- NTNRC conversations are now rather matched by Unique ID that's assigned on New(), rather than name. This has a nice side effect of being able to have conversations that share names.
- Tweaks design datums a bit. Renames "processor unit" to "computer processor unit", etc. since i noticed telecomms machine already uses "processor unit" name. Also corrects duplicated ID.
- Modular computers now support multitasking.
- New hardware type added. Basic CPUs may be obtained when purchasing a laptop or tablet, Photonic CPUs can be printed at research at imprinter. This hardware piece determines how many programs can be on background.
- Programs can now have an icon that is rendered in main UI's header (along with the power icons, etc.) when the program is on background. As an example, these icons have been added to NTNRC client (Dark icon when no messages have been received, blinking when new message is waiting), Alarm monitor (Blinking red when an alarm is active, green otherwise) and downloader program (Animated arrow when downloading, stationary when finished.)
- Adds missing crew monitor icon to tablets. Fixes#11937
Modular consoles now will look more like old ones.
Added 'id' screen overlay for tablets.
Added new Cargo department assigments to ID modification program.
- Adds codersprites for tablet programs that are currently required.
- Adds computer icons to some programs that missed them.
- Temporarily removes separate keyboard icon states for consoles. They may be reimplemented in the future in a bit better way.
- Rebalanced sizes of programs a bit
- File manager is no longer downloadable, as it is part of each hard drive's ROM.
- Fixed runtime error when vending a laptop
- Adjusted some code segments as per Techhead's suggestions on github
- Adds changelog.
- Adds revelation virus, a program that destroys the hard drive on execution. It also has chance of destroying the computer's power supply and/or battery.
- (Added): Simple UI for virus that allows user to rename the program to look like non-malicious one. The virus must be armed first via this UI. Once armed, it will trigger on next execution (even if copied/sent to other system)
- Adds extended description to programs, that contains basic information on what the program is doing.
- Implements DoS traffic generator that is available via software downloads on emagged computers (computer emagging will be added separately)
- This generator sends DoS traffic to the NTNet relay. Amount of generated traffic is linked to connectivity (Wired: 5GQ/s, High Signal: 1GQ/s, Low Signal: 0.25GQ/s)
- NTNet relays dissipate this DoS traffic on their own (at 1GQ/s rate).
- Multiple devices running this program against one relay will have cumulative effect. For example, one wirelessly connected device would not be able to overload the relay, since it dissipates same amount of traffic as wireless device generates. On the other hand, two wirelessly connected devices would eventually result in overload and failure of relay.
- (D)DoS attacks may be stopped by manually shutting down the relay and reactivating it again
- DoS program will trigger an IDS(Intrusion Detection System) alert on execution, which will immediately show on the monitoring console. However, if IDS is disabled, only way to detect this is via the relay's UI (it will show increase in buffered traffic)
- Screenshots: http://i.imgur.com/q0gbWJm.pnghttp://i.imgur.com/NVobCWa.png (Visual note: 1s and 0s in the UI change over time, amount of 1s is equivalent to approximate percentage completion of DoS attack)
- NTNet Quantum Relays now have simple UI that allows users to manually toggle them on/off.
- Implements simplified Denial of Service handling for relays. This will be used by next commit that will add antagonist software.
- Relays can buffer and dissipate certain amount of DoS traffic. If this traffic exceeds certain level (configurable via varedit) the relay crashes temporarily.
- Relays may be manually reset by using specific button in the UI
- Relays are now buildable. They are relatively cheap (circuit board and some cables), but the board requires Data Theory 4 research.
- Adds simple NTNet P2P transfer client, that allows users to send files via NTNet.
- This client can act either as actual client (downloading files), or as a server, providing one file at time.
- This may (not guaranteed) be expanded in future, to allow sharing of multiple files at once, possibly even having some sort of dedicated server architecture
- Transfer speed is calculated as lower value of connection speed of both devices (weakest link in the chain)
- Server may be protected using rudimentary password that, if set, must be entered to download the file.
- Hardware pieces are now items, rather than datums.
- Adds deconstruction for computers. Empty tablet/laptop/console frames may be wrenched to break them back into metal sheets. You have to empty the frame first, by using screwdriver to take out components one by one.
- Components may be moved between devices. You can for example take your tablet, remove it's hard drive, and slot it into a console. It will have all the files it had on your tablet.
- Not all hardware can be fitted into all devices. Tablet can't hold 2K GQ cluster hard drive, for example.
- Hardware may be fabricated by research for relatively low costs, once you have relevant research levels. Obtaining computer this way is much cheaper than buying it at the vendor.
- Data crystals added (glorified USB flash sticks) that allow file transfer to different devices. File browser program updated accordingly to support importing/exporting of files to these crystals.
- Battery module added. These are wrappers for actual power cell object and act as limit for cell size, otherwise it would be possible to have 30k cells inside devices, which would allow them to run insanely long.
- Adds new "File manager" program, that allows you to work with files stored on your device's hard drive.
- File manager can be used to delete/rename/view files. Some files can't be viewed (executable programs), some can be (data files)
- If your device contains NanoPrinter hardware you may print data files.
- You can edit the text files using simplified paper code.
- Adds NTNet relay chat, communication method that works as alternative to PDA messaging.
- NTNRC client is available to everyone for download. Once started, you can set your username (much as you can with IRC in real) and join channels created by other users (or create your own channel)
- Each channel has an operator. This is typically the channel's creator. If the operator leaves, operator status is transferred to randomly picked other user. If all users leave operator status is set as null until someone arrives again.
- Operator can delete or rename the channel, as well as save copy of chat logs to the hard drive (in future it will be editable/printable) and set channel password. Password-locked channels are private only for those who know the password.
- Added new access type (ID 42): access_network. RD is now, by default, given this access.
- People with network access can enter administrative mode, which allows them to make operator actions even without operator status on all channels. Furthermore, this hides them from other users (unless they decide to talk). They also bypass password locks, if they are set.
- Minor tweaks to NTNet monitoring tool. Fixed one minor graphical glitch in the UI and added access requirement to run the program (network access)
- Screenshot of NTNRC in action: http://i.imgur.com/c7hrWY5.png
- Adds new program, NTNet monitoring tool. It allows the user to view logs and perform various administrative tasks.
- The program is currently without access restriction. This will be added in future update, possibly when (if?) i add IT technician.
- This program may be used to disable specific functions of NTNet, or shut it down entirely.
- As usual, fixes various issues through the code, but likely creates more as this is still WIP project.
- Most importantly, NTNet software downloader program now exists and more or less works.
- Your device's connectivity has effect on how quickly you can download. Right now, things with wired connection (consoles) download at 0,5GQ/s, mobile devices on station where signal is good at 0,1GQ/s and mobile devices off station where signal is bad are limited to 0,025GQ/s. This is all controlled by three defines.
- This somewhat reduces copy-paste of code between item and machinery types. Machinery type still needs some code, but it's been reduced to absolute minimum.
- Adds a computer configuration utility program, that is pre-installed on each computer. This program shows detailed component information and offers component toggling possibility.
- Bandaid fix for NanoUI runtimes which seem to be caused by nanoUIs sometimes being somehow opened on null object. Such UI is force-deleted if this happens.
- Programs now have properly defined usage_flags (Note to self: AND is not OR!)
- Minor visual adjustment to buttons in UIs.
- Renames some files, tidies up some of the code
- Adds forceMove() and Topic() sanity checks from github suggestions
- Properly implements tablets, usage flags and portable devices in general. For now, adds codersprites (final release will have actual sprites)
- Fixes some bugs
- Assigns file sizes to programs
- Lays out structure for item-based modular computers (Tablets)
- Changes how icons for modular computers will be handled.
- NTNet adjustments
- Few fixes
- Small adjustments to NTNet behaviour.
- Adds "undeletable" and "unmovable" flags for computer files. Intended to use for ROM-style programs that are necessary for PC to work.
- Programs now know NTNet status and can act differently depending on this.
- Overall improvements of code, fixes, etc.
- Adds NTNet and NTNet relays. They currently miss deconstruction/construction but that's planned for later.
- Adds few more programs (still preinstalled in the laptop, for debugging)
- Successfully gets rid of copypaste formerly needed in templates. Now the header is in default template itself. This seems to be least problematic solution without making change to nanoui's code itself.
- Implements modular computers, starting with single program (power monitoring console)
- Implements most hardware. Some is still TBD, but the important stuff is in place
- Implements file-based system. Currently two file types exist, programs, which have NanoUI/Topic() interaction with user and data files, which may be used to store string of data.