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56ac9238cd48b0cfce1c01ac20e13791bb00a547
3 Commits
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f6dc33a465 |
Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.
* this is probably important
* Remove cascade disabling SSgarbage
* Fixed a bug where dust() did not qdel the target mob
* Misc fixes
* Fix decals surviving break-to-plating
* Subsystem flag tweaks
* Apparently subsystems are new'd before config is.
* Fix paper icons
* Speculative fix for insane lag
* Better machinery stat
* Make organs not use SSoverlay
* Misc bugfixes & tweaks
* Nightmode fixes
* Changelog for SMC
* Port /tg/'s improved MC crash handling
* Add some more SS Recover() procs
* supply_controller -> SScargo
* More New() -> Initialize()
* pAI and robot construction overlays
* Fix cargo unit tests
* Merge the DMM Suite's atom/New() into atoms_init
* Lighting pre-baking
* Lighting initialization logging
* Fix some bad SS init orders
* Fix SSlighting logging; rename Processes to MC
* Speculative fix for insane GC lag
* Prebaked openturf/icon_smooth & fix lighting prebake
* SS init status; SSatoms LATEQDEL
* Fix bug with MC init stat panel
* Fix parallax
* Misc
* Ignore SS_NO_DISPLAY during init
* apparently this is important
* REEEEEE
* Image GC fixes; broadcaster radio-new sanity
* RCON Cleanup
* Move pAI recruiter into subsystem
* Move global solars list into sun subsystem
* Make chickens not use a global
* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup
* Speed up space init a little
* Fix bad timer flags on floor drying
* Subsystem panic-restart verb for mins
* Explosion speedup
* Minor subsystem & MC logging tweaks
* SSopenturf improvements
* Make pipenet actually initialize (whoops)
* Minor tweaks
* Implement lighting rounding
* comments are hard okay
* Minor lattice tweaks
* Fix some timer issues & better closet init
* Timer sanity
* Request console tweaks + Storage init sanity
* Minor SSmachiner RCON improvements
* Further reduce world-start timer count
* Standardize subsystem logging
* Garbage hard delete profiling from /tg/
* Timer hang detection & recovery
* Log machines that sleep in process() and fuck up SSmachinery
* Fix an issue with external airlocks sleeping in process()
* Failsafe logging
* Minor tweaks
* Revert "Request console tweaks + Storage init sanity"
This reverts commit
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73c29bd5a7 |
Miscellaneous Fixes (#1868)
changes: Engineering now actually gets engineering-type alert consoles instead of the non-functional base type. Lighting is no longer broken by shuttles. The ERT shuttle autoannouncer should no longer cause lighting runtimes. Fixed some bad newlines in some character setup help texts. Custom loadout tweaks now properly write to SQL. Custom loadout is now saved as JSON. Players are now shown a notice when the server was unable to load their custom loadout. Drowsyness is now clamped to zero. Added some new tips to the example. Tweaked some tips' grammar. Removed some tips that do not apply to our code base. Probably fixes embraced vampire thralls not getting vampire verbs. Fixes #1844. Fixes #1835. Probably fixes #1687. Probably fixes #1824. Fixes #1839 |
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f544fe43b1 |
Processor-driven effects system & Minor Lighting Performance Tweaks (#1697)
Adds a new process-based effects system with the goal of reducing insane lag from sparks. Currently only supports sparks, but should be easily extendable to other types of effects. Also fixes a bug with airlocks where the light from bolts wasn't updating. Refactors bears slightly to reduce duplicated code & pointless spark object creation and destruction. Lighting profiler will now log /turf locations & names correctly. Doors will no longer trigger way more visibility checks than they need to. |