Commit Graph

12 Commits

Author SHA1 Message Date
Lohikar
606a9c7541 Icon caching & human icon tweaks (#3000)
changes:

Body marking icons are now cached in SSicon_cache.
Renamed the body-hair cache (used only by Resomi) to make it more clear what it is.
Humans now use SSoverlay for applying overlays, though they force-compile instead of waiting for it to tick.
Fixed a bug where getFlatIcon() did not work properly with SSoverlay overlays.
2017-07-10 20:09:52 +03:00
Lohikar
f885bffdae More tweaks (#2889)
changes:

Clipboard overlays are now a little gentler on SSoverlays.
Ported potential performance improvements for getFlatIcon and listclearnulls from /tg/.
Icon smoothing now clears the base icon by default; SMOOTH_NO_CLEAR_ICON disables this behavior.
Potential SSoverlays performance improvement from /tg/.
Speculative fix for #2826.
2017-07-01 23:09:10 +03:00
Lohikar
2ed8a41d79 Fix wallhack cameras (#2093)
changes:

Fixed cameras' visibility calculations.
Possibly made cameras slightly faster.
2017-04-14 21:50:49 +03:00
Lohikar
f35680ba7a Fix cameras (#2091)
changes:

Cameras now use DVIEW instead of a temporary dummy mob to calculate visibility.
Cameras now render smooth lighting as old-style lights.
Lighting overlays are now a DMI instead of a PNG.
Fixes #1974.
2017-04-14 13:29:09 +03:00
NanakoAC
6e16ad88ff Nanako's cooking rework (#1743) 2017-02-17 20:08:45 +02:00
skull132
ee68f3c9d0 Final merge
Merge branch 'development-2' into development

# Conflicts:
#	baystation12.dme
#	code/_helpers/icons.dm
#	code/controllers/master_controller.dm
#	code/game/machinery/Sleeper.dm
#	code/game/machinery/computer3/laptop.dm
#	code/game/machinery/doors/door.dm
#	code/game/machinery/floorlayer.dm
#	code/game/machinery/vending.dm
#	code/game/mecha/mech_fabricator.dm
#	code/game/objects/effects/decals/contraband.dm
#	code/game/objects/explosion.dm
#	code/game/objects/items/robot/robot_upgrades.dm
#	code/game/objects/items/weapons/melee/misc.dm
#	code/game/objects/items/weapons/storage/boxes.dm
#	code/game/objects/structures/crates_lockers/closets/secure/security.dm
#	code/game/objects/structures/window.dm
#	code/modules/clothing/spacesuits/rig/rig.dm
#	code/modules/clothing/suits/jobs.dm
#	code/modules/mob/freelook/update_triggers.dm
#	code/modules/mob/living/carbon/human/human_defense.dm
#	code/modules/mob/living/carbon/human/human_movement.dm
#	code/modules/mob/living/carbon/human/life.dm
#	code/modules/mob/living/carbon/human/species/species.dm
#	code/modules/mob/living/carbon/human/species/station/station.dm
#	code/modules/mob/living/living_defines.dm
#	code/modules/mob/mob_helpers.dm
#	code/modules/mob/mob_movement.dm
#	code/modules/projectiles/ammunition/boxes.dm
#	nano/templates/sleeper.tmpl
2016-11-12 00:10:21 +02:00
Loganbacca
821987c31b Pipe photo fix 2015-11-22 16:40:53 +13:00
Karolis2011
df110f28a5 Fixes AI camera not working and moves can_capture_turf to the mob. 2015-10-10 18:43:26 +03:00
Karolis2011
83158d3d16 More tolarable 3 way manifold rendering fix. 2015-10-10 16:58:01 +03:00
Karolis2011
414c160b9f Removed code copy paste and fixed light not showing up on images. 2015-10-10 02:58:50 +03:00
PsiOmegaDelta
0380d5d9d4 Completes the feature where mercenaries can setup fake crew announcements and records. 2015-08-14 13:42:11 +02:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00