Commit Graph

204 Commits

Author SHA1 Message Date
NanakoAC
019884cbc3 Explosion and other tweaks (#1077) 2016-10-29 17:44:46 +03:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
Bedshaped
30514bc937 Changes to the Vent Clog event admin logs (#994)
Requested by Itzal/Shadow.

Bypassing dev since it involves admin logs.
2016-09-28 21:19:48 +03:00
Bedshaped
46b09b4efb Fixes #943 (#950) 2016-09-19 07:59:01 +03:00
skull132
1e59b608ad Random antag tweaking (#923)
Random antag now spawns specific antag templates only: namely, ones which will not have major trouble being integrated into the round and rolling with it. Ones with a long start-up time, ala cult, have been excluded.

Also added a game mode blacklist to the event_meta datum. If the current game mode's name is in that blacklist, the event will be disabled and will no longer be run that round.
2016-09-18 23:26:54 +03:00
NanakoAC
11e30e99c4 Bear Stuff (#877)
bugfix: "Space bears can now control their movement in space."
rscadd: "Bears are now stronger in space or low pressure, weaker in pressurised environments"
soundadd: "Rawr!"
rscadd: "Added more bears!"
rscadd: "Added a new severe event."
2016-09-15 12:19:04 +03:00
NanakoAC
0b2732b7a0 Vent Clog and False Alarm events: Attempt 2 (#850)
New PR to fix merge issues

Porting an event from tg. Scrubbers get clogged and eject some chemical smoke with potentially fun effeects

I looked through chemsmoke code while doing this, and found it wanting, so i improved it. Added a duration input, adjusted all uses of chemsmoke in the code. Generally gave them all higher durations, chemsmoke grenades were a disappointing poot

Adds a new mundane event, false alarm.
It picks a random moderate or severe event and fakes its announcement without actually running the event.

Three minutes later, CC sends another announcement apologising for the false alarm

Also added an event var allowing events to exclude themselves from being picked for faking
2016-09-01 20:46:32 +02:00
Alberyk
3e6fc26ecc Replacing nyx references with tau ceti (#818)
What it says in the title, removing all references of nyx and replacing them with the canon system, tau ceti.
2016-08-27 18:24:59 +02:00
NanakoAC
69a65b1e5e Infestation and Event Tweaks (#784)
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
2016-08-26 00:20:31 +02:00
NanakoAC
1c4684b47d Event Probabilities Rework (#591)
This was done with three design goals in mind:
1. Making 'interesting' events more common, especially those that have a decent chance to affect the dynamic of a round, as well as making annoying/boring things a bit less common.
2. Giving people stuff to do when a department is overstaffed. All the combat things are more weighted towards security staff, and destructive things more weighted towards engineering. Many other events have had staff requirements removed or reduced
3. Evening out event selections, preventing certain things (like blobs and comms blackout) from being too common, and other things (like spiders, drones and meteors) from being so rare. Severe events especially should have a much more varied selection.
2016-08-03 22:23:00 +03:00
NanakoAC
de4e73b105 Reported issue fixes (#573)
Fixed hatch overlay not being cut when a firedoor opens
Fixed firedoor hatches drawing ontop of office/blast shutters when both are on the same tile
Drones can now bump open windoors
added attack logs for meteor impacts
slightly increased volume of meteor shield impact sound
fixed meteor event end announcements
2016-07-14 03:59:26 +03:00
NanakoAC
29b3203ebf Meteor Events Rework (#538) 2016-07-11 16:54:05 +03:00
LordFowl
a6c1085e37 Fowl's Bugfixes 1 (#521) 2016-07-10 01:13:29 +03:00
Chinsky
c642e8c729 Merge pull request #10907 from PsiOmegaDelta/150827-AdminLogs
Improved admin logging.
2015-08-28 10:32:35 +03:00
PsiOmega
f68275d91b Improved admin logging.
log_and_message_admins() (which sure needs a shorter name) now uses key_name_admin() instead of just key_name().
Replaces calls to admin_log_and_message_admins() which did this with log_and_message_admins() instead.
2015-08-27 20:20:20 +02:00
mwerezak
f16be46a56 Makes moderate virus events one-shot 2015-08-26 14:39:29 -04:00
PsiOmega
f1323c35a9 Antags are now never eligible to be patient zero.
Includes on-station antags. Fixes #10798.
2015-08-22 14:38:08 +02:00
Chinsky
7b1656f40c Merge pull request #10470 from Karolis2011/dev-freeze
[Dev-Freeze] Replace \red with <span> in runes.dm, fix many "his/her/their" gender messages
2015-08-11 20:07:06 +03:00
SomeoneElse
8c0984d5b1 Fix gender issues, some typos from various files 2015-08-11 13:41:40 +03:00
PsiOmegaDelta
e1aff6a668 Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/game/machinery/doors/door.dm
	code/game/machinery/portable_turret.dm
2015-08-11 08:21:06 +02:00
PsiOmega
e0525bec35 Fixes #10447.
Corrects Icarus' designation.
2015-08-09 12:21:52 +02:00
Zuhayr
cd380aba24 Removed the last few references to MODE, fixed some oversights with player_is_antag(). 2015-07-14 05:19:00 +09:30
Zuhayr
7bb9ca6ec2 Fixes #10129 2015-07-14 05:18:58 +09:30
Zuhayr
ec5e05b9f1 Antagonist system refactor. Fixes #9495, #9290, #9521, #8800 and #9465. 2015-06-21 18:08:26 +09:30
Zuhayr
04d1b40e3d Merge pull request #9626 from GinjaNinja32/vine_event_fix
Fixes vine/infestation events not working with new lighting
2015-06-03 04:00:21 +09:30
GinjaNinja32
24adb8eb42 Fixes vine/infestation events not working with new lighting
Also adds a helper for finding whether there are any simulated atoms on a turf
2015-06-02 16:56:10 +01:00
PsiOmegaDelta
1a74b536d7 Active role counting tweak.
The number of Any players now properly respects activity.
Borgs should now properly increase the number of players for a given job.
2015-06-02 15:46:01 +02:00
PsiOmega
5e84bfa57c Merge remote-tracking branch 'upstream/master' into dev-freeze
Conflicts:
	code/modules/clothing/spacesuits/rig/suits/ert.dm
2015-05-30 15:59:54 +02:00
GinjaNinja32
b9cd4ba023 Adds logging and admin investigatability (read: checking what the virus does) to virus events 2015-05-27 10:36:45 +01:00
PsiOmega
b52cf35680 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/projectiles/projectile.dm
2015-05-12 13:40:47 +02:00
PsiOmega
144b11ed14 Adds announcement to the space vine event. 2015-05-10 20:40:49 +02:00
Mloc
e602a7e286 remove the sub-area system
Removes area/list/related and area/master.
They were only used by the old lighting subarea system.

Signed-off-by: Mloc <colmohici@gmail.com>
2015-05-10 17:06:29 +01:00
PsiOmega
a49e6035a9 Fixes #9029.
Reduces the announcement message delay for spiders from 800-900 seconds to 180-300 seconds.
Number of spiders now based on severity, with a moderate level event spawning as many spiders as before.
2015-04-30 10:22:58 +02:00
PsiOmega
27e91b3fa0 Cameras now have a small chance of being permanently destroyed. 2015-04-27 19:09:46 +02:00
PsiOmega
4bddde11ae Using cameranet cameras to avoid burning out things like ERT/mercenary helmet cameras and traitor spy cams. 2015-04-27 11:14:31 +02:00
PsiOmega
ed81d9fd63 Adds the ACP damage event. 2015-04-27 10:56:14 +02:00
PsiOmega
8626a83675 Adds the camera loss event. 2015-04-27 10:47:45 +02:00
PsiOmega
1fea589ad7 Merge remote-tracking branch 'upstream/dev' into TheSummoning
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/items/weapons/clown_items.dm
2015-04-24 17:13:37 +02:00
PsiOmega
1ae0ad6d92 Updates the atom_pool, now datum_pool, to handle any datum object.
Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
eee67109d1 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/living/carbon/human/say.dm
2015-04-23 13:15:43 +02:00
PsiOmega
4cc524265b Change of random virus targets.
The random virus event will now only infect mobs on station and which currently have a player that has been active in the last 5 minutes.
Placeholder until a more indepth discussion about what to do about the random event is concluded.
2015-04-22 12:27:28 +02:00
PsiOmega
8e55ad8114 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/modules/mob/mob.dm
2015-04-03 09:33:05 +02:00
PsiOmega
4326b8c5d8 Merge remote-tracking branch 'upstream/master' into dev-freeze 2015-04-03 09:22:23 +02:00
Chinsky
c584155edd Merge pull request #8688 from PsiOmegaDelta/Events
Adds more events, misc event changes.
2015-04-02 23:43:45 +03:00
PsiOmega
9de5b19625 Fixes event weights not being affected by having been fired before.
This mainly due to using a completely incorrect list, event_last_fired (used by the old system) instead of last_event_time.
2015-03-31 15:53:16 +02:00
PsiOmega
e1f8af1997 Cleans up announcement sound handling. Plays communication blackout sound at half volume. 2015-03-31 14:51:22 +02:00
PsiOmega
93ac826f02 Adds more events, misc event changes.
Only two more this time:
Random space dust attack.
Random gravity failure.

Moves space vines from moderate to major events, due to its now more dangerous nature.

Removes now irrelevant alien/ninja customized event handlers.

Adds Excel sheet for aiding in event probability calculations.
2015-03-31 13:07:27 +02:00
Zuhayr
0c3a18b0b6 Merge pull request #8380 from volas/sanitize_procs
[DNM] sanitize() and text.dm refactoring
2015-03-29 00:57:33 +10:30
volas
5fee41d4ba sanitize() refactor: third pass (misc) 2015-03-25 01:05:21 +03:00