Commit Graph

35 Commits

Author SHA1 Message Date
Fluffy
e6917d84e5 Fixed relaymove blocking you in place (#19595)
Fixed relaymove blocking you in place

Should fix #19569 and #19507
2024-07-09 15:41:23 +00:00
Fluffy
67030cf90e Relaymove tweaks (#19489)
Made relaymoves uniform in function header and non sleepable.
Improved IPC/borg recharger, made it time constant.
Tweaked client/Move() to avoid a range(), moved a relaymove around to
fix a bug, some minor tweaks.
Fixed IPC/borg recharge station not taking the IPC/Borg in on bump.
2024-06-22 15:13:29 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
Cody Brittain
c1d241594b Planes & Layers part 2: Plane Masters (#18749)
Part 2 of the PR series to bring /tg/'s and bay's plane masters to
Aurora, the lack of which is blocking several features we want.

This ports over the easier to understand Bay version of plane masters,
which is detailed in the relevant readme file in the code. Example
effect code for a warp effect is also in, which has been implemented for
gravity catapults.

Relies on #18741

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-04-13 18:07:51 +00:00
Cody Brittain
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Fluffy
c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Cody Brittain
0a3dac31e0 Refactored do_after to use a flag-based system for options (#17127)
* Refactored do_after to use a flag-based system for options

* More flags

* Ditto

* Use the HAS_FLAG macro

* do_after pass

* Fix burning paper code

* Resolve issues from Fluffy's code reviews

* .
2023-09-27 12:17:14 +00:00
Sniblet
e3a01fc8f7 Removes ventcrawl blenders (#15480) 2023-01-29 12:32:25 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00
Matt Atlas
b1869884c1 Revert "Singletons + refactor of /datum/observ (#15487)" (#15515) 2023-01-05 19:21:22 +01:00
Fluffy
0ddcf0817a Singletons + refactor of /datum/observ (#15487) 2023-01-05 18:41:40 +01:00
SleepyGemmy
5179dad83e Removes Old Deprecated Stuff (#15241) 2023-01-02 14:27:29 +01:00
MarinaGryphon
c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
Geeves
ded43af1d7 Changeling Morph (#10010) 2020-09-23 12:16:30 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
MarinaGryphon
37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Erki
4b327dcfe9 Generates parity between remote auth login chain and the normal login chain (#8802)
Fixes #8773
Fixes #7895
2020-05-06 16:15:56 +03:00
Geeves
11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Alberyk
60b60b9c0a Changeling lesser form remake (#7436) 2019-11-20 23:06:51 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
Werner
e3e13ec14a More interactions for small mobs (#6764)
Small mobs such as rats can now bite cables.
Small mobs that can ventcrawl now interact with atmospheric machines that contain pumps
Small mobs can no longer block airlocks by standing in them.
2019-07-24 20:52:06 +03:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Ron
1dc0fee3cd Rework of Multi Z vent crawling PR (#2775)
Reworks #2689
Includes: Vent crawling up and down.

Quote from original PR:

Main feature is that ventcrawling between Z levels now works perfectly. It takes 10 seconds to climb up or down a pipe...
2017-06-23 15:55:41 +03:00
Alberyk
6f3e41ecf0 Adds the rat king (#2130)
Ports the rat king from apollo, as an admin tool for now.

The rat king can collect mouse as he walks by, getting stronger, and unlocking some skills, it also can speak to all mouse in the world via a special skill.
2017-05-03 22:23:43 +03:00
Bedshaped
3a89d01ea0 Bayport - welded scrubbers (#1160)
Port is credit to Zuhayr

changes:

rscadd: "Bayport: Scrubbers are now weldable."
bugfix: "Fixed incorrect messages when welding vents."
2016-12-21 21:46:13 +02:00
skull132
c7352e45a5 Unit tests - Tag matcher (#1237)
Clears out all bad HTML tags noted by the tag matcher unit test.
2016-12-18 11:54:05 +02:00
Bedshaped
fbaf8c61a3 Bedshaped's Bugfixes 5 (#1146)
Fixes #1056 
Fixes #1036 
Fixes #1127 
Fixes #1135 
Fixes #1112, increases their health.
Quiets the bosun's whistle for night lighting.
2016-11-11 22:20:21 +02:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
Bedshaped
59cc201c5f Fixes #982 (#984)
Credit to Zuhayr for getting to it first.
2016-09-21 13:47:02 +03:00
Bedshaped
d8b656742c Ventcrawl Fixes (#916)
Fixes #897 
Fixes #898 
Fixes #899
2016-09-13 15:46:59 +03:00
Bedshaped
1668df7f9c Ventcrawl port from Bay12/VG (#852)
Original code from /vg/, port credit goes to Zuhayr.
2016-09-10 22:36:07 +03:00