silencer) kit.
2015-02-13 13:22:12 +01:00
PsiOmega
d4ae710c0c Tweaks and corrections. 2015-02-12 21:11:38 +01:00
PsiOmega
f8c5cf8f83 Adds a kit with cigarette packs and zippo lighter.
Includes 2 packs of flash powder cigarettes, 2 packs of smoke creating cigarettes, 1 pack of mindbreaker cigarettes, and 1 pack of tricordrazine cigarettes.
2015-02-12 16:35:49 +01:00
PsiOmega
49b1280b13 Tries to add more helpful information when examining a spy bug from real up close. 2015-02-11 21:39:42 +01:00
PsiOmega
73bc5934d5 Replaces uplink Donk-pockets with Sin-Pockets.
Sin-Pockets can be self-heated using the future magic of producing heat by mixing chemicals.
Each heated pocket contains: Doctor's Delight - 5 units, Hyperzine - 5 units, Synaptizine - 1 unit.
Overconsumption is definitely possible by the careless.

Makes the concealed cane use non-del methods.
2015-02-11 09:55:50 +01:00
PsiOmega
3a6c4dacd6 Adds 9mm gun with silencer, 5TC, with the option to acquire additional ammo, 2TC. 2015-02-10 22:39:40 +01:00
PsiOmega
0daf1c2539 Merge remote-tracking branch 'upstream/dev' into SyndicateDedLongLiveSyndicate 2015-02-10 21:32:45 +01:00
PsiOmega
d0a59bcd03 Adds a health section in the uplink.
Box of donk-pockets for 1 TC.
Combat medical kit, containing bicardine, dermaline, dexalin plus, dylovene, tramadol, and spaceacillin, for 5 TC.
2015-02-10 21:29:29 +01:00
Chinsky
d1de94c70e Merge pull request #8082 from Kelenius/ofMachinesAndParts
Update for machine upgrades and some science
2015-02-10 23:24:19 +03:00
PsiOmega
02dc9e3008 Lightly boosts the clerical kit.
Adds destination tagger, wrapping paper, hand labeler, and the ability to select pen color.
2015-02-10 20:12:32 +01:00
PsiOmega
8ceaa8b5a1 Traitors can now order a spy kit
Traitors can now order a spy kit containing 3 camera+radio bugs + a monitor for 2 telecrystals.
2015-02-10 19:33:02 +01:00
Kelenius
1368707150 Borg charger now uses cell 2015-02-10 14:39:54 +03:00
PsiOmegaDelta
79aacd9f30 Merge pull request #8081 from comma/maximumtrinkets
Accessories update.
2015-02-10 06:51:30 +01:00
PsiOmegaDelta
973bc1c0f3 Merge pull request #8071 from RKF45/newpaint
Generic Paint II: Fun with Paint
2015-02-10 06:48:32 +01:00
Raptor1628
76f4001cc1 Paramedic Job Fixed
Adds Paramedic job as outlined on the forums. Reduces MD access to EVA,
adds some minor EMT clothing stuff, and fixes #8020 and the medgreen
armband while I was piddling around in sprites.
EMT alt title and indent fixed.

Now less broken.

![](http://i.imgur.com/vOSoJy0.png)
2015-02-08 17:23:02 -05:00
Kelenius
e6dc9d36fd Update for machine upgrades and some science
Also adds RPED and makes biogenerator and borg charger constructible .
2015-02-08 15:39:11 +03:00
Chinsky
30de86c081 Accessories update.
Moves them away from 'tie' legacy - path change, and different code files.
Changed single hastie var into accessories list, to allow multiple articles worn at same time. Updated all affected places in code to work with it.
Currently any number of decorative accessories can be attached, one utility (holster/webbing) and one armband.
2015-02-08 12:35:50 +03:00
mwerezak
5494b4d8c9 Supply packs, autolathe recipes, magazine and box definitions. 2015-02-06 20:16:35 -05:00
unknown
39b467c9da New bullet types, projectile rewrite
* Refactors projectile Bump()
* Converts projectile_type var strings to paths
* Reorganizes bullet projectile paths
* Made a pass through all the bullet_act() definitions. Mainly ensured that damage_type is checked when dealing damage to certain objects. Removed stupid /turf bullet_act() override, replaced with on_hit() overrides on the relevant projectiles.

* Adds shotgun pellets projectile. Adds Raptor's shotgun slug sprite.
* Gives stunshots more of their own identity, refluffs them as taser cartridges for shotguns. They still aren't obtainable anywhere unless spawned.
* Makes projectiles pass through girders and cultgirders with a certain probability, unless the girder itself was clicked.
* Projectiles are also able to pass through grilles. Low damage projectiles have a chance to be blocked by grilles. High damage projectiles have a chance to have some damage absorbed by the grille.
* Makes projectiles for blanks invisible.
* Adds flash bullet types
* Adds support for 'penetrating' projectiles
* Swaps .45 and 9mm projectile types. .45s hit slightly harder, 9mils have more ammo capacity.
2015-02-06 20:09:32 -05:00
RKF45
5fc1ae395d All cleaning removes paint
Paint works on mobs and objects
2015-02-07 01:41:08 +01:00
RKF45
2c78d480f1 Mops clean paint too
For painted walls, I guess
2015-02-07 00:18:56 +01:00
RKF45
0ad5195af2 Cleaning up 2015-02-06 23:55:11 +01:00
RKF45
172282b638 Cleaning up paint buckets
Remover is finally gone
2015-02-06 23:40:54 +01:00
Chinsky
f8b94456ba Merge pull request #7844 from Kelenius/ofDryingAndRacks
Adds drying racks, tobacco, and updates pipes
2015-02-04 18:15:13 +03:00
Zulker Nayeen Nahiyan
0a3f523066 Merge remote-tracking branch 'refs/remotes/origin/dev' into dev
Conflicts:
	code/__HELPERS/maths.dm
	code/__HELPERS/type2type.dm
	code/modules/clothing/head/hardhat.dm
	code/modules/clothing/spacesuits/captain.dm
	code/modules/clothing/spacesuits/miscellaneous.dm
	code/modules/clothing/spacesuits/rig/rig_pieces.dm
	code/modules/clothing/spacesuits/rig/suits/light.dm
	code/modules/clothing/spacesuits/spacesuits.dm
	code/modules/clothing/suits/armor.dm
	code/modules/clothing/suits/utility.dm
	code/modules/events/event_manager.dm
	code/modules/mob/living/living.dm
	code/setup.dm
2015-02-04 04:44:09 +06:00
Kelenius
536388978f Conflict fix 2015-02-03 20:57:16 +03:00
Kelenius
0e7ed6aef4 Merge branch 'dev' into ofDryingAndRacks 2015-02-03 20:51:27 +03:00
Chinsky
84472462ab Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into firefirEFIREBURNAHAHAHA
Conflicts:
	code/modules/mob/living/living_defines.dm
2015-02-03 18:30:18 +03:00
Chinsky
95ff9570ee Merge pull request #7930 from RKF45/newpaint
Generic paint
2015-02-03 18:15:42 +03:00
Chinsky
aa7fde250c Merge pull request #7801 from Mloc/bs12-glowypipes
refactor buckling + glowy HE pipes
2015-02-03 18:12:09 +03:00
Chinsky
1c3b1087dd Merge pull request #7582 from Zuhayr/richard
Do you like hurting other people?
2015-02-03 18:10:34 +03:00
PsiOmega
1732d0c79a Merge remote-tracking branch 'upstream/master' into TheGreatPurge
Conflicts:
	code/WorkInProgress/computer3/computers/message.dm
	code/WorkInProgress/kilakk/responseteam.dm
2015-02-03 14:16:14 +01:00
Chinsky
72463a35f3 Another pass at WIP folder 2015-02-03 12:14:13 +03:00
RKF45
6577cd2a55 Merge remote-tracking branch 'upstream/dev' into newpaint
Conflicts:
	code/game/objects/items/weapons/paint.dm
2015-02-01 23:04:18 +01:00
RKF45
4d8dd50cea Mixing of paint
The generic paint can now be mixed and tranferred.
2015-02-01 22:54:18 +01:00
volas
8abd7d0735 correction of all copytext(sanitize(..)) to sanitize(copytext(..)) 2015-02-01 22:54:56 +03:00
RKF45
4eb3e16f72 Reviewing paint recipes
All recipes make "paint" and have different colours via var/resultcolor
White paint can also be made non-ghettoly.
2015-02-01 01:34:39 +01:00
Chinsky
b995c856a9 Merge pull request #7924 from Kelenius/ofTablesAndPass
Removes FPRINT and TABLEPASS flags
2015-01-30 16:17:41 +03:00
Loganbacca
34d44f8732 Tape fixes
- Fixed taping paper bundles
- Reduced issues with sticking papers around corners
- Removed a couple of colons from paper_bundle.dm
2015-01-26 15:16:27 +13:00
Kelenius
10de826ca3 Removes FPRINT and TABLEPASS flags 2015-01-23 22:27:32 +03:00
Kelenius
f6833141e9 Smokable items lighting, mob sprite updates
Changes how lighting of smokable items works to be less repititive, mobs
will update their sprites properly when they have a smokable item lit.
2015-01-21 17:59:13 +03:00
Zuhayr
c61537f265 Adjusting twohanded values as discussed in diff. 2015-01-20 19:15:10 +10:30
Zuhayr
5e7133dd08 Converted baseball bats to twohanded weapons. 2015-01-20 19:14:38 +10:30
Zuhayr
aa5013fa08 Merge pull request #7885 from Baystation12/master
Updating dev-freeze from master.
2015-01-20 18:49:03 +10:30
Zulker Nayeen Nahiyan
490027405a Merge remote-tracking branch 'origin/dev' into dev
Conflicts:
	code/modules/virus2/helpers.dm
2015-01-19 02:15:38 +06:00
Chinsky
d42482c7cc Fixes #7259
Removes forks used for ribcage opening/closing since it overlapped with internal organ surgery and for some reason even priorities didn't help with that.
2015-01-16 14:18:51 +03:00
Kelenius
6f7a7177f2 Adds drying racks and updates pipes
You can now dry plants using a special machine, and you can now stuff
those plants into pipes to smoke then. It slowly transfers the reagents
from the plant into the smoker.
2015-01-16 02:57:59 +03:00
Chinsky
95e4f53258 Ported TG's code for burny mobs, by ergoslavi. 2015-01-15 23:47:07 +03:00
Loganbacca
985d410657 Air tank interface fix
- Allows tanks to be toggled on and off as internals from their UI.
- If internals are off, all tanks capable of being used for internals
will display "tank is connected to a mask".
- If internals are on, only the tank that is actively supplying air is
listed as "connected" and "open". All others will display as "not
connected".
- Tanks inside rigs will correctly display their status in their UI (if
you open it before putting it in the rig, but cannot be toggled on
through the interface. Toggling them on with the internals button works.
2015-01-13 23:19:58 +13:00
Mloc-Argent
537b78fc80 refactor buckling to be more generic
Buckling procs and vars have been moved down to /obj.
Behaviour is mostly the same, but you can buckle cuffed people to
 pipes and they will automatically unbuckle if the cuffs are removed.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
2015-01-12 21:28:31 +00:00