Atlantiscze
4560b7cc61
Buildable SMESs now work properly with power restore secret.
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- Instead of setting SMES to output hardcoded amount, maximal value deducted from that SMESs variables is used.
- For example, the engineering SMES is quadcoil type, giving it maximal output of 1MW. However, hardcoded 200kW would be barely enough to run the station.
2014-11-05 11:43:13 +01:00
Atlantiscze
1a274475d1
Fixes SMES deconstructing yielding no parts.
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- Damn you indentation.
2014-11-05 11:33:14 +01:00
Atlantiscze
a93b6313e0
Buildable SMES overload EM pulse now won't now slow other effects from happening (which was not intended and can be noticed, espicially with larger overloads.)
2014-11-05 11:21:35 +01:00
Atlantiscze
6db4b04dc0
Colored Cable Fix
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- Cables are now properly colored when placing them with colored cable coil (instead of always making red cable)
- Removed duplicate definition of color (color and item_color), only var color is now used. That probably caused this issue in first place.
2014-11-05 11:12:39 +01:00
Atlantiscze
7a42102eb8
SMES interaction fixes
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- Removing/adding terminals no longer shows the wrong warning messages.
2014-11-05 10:47:56 +01:00
Atlantiscze
805159a4b2
Powernet Update Fix
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- Fixes issues caused when makepowernets() was somehow called.
- Substations (or read, breakerboxes) work properly now. Tested.
- Powernets no longer decide to randomly stop working when stuff is being modified.
- Mostly temporary fix until next devmerge which will (hopefully) add /tg/ powernet code.
2014-11-05 10:35:17 +01:00
Mloc
ac79e23905
Merge pull request #6928 from Ccomp5950/uplink_fix
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"Exploit Menu" uplink fix.
2014-11-04 20:14:18 +00:00
Ccomp5950
789906cae2
Merge pull request #6926 from mwerezak/pipe-layer
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Fixes #6355
2014-11-04 02:17:41 -05:00
GinjaNinja32
6c874842e1
Fix emergency shields activating without being turned on
2014-11-03 18:48:03 +00:00
ccomp5950
9363af2a09
"Exploit Menu" uplink fix.
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Double quotes will no longer break the json nanoui uses to display the data.
This fix removes the ability to use html and javascript (exploitable for nefarious reasons)
Specifying exactly what we want instead of assigning nanoui_data["exploits"] = L.fields
which passes by refernce instead of by value.
It allows us to also sanitize the input so everything that gets displayed in nanoui doesn't have html
2014-11-03 01:15:44 -05:00
mwerezak
5dcda61181
Fixes #6355
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Not sure why it was commented it out, but it seems to be the cause of
the layer issues.
2014-11-02 20:33:41 -05:00
Ccomp5950
55ddbd10ff
Merge pull request #6923 from mwerezak/climbing
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Fixes #6660
2014-11-01 22:31:57 -04:00
Chinsky
7bfa2661fb
Merge pull request #6916 from Mloc/bs12-server
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serverside fixes
2014-11-02 04:47:26 +03:00
Chinsky
45e2074097
Merge pull request #6908 from PsiOmegaDelta/NastyVoices
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Nasty voices and now noises
2014-11-02 04:40:22 +03:00
mwerezak
b2dc8f1142
Fixes #6660
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Also makes flipping tables block climbing.
2014-11-01 21:38:04 -04:00
Ccomp5950
0f174fe1ac
Merge pull request #6911 from mwerezak/he-pipes
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Fixes #6910
2014-11-01 19:53:45 -04:00
Mloc-Argent
693574da19
update IsGuestKey for webclient guests
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Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-11-01 21:40:01 +00:00
mwerezak
97bdcca033
Fixes bad handcuff check
2014-11-01 17:02:54 -04:00
Mloc-Argent
119e0a89ff
webclient support
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no cid checks, not supported properly on webclient
Signed-off-by: Mloc-Argent <colmohici@gmail.com >
2014-11-01 16:17:23 +00:00
bs12
a6934a531b
gameticker.dm crash fix
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Signed-off-by: bs12 <bs12@bs12.bs12 >
2014-11-01 16:17:18 +00:00
mwerezak
17316f912e
Fixes #6910
2014-10-31 22:22:52 -04:00
Chinsky
de41cfea4c
Merge pull request #6904 from mwerezak/handcuffs
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Adds feedback when handcuffs cannot be placed, fixes robot cuffs
2014-11-01 02:18:13 +03:00
Ccomp5950
02abbc9430
Merge pull request #6888 from mwerezak/atmos-icon-cache
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Fixes #6746
2014-10-31 12:09:45 -04:00
PsiOmega
6b895e3889
Nasty voices and now noises
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Some inconsistency when body parts rip. Two sections say voice, one noise.
Going with noise unless it happens to be a use of voice I'm unfamiliar with.
2014-10-31 14:56:09 +01:00
mwerezak
e7dcda13de
Adds feedback when handcuffs cannot be placed, fixes robot cuffs.
2014-10-30 20:13:01 -04:00
PsiOmega
a5c014a3e8
Fixes #6894 .
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Xenomorphs no longer a whitelisted race.
2014-10-30 22:49:40 +01:00
Chinsky
090dc8a6b7
Merge pull request #6880 from PsiOmegaDelta/BomberJacker
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Fixes #6879
2014-10-30 22:13:16 +03:00
Chinsky
53aa85fa08
Merge pull request #6887 from Glloyd/fixes
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Fixes #5796
2014-10-30 22:13:08 +03:00
mwerezak
f3d423f3d0
Fixes #6746
2014-10-30 00:27:39 -04:00
Chinsky
ee581514f7
Merge pull request #6873 from PsiOmegaDelta/Extinguish
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Fixes #6871
2014-10-30 00:11:05 +03:00
Chinsky
207588992d
Merge pull request #6872 from PsiOmegaDelta/Electro
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Fixes #6864 .
2014-10-30 00:10:57 +03:00
Graham Lloyd
d79c0285d4
fixes #5796
2014-10-29 17:03:17 -04:00
PsiOmega
aa3e52b1be
Adds sanity check for the mecha fire extingusher as well. Would rather remake it to be based on the standard extinguisher code but that's a dev project.
2014-10-29 08:07:36 +01:00
PsiOmega
601aa82ffa
Fixes #6879
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Should've guessed there were more of those jackers hiding in the code.
2014-10-29 08:04:34 +01:00
Chinsky
e2ca549d5f
Merge pull request #6870 from PsiOmegaDelta/Diona
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Fixes #6868
2014-10-29 06:31:15 +03:00
Chinsky
15a85f22d4
Merge pull request #6854 from mwerezak/shieldgen
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Fixes emergency shield generators running with no power.
2014-10-29 06:30:04 +03:00
PsiOmega
e0796caf56
Fixes #6871 . Fixes #6821 .
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Amended to match the formatting in #6846 , to hopefully avoid merge issues.
2014-10-28 18:46:11 +01:00
PsiOmega
9c3121f739
Fixes #6864 .
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Fix confirmed to not runtime and still causing sparks if a metallic object past through.
Agree with mwerezak that this being necessary is a bit bothersome.
2014-10-28 18:35:12 +01:00
PsiOmega
55e44e1523
Fixes #6868
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See https://github.com/Baystation12/Baystation12/issues/6868#issuecomment-60784011
2014-10-28 18:05:04 +01:00
mwerezak
5699c92c82
Destroyed emergency shield generators no longer just disappear silently.
2014-10-26 12:18:56 -04:00
mwerezak
c1cbc74d4e
Fixes emergency shield generators running with no power.
2014-10-26 01:09:52 -04:00
Ravensdale
1a2353122f
Bring back needed code
2014-10-24 20:12:30 -07:00
Ravensdale
52b341f1a5
Removes excessively spammy admin log messages
2014-10-23 22:58:51 -07:00
Zuhayr
a5e11e208f
Merge pull request #6823 from mwerezak/hoverpod
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Fixes #6820 , #6822 , adds ion trails to hoverpods.
2014-10-24 09:16:44 +10:30
Zuhayr
7e4d3f38a2
Merge pull request #6830 from Glloyd/fixes
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Two More Little Fixes
2014-10-24 09:16:13 +10:30
mwerezak
a8a0d6f1cf
Cleans up hovererpod move code, adds ion trails
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No need to duplicate the mecha move code when we're only interested in
drifting. The hoverpod also starts drifting when it runs out of power,
now.
2014-10-23 00:25:18 -04:00
Graham Lloyd
6eb19deef3
incorporates Zuhayr's suggestion
2014-10-22 23:21:01 -04:00
mwerezak
e8f3524b11
Fixes #6822
2014-10-22 21:56:43 -04:00
Chinsky
5633ed8c5a
Merge pull request #6827 from Glloyd/pass
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Fixes effect/effect and Children Not Passing Over Tables/Through Grilles
2014-10-23 05:35:40 +04:00
Graham Lloyd
1401877e01
silly me
2014-10-22 17:11:11 -04:00