Commit Graph

4146 Commits

Author SHA1 Message Date
giacomand@gmail.com
4fc9dba7cd Fixed a bug where you couldn't toggle mimic voice/digital camo due to not having enough chemicals. This was because you needed chemicals to turn them off. I just made the procs free to use since they already drained your chemicals when you used them.
Fixed a bug with pda messages being garbled.

Managed to change most things from using usr to use src instead.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5217 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 07:22:35 +00:00
giacomand@gmail.com
fb8f3de22a Fixed an exploit with the Chem Master.
Added some general improvements.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5216 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 05:04:01 +00:00
giacomand@gmail.com
b924004e97 -Fixed AIs not being able to change some values on telecommunication machines.
-Changed a camera network in Misc Research. "misc" -> "SS13"

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5215 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 03:19:18 +00:00
elly1989@rocketmail.com
75673cfcb8 !(bitfield & FLAG) is a NAND
(bitfield & ~FLAG) is not a NAND

Should fix some things colliding with directional windows when moving parallel on the same turf.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5214 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 03:10:28 +00:00
giacomand@gmail.com
7b4b0f743f -Fix to telecomms infinite looping.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5213 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 02:06:01 +00:00
johnsonmt88@gmail.com
8a580647d1 Added an emp_act() to gloves. Stungloves will lose their charge in the event of an EMP. Fixes issue 1131.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5212 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-28 00:29:50 +00:00
johnsonmt88@gmail.com
5bae081fdd The gateroom area is now /area/gateway instead of /area/teleporter/gateway. This should fix wizards ending up in the teleporter room when trying to teleport to the gateroom.
Fixed a runtime where Poly would try to perch with no perch.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5211 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 23:55:22 +00:00
Kortgstation@gmail.com
a55b8b6ad7 Ported the last of the critters to simple_animal.
Removed all critter code/replaced it with their simple animal paths where applicable.

Replaced the critters on the maps with simple_animal versions.

If I missed any vars/icons/etc when I ported them over, let me know.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5210 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 19:06:15 +00:00
elly1989@rocketmail.com
c243250daa Added a missing verb to adminverbs. Credits to Intigracy (iirc - sorry if I got names mixed up)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5209 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 16:28:58 +00:00
giacomand@gmail.com
bf84f0c684 -Manifested ghosts get random names now. Removed naming ghosts. Fixes 991.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5208 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 13:51:16 +00:00
petethegoat@gmail.com
e30b79a7a4 Removed /obj/item/weapon/bodybag as it wasn't used, and updated the descriptions of the folded bodybag and normal bodybag.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5207 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 12:56:44 +00:00
d_h2005@yahoo.com
ffe7bc7a90 -Adds scythes
-Adds weed control crates, orderable by cargo techs, for the purpose of kudzu control.
-You can now construct folders with cardboard sheets.
-Moves newspaper sprites out of weapons.dmi

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5206 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-27 02:20:20 +00:00
Kortgstation@gmail.com
45193ef97b Added simple animal hostile aliens. Drones, hunters, sentinel (ranged), queen (ranged rapid), and empress (large queen sprites, even slower than the queen and more health, time for boss fights!)
Added a move delay var to hostile simple animals, so you can set the move_to speed easily. So far everything but the simple aliens use the default of 2.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5204 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 20:53:35 +00:00
elly1989@rocketmail.com
ec0376097a Replaced src=%holder_ref% with _src_=holder
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5203 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 19:24:03 +00:00
elly1989@rocketmail.com
1d6d5d28ad Resolves Issue 1083 - Dynamic lighting will no longer revert custom areas back to their previous state.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5202 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 13:46:21 +00:00
Kortgstation@gmail.com
09e9762e40 Added a check for the items w_class when you try equipping it to a suit storage slot. This means the ion rifle, SAW, and staff of change will no longer fit on armour.
Added a new gun/projectile which deals brainloss as well as causes hallucinations.

Replaced the pulse rifle in stationCollision with the new gun.

Gave the HoS gateway access so he can banish people.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5201 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:50:25 +00:00
elly1989@rocketmail.com
ee67e6a0d8 Runtime fix for null.occupations undefined var
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5200 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 12:44:02 +00:00
ericgfwong@hotmail.com
1327ddb017 Detectives can once again use Security Records computers.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5199 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 03:02:05 +00:00
elly1989@rocketmail.com
87814b9258 Reordered world/New() a little to hopefully fix the issues with hair and facial-hair style-preferences 'resetting'.
Added CHAT_GHOSTSIGHT to toggles default
Added some .cd stuff to preferences savefiles. Doubt it'll fix anything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5198 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 02:52:44 +00:00
giacomand@gmail.com
1f5a5e2e18 Fixed a runtime with fingerprints.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5197 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 02:39:47 +00:00
ericgfwong@hotmail.com
09e2c5b069 Added Gateway access. Only the RD, HoP, and Captain start with this.
New access levels in the brig:
    -Brig access now opens the front doors of the brig, as well as other lower-risk security areas.
    -Security access allows you into the break room and equipment lockers.
    -Holding Cells allows you to use brig timers and lets you in the Prison Wing.
    -The Detective no longer has Security Equipment access.

Significantly increased max cloneloss penalty for fresh clones to 40%.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5196 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-26 01:18:28 +00:00
giacomand@gmail.com
7cd6d5eaa4 -Added the previously unobtainable hallucigen disease to the virus crate. Increased the virus crate from 20 to 25.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5194 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:56:18 +00:00
giacomand@gmail.com
03dad49037 -I forgot a symptom file and the .dme.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5193 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:33:40 +00:00
giacomand@gmail.com
af523d3e8f Added a new symptom with a high level, so that it's not possible to gain through mutations.
Gave the high level symptoms their own preset diseases and added them to the virus crate, along with a bottle of mutagen.

Several disease fixes, such as disease stages going below 0. Diseases which spread by blood will longer spread when you touch someone (i.e: click on someone)

I also did some cleaning up with comments.

Made handheld radios broadcast if their messages aren't sent on the same level as they're on, meaning that turning off the relay to the station will not make it impossible to communicate with others with radios.

Made some events only effect people on the station Z level.



git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5192 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 21:32:07 +00:00
petethegoat@gmail.com
d9480a1407 New unarmed beartrap sprites by Cheri.
Slightly improved beartrap code while I was there, mostly standardisation and formatting stuff as usual.

Fixed the Chaplain's PDA spawn.

Reduced the chance of stealthy hulk wall smashing. All but one of the messages will attempt to go over the radio now.
Changed hulk resist text colour to red because it was barely readable in green.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5191 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 20:57:08 +00:00
petethegoat@gmail.com
c69f0cab36 Removed /obj/effect/deskclutter at last.
Updated all maps. (and updated stationCollision.dmm to have new hivebots, cmon kor)

Removed the action button from the flare, as you only ever turn it on once.
Removed a bunch of unused sprites in items.dmi.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5190 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 19:58:28 +00:00
petethegoat@gmail.com
2386920be8 Fixes issue 1123. Nuke Ops pinpointers are apparently broken. As in "mode-breaking" broken.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5189 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 18:10:58 +00:00
giacomand@gmail.com
8c54f50c56 -Small fix for PDAs using telecommunications to send messages.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5188 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 17:12:49 +00:00
petethegoat@gmail.com
dbd759477e Improved window code, mostly formatting and styles, but also general improvements.
I've tested it a fair bit, but there may be bugs, so please report those if you run into them.

Added an ismetroidadult() helper

Improved L6 code.
Made the syndie shuttle console impervious to bullets.
Made mirrors breakable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5187 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 17:09:38 +00:00
johnsonmt88@gmail.com
8ae9dfd947 Removed the MASKINTERNALS from /obj/item/clothing/mask flags. There is no reason for -every- mask to act as internals.
Added an issilicon() check to the PDA's remove id/pen verbs so that the AI can no longer be rendered helpless if they happen to click the 'Remove Pen' verb. Fixes issue 1124.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5186 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 04:01:54 +00:00
Kortgstation@gmail.com
da8fcbc037 Added a bear pelt hat for Inti.
Added ranged and melee russians for Inti.

Fixed up pirates/hivebots/viscerators. Had some vars wrong.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5185 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 03:11:19 +00:00
johnsonmt88@gmail.com
4ddf9100f5 Sending a message should no longer work if you are incapacitated. Fixes issue 1120.
Moved some mob vars to carbon:
mob/var/handcuffed -> mob/living/carbon/var/handcuffed
mob/var/legcuffed -> mob/living/carbon/var/legcuffed

As a result, I've turned some procs into pure virtual procs and moved their code into carbon.dm.

mob/proc/restrained() -> mob/living/carbon/restrained()
mob/proc/can_use_hands() -> mob/living/carbon/can_use_hands()

The hand and legcuff portion of mob/proc/u_equip() was moved into mob/living/carbon/u_equip().

The handcuffed portion of mob/proc/show_inv() was moved into mob/living/carbon/show_inv().

Fixes issue 1114.

Made parrots immune to bear traps since parrots should be flying over them anyway.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5184 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 00:28:47 +00:00
giacomand@gmail.com
c6a4b991bc TELECOMMUNICATION
Improvements to Telecomms. I wasn't happy with my relays and having telecomms send several messages on different Z levels was not effecient. I decided to overcome this by removing the need to attach Broadcasters and Transmitters to relays. Then I made relays just add to the signal data which z levels the message will be broadcasted on, instead of sending the message several times. It's a bit hard to explain but basically it should be better then ever, and adding more relays will not create serious performance issues. Since you can't control whether the Z level could only receive messages or only send them, I added options on the relay itself so you can set it. I then made an additional feature, which Nodrak gave me the idea for, which is that busses can change the frequency of a signal. It's an option on the Bus and you can set it to change the signal's frequency, which can create hilarious situations such as the command channel being redirected to the general channel. No way to duplicate a signal with a different frequency at the moment.
Since relays earlier depended on a stupid system in order to become a off-site relay, I instead just made it limited to the satellite Z level, which makes more sense.

Broadcasters and Receivers are linked to the HUB, but it's still possible to create a simple telecommunication system with a "Receiver -> Bus -> Processer -> Broadcaster" (though it will be slow)

OTHER

Smartfridge limit was lowered to 999, just below the infinite loop check limit. This is to prevent further issues that may occure.

Moved creating some icon datums above the SQL procs, just to make sure that the SQL itself isn't sleeping and causing issues with the datums being used before being loaded.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5183 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-25 00:08:29 +00:00
petethegoat@gmail.com
fd9f6490f1 Updated listeningpost.dmm to look nicer and be a bit more interesting.
Updated the Stechtkov pistol. Should be pretty solid now.
Made a returning ex_act for snow floors.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5182 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:38:24 +00:00
Kortgstation@gmail.com
90f1631f13 Fixed the flags on the shades/constructs. Now only Juggernauts are unpushable, and none of them can be stunned.
Fixed the flags on the syndicate simple animals.

Made the hivebot beacon unpushable/pullable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5181 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:34:50 +00:00
Kortgstation@gmail.com
95b109ff62 Ported hivebots over to simple_animal
Ported viscerators over to simple_animal 

Updated spawning grenades to match.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5180 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 17:02:12 +00:00
giacomand@gmail.com
1ba52ad43c -Small cleanup for hostile mobs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5179 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 16:11:01 +00:00
Kortgstation@gmail.com
5ee5d21004 Replaced all of Agouri's stolen google image search posters with player created ones.
Sadly there are now only 10 instead of 17, but whatever.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5178 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 15:11:36 +00:00
Kortgstation@gmail.com
04b8d36ca7 Ported syndicates over to hostile simple animals.
Replaced the old syndicates in the new ones in all the away missions.

Removed a now unused "issyndicate" proc.

Ported the obstacle smashing over to hostile animals. This means carp will attempt to break into escape and stuff now. Scary! (I can make this syndicate only again if it becomes a problem)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5177 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 14:17:42 +00:00
Kortgstation@gmail.com
338b934160 Added a "faction" var to mobs. This var gets checked when hostile simple animals attack something. Default is "neutral."
Changed the hostile code to allow for ranged mobs. Will port syndies over to hostile at some point (I don't want to go and replace the syndies on all the away maps right now).

Added pirate simple animals for Inti (icons are from him). Icons for russians and an on mob bear belt are in as well. There is a ranged version and a melee version.

Set factions for constructs, shades, carp, bears, faithless.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5176 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 13:19:08 +00:00
giacomand@gmail.com
7926b373af -Re-ordered some stuff around. I couldn't replicate any bugs with the preferences but I can't be sure that it's 100% full proof.
I did find that your be special preferences, i.e: be alien, be traitor, be changeling and etc, are shared between preferences. I'll ask if this is intentional or not.

-Some minor stuff.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5175 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 10:50:59 +00:00
giacomand@gmail.com
ba6163bee1 -Fixed mob grabbing not displaying messages.
-Slightly reduced the time it takes to get into a strangle. (50 -> 40)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5174 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-24 00:41:30 +00:00
giacomand@gmail.com
43e06e4ebb AIs in intellicards will not be able to move their camera anymore. Limiting them to their own core vision.
Committing Zelack's cleanup and fixes from here:
http://nanotrasen.com/phpBB3/viewtopic.php?f=16&t=11056

Plantbags now correctly pick up plants from trays.
Using a hoe or injecting reagents updates the tray icon.
Plant Analysers now work on seed bags.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5173 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 23:01:04 +00:00
Kortgstation@gmail.com
67ee202a2e Fixed everyone seeing in the dark.
Committing my almost finished away mission listeningpost.dmm so Giacom can look/help me with the telecomms.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5171 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 04:09:32 +00:00
giacomand@gmail.com
f1d24f27f9 Simplified Detective.
-Changed the focus from the high-res scanner to the regular scanner. It will simply scan the fingerprints and display them to the detective. For extra functionality, it'll store it's findings in a log and then you can print it out in a report by using attack_self().

-Detectives can now use the medical computer.
-Removed the pda forensic scanning functionality.
-Got rid of now useless high-res scanner computer. Got rid of the now useless fingerprint cards.
-Added a medical computer to the detective's office and replaced the useless medical cabinet with an empty one.

Other

-Got rid of diseases magically moving down a stage.
-Optimized playsound()
-Added an attack_self() to sprayers so that you can change the reagent use of them between 5 and 10.




git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5168 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:39:18 +00:00
elly1989@rocketmail.com
65a2126d9f Should allow savefiles to work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5167 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-23 00:18:45 +00:00
elly1989@rocketmail.com
76ede03966 Moved mob/var/footsteps to /obj/item/clothing/shoes/clown_shoes/var/footsteps
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5166 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 17:43:25 +00:00
Kortgstation@gmail.com
c02361276e Re-added a buncha Faithless Brotemis took out, final room became pretty damn easy without them.
Lowered the damage shadow people take from 2 brute a tick to 1 brute a tick (so they don't have to spend forever in the dark waiting for the light damage to go away).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5165 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:32:05 +00:00
elly1989@rocketmail.com
73b54b017b Removed mob/var/UI, it now uses client.prefs.UI_style
Removed var/constant/Pi It's already defined in setup.dm
Moved a bunch of global_lists to global_lists.dm
Fixed hair randomisation. (still bits to do)
Moved a lot of preferences_setup.dm stuff into __HELPERS/mobs.dm They'll be FAR more helpful as generic procs, rather than something tied to preferences.
Merged mob/var/nopush into status_flags with the CANPUSH flag
Merged mob/var/nodamage into status_flags with the GODMODE flag
Removed mob/var/be_syndicate and mob/var/be_random_name as they are not used.
Added /proc/ui_style2icon(ui_style) proc. It converts a string like "Midnight" into its corresponding dmi file. The code fore creating a new hud uses it.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5164 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 15:22:08 +00:00
elly1989@rocketmail.com
5bc379fa40 Removed a debug message Gia left in =p k
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5162 316c924e-a436-60f5-8080-3fe189b3f50e
2012-11-22 09:21:40 +00:00