Commit Graph

13 Commits

Author SHA1 Message Date
Llywelwyn 3a22f09c5e Overmap events now respect their opacity settings, rather than all hazards being opaque (#16428)
* sensors bugfix + standardisation

standardises datums and events so they default to 0 opacity and require events to be set explicitly if opaque, instead of events working one way and the datums the other.

also fixes the sensor ping from setting every event to opaque every time it scans

* cl

* fixes events going transparent by toggling sensors on and off

* better solution - doesn't leave blocked vision on overmap when toggling

toggling sensors doesn't leave opaque tiles on the overmap doing it like this

* just rewording cl, no code change here
2023-06-03 09:06:00 +00:00
kyres1 be8dac08c1 Makes overmap pretty (#15752) 2023-02-09 13:32:14 -03:00
Matt Atlas b41132ac6d Removes overmap hazard colouring. (#15730)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-02-04 16:15:03 +01:00
Fluffy 14d41d1e84 Overmap sensors overhaul (#15666) 2023-02-03 23:39:18 +01:00
Matt Atlas 06b2707463 Fixes events. (#15665) 2023-01-27 17:49:28 +01:00
Geeves f243e418ff Movable Overmap Events (#15551) 2023-01-23 20:50:44 +01:00
Fluffy 04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy 0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
Matt Atlas 77f2a6d276 Fixes overmap hazards not spawning correctly, fixes overmap being too small. (#15508)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-01-04 23:51:33 +01:00
Matt Atlas 65cece06b7 Adds a ship to ship combat system and weapons for the Horizon. (#14851) 2022-11-05 20:11:16 +01:00
alberyk 2c63bd87aa event 2022-01-18 15:19:09 -03:00
Alberyk dbebed0075 Ports overmap hazards (#12581) 2021-10-30 14:22:18 +02:00