LordFowl
59233807ee
Wizard Item Side-effects ( #650 )
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Resolves #597
rscadd: "Non-wizards using wizard items may experience fun stuff."
tweak: "Mental focus damage level's have returned to old-code, to better compete with Mutate."
bugfix: "Mental focus staff has had its area of effect mode returned."
2016-08-02 22:07:59 +03:00
LordFowl
709d4e25e3
Fixes Magic Missile & Fireball ( #558 )
2016-07-12 14:52:26 +03:00
skull132
a2fd4fac71
Wizardry Fixes
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* Fixes #161
* Doubles the Magic Missile recharge time so that you can no longer perma stunlock people
* Lowers the amount of confusion subjugate does, also lowers its recharge time
2016-02-21 17:48:48 +02:00
Ryan784
0f22447ef2
Wizard Bucklecuff Fix #57
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If a wizard teleports away while bucklecuffed, the structure they are
buckled to will reset.
2016-02-03 16:00:12 -05:00
skull132
205ed7ed42
Merge remote-tracking branch 'origin/just-in-case'
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# Conflicts:
# code/game/objects/items/weapons/weaponry.dm
Conflict clearance for vampire.
2016-01-28 01:32:20 +02:00
Ryan784
5f655dbbdb
Vampire Gamemode Developement Test
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The Vampire gamemode, as ported right now. The gamemode is in, as well
as creating a vampire through the traitor panel. All abilities seem to
function, unable to test enthrall however (though I have a feeling it
will have to be redone). Enthralling someone without a CKey will give
you the correct response, however.
Any abilities having to do with lums will need to be redone. Vamphud as
well.
If looking over this and pointing out errors/fixing is faster than
simply porting it yourself, then feel free to do so!
2016-01-20 22:14:21 -05:00
Ryan784
a421658894
Remove Horse Mask Spell
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Adds back the ability for wizards to remove horse masks.
2016-01-13 20:06:37 -05:00
GinjaNinja32
972942552e
Merge pull request #11676 from Kearel/mindswapfix
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Fixes #10550
2015-12-12 22:24:45 +00:00
Kearel
6c3972f979
Fixes #10550
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From what I could tell the bugs were caused by the HUD not being removed
and spells not being properly removed from players.
2015-12-12 12:47:08 -06:00
PsiOmegaDelta
b92be265ee
Limits the number of runes to one per turf.
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Fixes #11248 .
2015-10-19 12:49:32 +02:00
HarpyEagle
380b89fcc0
Fixes #11130 , renames aghosted var
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because it is no longer used solely for aghosting.
2015-09-26 20:48:13 -05:00
PsiOmegaDelta
ccf6fa285d
Removes Flesh to Stone fully.
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Fixes #10600 .
2015-08-13 08:25:03 +02:00
PsiOmega
78ffb5835a
Misc.
2015-08-11 17:33:03 +02:00
PsiOmegaDelta
3185005496
Fixes #10410 . Fixes #10411 .
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Removes improper code, that would cause spell projectiles to be deleted pre-maturely as well as cast the spell effect all too often.
Also removes completely unused code.
2015-08-11 13:36:56 +02:00
PsiOmegaDelta
54162f1c7d
Merge remote-tracking branch 'upstream/dev-freeze' into 150702-SpellFixes
2015-08-11 12:20:54 +02:00
Mloc
65ac3d97d0
Revert "get rid of mob.see_in_dark and species.darksight"
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This reverts commit 278a4c38ec .
2015-07-22 15:14:40 +01:00
PsiOmegaDelta
617db485ee
qdel/Destroy entries.
2015-07-21 14:22:01 +02:00
PsiOmegaDelta
1c7b860783
Spells are now restored when cloning.
2015-07-21 11:34:26 +02:00
PsiOmegaDelta
616b4b60e4
Magical fixes.
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The wizard den is no longer pitch black.
Fixes targeted spells using the wrong caster/source.
Adds some missing checks using the caster source above.
Re-logging should no longer cause a loss of spell UI icons.
Mind transfer should no longer cause unintended spell loss.
2015-07-21 11:34:25 +02:00
Zuhayr
5e1ae26b74
Comment cleanup, adds TODOs for a bunch of minor things that the antag system may need to address before the end of freeze.
2015-07-14 05:19:01 +09:30
Zuhayr
52cc850bf8
Merge pull request #10115 from PsiOmegaDelta/150712-SolidJaunting
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Wizards can no longer de-jaunt in turfs with dense objects.
2015-07-13 06:14:44 +09:30
PsiOmegaDelta
2ed978b1e1
Wizards can no longer de-jaunt in turfs with dense objects.
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Also fixes an exploit where wizards could cast CentCom restricted spells by hiding inside objects, such as lockers or coffins.
2015-07-12 14:31:26 +02:00
Mloc
278a4c38ec
get rid of mob.see_in_dark and species.darksight
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They don't work with the current lighting system and cause weird artifacts.
Signed-off-by: Mloc <colmohici@gmail.com >
2015-07-09 19:17:04 +01:00
mwerezak
f8d5127078
Adds SLOT_EARS to various items
2015-06-21 01:45:43 -04:00
Mloc
16d50c645d
new object-based lighting system
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Signed-off-by: Mloc <colmohici@gmail.com >
2015-05-10 20:54:25 +01:00
Kelenius
b7a628d53d
Merge branch 'dev' into ofBotsAndMobs
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Conflicts:
code/game/machinery/bots/cleanbot.dm
code/game/machinery/bots/ed209bot.dm
code/game/machinery/bots/farmbot.dm
code/game/machinery/bots/floorbot.dm
code/game/machinery/bots/medbot.dm
code/game/machinery/bots/secbot.dm
code/game/objects/items/robot/robot_parts.dm
2015-04-26 17:18:20 +03:00
PsiOmega
e7d85f8edc
Adds Destroys.
2015-04-24 17:11:14 +02:00
PsiOmega
1ae0ad6d92
Updates the atom_pool, now datum_pool, to handle any datum object.
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Makes the garbage collector similarly robust. Continues the whole Destroy/qdel porting.
2015-04-24 09:59:05 +02:00
PsiOmega
d381eb6083
Drops the machinery part of the singularity.
2015-04-16 12:51:02 +02:00
PsiOmega
990530d118
Ports /vg/'s spell system for the sake of cult porting.
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Does offer a much more pleasant basis to work with in the future, if someone wishes to add more spell-like abilities.
2015-04-09 20:08:06 +02:00
PsiOmega
71a8ddf50e
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/game/gamemodes/cult/runes.dm
code/modules/paperwork/paper.dm
code/modules/projectiles/projectile.dm
2015-04-08 10:55:26 +02:00
mwerezak
9ad533a094
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/mob/living/carbon/monkey/update_icons.dm
code/modules/mob/mob_helpers.dm
code/modules/spells/spellbook.dm
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
2015-03-31 00:16:56 -04:00
PsiOmega
710abd0921
Merge remote-tracking branch 'upstream/dev-freeze' into dev
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Conflicts:
code/modules/spells/mind_transfer.dm
2015-03-29 16:23:06 +02:00
Zuhayr
ba648e3e8d
Updated ismonkey(), refactored kitchen spike, refactored plastic flaps.
2015-03-26 12:45:12 +10:30
Zuhayr
d26800d29c
Preliminary work on converting all monkeys to a human subspecies.
2015-03-25 02:15:45 +10:30
Zuhayr
98da191ac3
Gamemode refactor, lots of code shuffles, PR will have details.
2015-03-21 11:08:17 +10:30