Commit Graph

25678 Commits

Author SHA1 Message Date
Alberyk
457e3e2d61 Robotics upgrades: mech stuff and more rig word replacement (#7662)
* Robotics upgrades

* stuff.

* Adds this silly thing.

* Removes useless shit.

* updates this.

* Did a bad

* updates this.

* And this.
2019-12-16 08:06:12 +01:00
Alberyk
097ef1efe5 Removes pain displaying phantom wounds when examining yourself (#7663)
* Removes pain creating phantom wounds

* adds changelog.
2019-12-16 08:04:57 +01:00
Doxxmedearly
9b965c69d4 Ruining Vaurca Christmas (#7693) 2019-12-15 23:49:09 +01:00
Matt Atlas
391c806dfa Fixes skeletons being immortal + removes brain damage oldcode (#7690) 2019-12-15 19:59:51 +02:00
Nerrathiel
418ffac891 Vox thrower buff - belt slot (#7583) 2019-12-15 14:59:58 +01:00
Geeves
ffeb4e238f Unathi Clothing Update (#7504) 2019-12-15 14:24:57 +01:00
Matt Atlas
616a668b69 Removes Cloning (#7653) 2019-12-15 14:24:24 +01:00
BurgerLUA
0b50956656 Properly Balanced Healing Chemicals (#7656) 2019-12-15 14:13:43 +01:00
Kaedwuff
b9d82660d9 AI role information fix. (#7681) 2019-12-15 14:07:59 +01:00
Mykhailo Bykhovtsev
a3e8d9a97c Adding new special pens (#7425) 2019-12-14 21:45:42 +01:00
aleksix
513f0cb296 Refactor the borg access function to account for all ID locations (#7641) 2019-12-14 21:44:37 +01:00
aleksix
232f4e1272 Re-introduced the min/max circuits for integrated circuitry (#7639)
This PR adds the min and max arithmetic circuits based on /tg/station's ones. Not sure why they weren't ported along with the rest of the circuits.
2019-12-14 11:55:09 +02:00
Matt Atlas
37abd8f771 Brainmed Code Quality + Organ Scarring (#7645)
Organ scarring has been made into a better system.

New healthdoll.

Other misc code cleanup attempts.

Fixes #7647
2019-12-14 00:10:53 +02:00
fernerr
480f537afb Moves randomized hunger/thirst setup from jobs subsystem to human/initialize (#7646)
With this, bluespace technicians, emergency responders and other spawned humans without jobs will no longer start out hungry/thirsty.
2019-12-14 00:10:35 +02:00
Doxxmedearly
1d35f2ec00 Stop spraying yourself (#7667)
Fixes #7666
Since you can spray people and objects, it would spray your coat (and therefore you) if you clicked on it.
Added a check to make sure the thing you're spraying isn't on your person.

Removed redundant safety checks for pepperspray.
2019-12-13 16:24:45 +02:00
Doxxmedearly
455eab7a34 Essential Pet Interactions (#7633)
tweak: "Pets have more discipline regarding food. They will no longer beg for food, seek it out, run towards it, steal it, or eat like there's an endless void in their stomachs. They'll still eat food on their tile if sufficiently hungry, and you can still feed pets by hand, if you'd like. Chefs, rejoice!"
    tweak: "Corgi stomach capacity adjusted to a way more sane level."
    rscdel: "Removed guilty messages about pets starving when you examine them; they won't go hungry in a single shift, don't worry."
    rscadd: "You can brush most friendly animals. Combs work for fuzzy and feathered animals, rags work on other ones."
    tweak: "There's a small chance that when you pet a guard dog (like Columbo) on help intent (and aren't his master), he won't immediately maul your face off; instead, he will growl at you to warn you not to do that. I still don't recommend it."
    tweak: "Like other pets, baby carp can eat now. But not a lot."
2019-12-13 08:25:43 +02:00
Nerrathiel
d5e323516d Station Safe bugfix (#7602)
Fixes a bug where station safe could be impossible to open if certain tumbler_open values were rolled.

The bug in question is caused by tumbler rolling which is a core process of the safe-cracking minigame.

After testing it on private server, I have determined that changing tumbler rolling values creates way more newer issues, and as such solved the rare glitch by making sure that any and all values rolled by a safe on initiation are possible to be solved within confines of tumbler rolling

[35 differential value between tumbler_open 1 and 2] = Max of tumbler rolling.

Station Safes now check on initiation if the differential is bigger than 34. If yes, they reduce the differential to 34, making the otherwise impossible station safe spawn possible to crack.
2019-12-13 08:25:05 +02:00
fernerr
4d90bc0573 Adds the ability to place flags directly onto windows (#7637)
No need to kerfuffle with a screwdriver to get your consulate looking its best. Now you can just click with your flag to hang it up over windows.
2019-12-13 08:24:46 +02:00
ParadoxSpace
eef13fe5a2 Free Implanters (#7632)
They no longer require illegal tech. Tell your friends.
2019-12-12 21:54:32 +02:00
Leudoberct1
89446a4e9f Makes tunnel cloaks colourable (#7619)
This makes Vaurca tunnel cloaks colour customisable in the loadout screen.
2019-12-12 21:53:47 +02:00
TheDanseMacabre
2e93ab6877 Gun prettyfication project: 2 (#7608)
Remake of #7600
2019-12-12 21:53:03 +02:00
ParadoxSpace
a0a8f4f8ef Horn Tweak/Add (#7609)
Nevermind about the verb.
Also, tweaks the bull horns to be less Tavros Nitram, and adds a longer version.
2019-12-12 21:52:37 +02:00
aleksix
2066d1f3a5 Integrated Circuits PIN_ANY now accepts lists (#7644)
Integrated Circuits that accepted data types of didn't accept lists. Now they do, which allows for list storage and such.
2019-12-12 21:52:23 +02:00
Aboshedab
4d99d60074 Military jackets sprites added (#7604) 2019-12-12 14:37:39 +01:00
Joshie
fbe06af535 Latex Gloves Begone (#7610)
* Increasing funding for Sterile Gloves Budget

* Changelog Edit

* Trying to Fix the Conflict

* Icon Fix
2019-12-12 08:42:43 +01:00
Alberyk
baca83b90e Custom items 08/12 (#7628) 2019-12-12 08:39:54 +01:00
ParadoxSpace
06e3271815 Circuit Goggle Fixes (#7636) 2019-12-10 19:57:54 +01:00
Matt Atlas
df0cd6189a Brainmed Update (#7502)
gamer time.
2019-12-10 20:41:15 +02:00
Doxxmedearly
18672bc1a0 Smoke if you got 'em (#7613)
* Smoke if you got 'em

* rando
2019-12-10 19:02:13 +01:00
JohnWildkins
2a5352ddf2 Fix a few remaining layer bugs (#7630)
title, fixes #7629

i checked for anything set to layer 19 or 20 but didn't think about the pesky layer 21....
2019-12-09 09:00:14 +02:00
Kaedwuff
876b1b776a nosoylent (#7612) 2019-12-09 07:35:05 +01:00
Doxxmedearly
9484b98e93 Preventing Bottle-Based Face Injuries (#7601)
Currently, if you harm intent click yourself with a bottle, thinking that you might get a refreshing drink after securing your valids, you instead smash it over your stupid head like an animal.

Funny as hell OOCly. Not so great ICly.

Now there's a prompt asking you to confirm if you really wanted to do that. This is ONLY for clicking yourself, so there's no interrupting flow during your barfight. Since harm intent is also linked to splashing reagents, "splash reagents" is also an option if for whatever reason you wanted to pour the reagents on yourself without smashing your face open.
2019-12-08 13:25:50 +02:00
fernerr
e7da5f417d Fixes the Mech RFD (#7626)
It didn't work, now it does. Better at least.
Also gave the mounted extinguisher a non-default name.
2019-12-08 13:21:18 +02:00
Geeves
5b6fe2a31b Cryo time_till_despawn adjustment (#7603) 2019-12-08 12:03:33 +01:00
Doxxmedearly
74ddd892ee Enabling gift-based RP (#7598) 2019-12-08 11:48:51 +01:00
fernerr
c5a1e2c4ce Adds five new possible random asteroid dungeon spawns (#7539) 2019-12-08 11:46:57 +01:00
Wowzewow (Wezzy)
a9ffb38f39 New money sprites (#7576) 2019-12-08 11:44:39 +01:00
fernerr
58b2f532c8 Shuttle update: Part Three: The Merchants Invest (#7591)
This is part 3 of the work of the big shuttle update started by Poze (#5771, description not up to date.) with more to come as that pr is split up into more manageable chunks. (Previous part: #7457)
2019-12-08 00:10:09 +02:00
Geeves
aa86cc3f61 adds the gigashatter proc (#7589)
Gave Admins a gigashatter proc, which will fracture every single bone in your body. Fear the wrath of the redname.

Admins, you can call this proc by VVing a human mob, going to "call proc", then typing in 'gigashatter', then press finished and OK.
2019-12-07 23:48:40 +02:00
Nerrathiel
ead72eee56 Merchant bulk buy function (#7587)
Adds additional function to the merchant software - Bulk Buy.

Activating this function prompts the user to enter a number.

    If text is SOMEHOW entered, returns IC error message.
    If number lesser than 1 is entered, returns IC error message.
    Expects numbers equal or greater to 1.

Function then executes standard money-purchase function using a loop. This loop executes X amount of times where X is the number user entered, ensuring they purchase the amount of items they want to buy up to as much money as they actually have

    This makes sure they cannot abuse this to buy more things than they can afford.

This function greatly reduces lag caused by server spawning excess amount of items and makes merchant much more pleasant to play.

Compiled without errors, tested on up-to-date private server, worked as expected.
2019-12-07 23:48:28 +02:00
kyres1
15b2247bd3 Freelancer sprites + merc resprite (#7577)
Adds a full resprite of mercenary gear to be less excessively saturated. As well, this adds unique freelancer sprites and gives the freelancers a decent new RIG labelled the "Rhino Hardsuit," one that's actually equipped. It has slightly more bullet resist and less laser resist than the merc hardsuit.
2019-12-07 23:47:37 +02:00
Doxxmedearly
4adae78245 Donut Box Bugfix (#7607)
Fixes #7599
Fixes #4335 (Because it's an older report of the same bug)
2019-12-07 18:41:24 +02:00
Doxxmedearly
fb5f8110c8 Pumpkin Spice Season is Over (#7581)
Unfortunately, the best season is over, and so we must say goodbye to pumpkin spice drinks until it returns.
(These never got removed).
2019-12-07 18:41:08 +02:00
Doxxmedearly
841bae3fab Wallets can hold rings now. (#7580)
What it says on the tin.
2019-12-07 18:40:02 +02:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Nero-07
abe1153bec Forced holocalls added, Holopad ID added (#7571)
Adds forced holocalls.

If you have an id with head access level, you get an additional pop-up when making a holocall prompting you to choose between regular or forced.

A forced call automatically picks up on the other end (After a short delay so people can hide their drugs and whatnot) and cannot be terminated on the receivers side.

Also added the id of every holopad to its description, which was in the original bay version, but didn't get ported here for some reason. Makes it easier to tell someone where to call you.
2019-12-07 18:36:36 +02:00
Wowzewow (Wezzy)
a6688878a4 Bedsheet inhands and other fixes (#7559)
Adds more bedsheet inhands, because immersion.
Penlight has an inhand now.
Lanterns have new inhands.
Ashtray cigarette extinguish now properly plays the sound.
You can put cigarette butts in cigarette packets

also some more stupid drop sounds
2019-12-05 23:43:49 +02:00
ParadoxSpace
9058c1c791 Additional Unathi Horns (#7568) 2019-12-05 21:58:55 +01:00
Nero-07
27c37db5d2 Fix for Issue #7530 (#7558)
* Fix for Issue #7530

Removes extra "the". Fixes small typo if no hardpoints present

* Changelog
2019-12-05 21:55:57 +01:00
Kaedwuff
496d75bf80 Mixed Gems Bugfix (#7597)
Fixes #7594, gemstones separated from a mixed stack were being shoved inside a mob rather than dropped in neat stacks to the floor. Additionally, I discovered some errors in calculating stack size.

These have been corrected, pls merge.
2019-12-05 22:42:47 +02:00