Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
Graham Lloyd
2c30af6124
Fireaxe cabinet hacking now fails if player moves away
2014-08-04 14:53:33 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf3a37d732
Fixes #5852
2014-08-03 12:32:37 -04:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Walter0o
a586c1dd70
remove double paper/attack() definition
2014-08-03 13:52:47 +02:00
mwerezak
cb2f68f81e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-08-03 01:50:51 -04:00
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Whitellama
a36becad2b
Wet rag no longer makes noise or hits when wiping down windows (nor does anything with the NOBLUDGEON flag)
2014-08-01 17:05:54 -07:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
56ccd4303b
Merges taser and stun baton effects
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Makes the code for handling stun weapon effects much cleaner.
Moves electrocute_act and emp_act from living.dm into living_defense.dm
2014-07-31 16:21:22 -04:00
mwerezak
c8cccb64f6
Adds siemens_coefficient handling to stun batons
2014-07-31 15:38:56 -04:00
mwerezak
9bfb4642a2
Merge remote-tracking branch 'upstream/dev' into stun-baton
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Conflicts:
code/game/objects/items/weapons/stunbaton.dm
Made all obj/item/weapons have "swing_hit" as their default hitsound.
Made hitsound not play when the attack misses.
2014-07-31 14:31:21 -04:00
mwerezak
7130fd124b
Stun baton nerf
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Adds agonyforce var to stun batons, which causes halloss and eye blur.
Also did some clean up of stun batons, and fixed the stun baton's bcell
var being of type weapon/cell/high instead of weapon/cell.
2014-07-31 13:39:06 -04:00
Zuhayr
3105297f3e
Adjusted spawn procs for heist and nuke.
2014-07-30 21:08:28 +09:30
Zuhayr
ad8ef7c4ab
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-28 20:59:29 +09:30
Zuhayr
11a2b0eb3c
Merge pull request #5792 from Whitellama/flavourtext
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Dynamic Flavour Text
2014-07-28 10:11:02 +09:30
mwerezak
5eaebce87e
Merge remote-tracking branch 'upstream/dev' into power-net
2014-07-27 20:25:57 -04:00
Whitellama
8f1417f14c
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into flavourtext
2014-07-26 17:09:12 -07:00
Whitellama
bbc9150793
Updated body_parts_covered
2014-07-26 17:06:08 -07:00
mwerezak
5f9f6e2054
Merge remote-tracking branch 'upstream/dev' into power-net
2014-07-26 13:56:52 -04:00
Zuhayr
4ef8a08310
Added portable_atmospherics to hydroponics machine path, couple of other tweaks.
2014-07-27 03:20:16 +09:30
Walter0o
df6ac58d84
fixes nullpointer caused by broken organ list pt 2
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more a prevention than a fix, but meh
2014-07-26 13:08:25 +02:00
Zuhayr
bc25cca7a9
Merge branch 'hydroponics' of https://github.com/Zuhayr/Baystation12 into hydroponics
2014-07-26 15:45:26 +09:30
Zuhayr
efe1c2feb2
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12 into hydroponics
2014-07-26 15:39:25 +09:30
DJSnapshot
a4fc2b04a2
fix to allow non-humans to be stunned like they should be. Gosh. (Also, clumsy check and making harmbaton actually work)
2014-07-25 16:56:56 -07:00
Zuhayr
ea8b08c49b
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into hydroponics
2014-07-25 22:34:40 +09:30
Zuhayr
4d1812ba2b
Hydroponics rewrite, details will be in PR. Big commit.
2014-07-25 22:16:04 +09:30
mwerezak
79d4c444c2
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/game/machinery/alarm.dm
code/game/machinery/spaceheater.dm
2014-07-24 16:04:41 -04:00
Mloc-Argent
d5e9851b62
integrate XGM into the code
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New turf proc: assume_gas(). Maps to air.adjust_gas_temp().
Lots of optimizations to processing, fire, lighting, HasEntered() and
more.
Zones now process all fire data and existance in one go, fire objects
only handle spreading.
Most code has been ported straight so some of it mightn't be ideally
structured for the new gas_mixtures.
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-07-22 19:52:12 +01:00
mwerezak
09280953b2
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/game/machinery/recharger.dm
2014-07-21 19:40:23 -04:00
Zuhayr
60d9d3d5e6
Merge resolution.
2014-07-21 16:34:38 +09:30
Zuhayr
ff38aca774
Merge resolution.
2014-07-21 16:17:15 +09:30
Zuhayr
6b51645283
Merge pull request #5704 from mwerezak/species-refit
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Fixes object icons not being updated when refitting hardsuits for different species
2014-07-21 16:09:47 +09:30
mwerezak
e9772faabc
Fixes skrell helmet refitting, modkit text
2014-07-20 11:34:46 -04:00
Zuhayr
196fd07384
Resprited the majority of mining ores and turfs, added coal and plat to surface mining, add falloff for edges of asteroid.
2014-07-20 16:29:18 +09:30
mwerezak
789d3e4d54
Fixes modkits
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Fixes modkits not tracking suit/helmet parts, not checking allowed
parts, and not checking if the clothing needs to be modified.
2014-07-19 23:17:35 -04:00
mwerezak
e8c4ad07bb
Adds a system for refitting species clothing
2014-07-19 22:08:31 -04:00
Whitellama
342a187c8b
Eating with utensils now produces the eating sound, fixed #5687
2014-07-19 18:33:30 -07:00
mwerezak
c46904a3b6
Merge remote-tracking branch 'upstream/dev' into power-net
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Conflicts:
code/ATMOSPHERICS/components/binary_devices/pump.dm
code/ATMOSPHERICS/components/binary_devices/volume_pump.dm
code/ATMOSPHERICS/components/unary/vent_pump.dm
code/ATMOSPHERICS/pipes.dm
2014-07-18 15:02:07 -04:00
Loganbacca
e05b5c0bfb
Pipe rendering rewrite
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- Complete rewrite of pipe rendering code. It now selects icons from a shared cache.
- Manifolds and other devices (pumps, filters, etc.) now match the color of the connected pipes.
- Updated omni devices to use the shared cache.
- Set separate pipe color definitions.
- Cleaned up a lot of pipe code, converting it to absolute paths and removing old commented out code.
- Tweaked t-ray rendering code.
- Tweaked pipe painter.
- Enhanced pipe checking debug command.
- Expanded tank capacity and resprited them.
2014-07-18 13:39:39 +00:00
Mloc-Hibernia
51d2451c01
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
nano/templates/geoscanner.tmpl
2014-07-18 13:15:30 +00:00
Mloc-Hibernia
281a26b979
Merge remote-tracking branch 'upstream/master' into dev-freeze
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Signed-off-by: Mloc-Hibernia <colmohici@gmail.com >
Conflicts:
code/modules/mob/living/silicon/robot/robot_modules.dm
2014-07-18 13:08:12 +00:00
Mloc
ae9d75bd5e
Merge pull request #5664 from Zuhayr/pais
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Mobile pAIs.
2014-07-18 14:07:11 +01:00
Zuhayr
1345ee5a5c
Initial commit for mobile pAIs. Almost guaranteed to be broken as shit.
2014-07-17 23:09:47 +09:30
Zuhayr
3976433396
Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev
2014-07-17 20:57:06 +09:30
mwerezak
1a52aa7b06
Merge remote-tracking branch 'upstream/dev' into op-hideout
2014-07-16 17:41:30 -04:00
mwerezak
5ca36fcadb
Merge branch 'dev' into power-net
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Conflicts:
code/game/machinery/Freezer.dm
code/ATMOSPHERICS/components/unary/heat_source.dm
code/modules/organs/organ_external.dm
Also updated:
code/ATMOSPHERICS/components/binary_devices/pump.dm
nano/templates/gas_pump.tmpl
2014-07-16 16:14:52 -04:00