Geeves and GitHub
50e064e797
Mech Interaction QoL Stuff and Things ( #11249 )
2021-04-10 20:19:42 +02:00
Geeves and GitHub
aca0afd177
Exosuit Power States ( #11544 )
2021-04-10 18:32:33 +02:00
Matt Atlas and GitHub
1e1c25baa5
Nerfs most armor across the board, shuffles guns values around. ( #11467 )
2021-03-25 16:02:40 +01:00
MarinaGryphon and GitHub
ada7848ee6
Fixes spurious runtimes when some mobs speak. ( #11484 )
2021-03-20 13:06:30 +01:00
Geeves and GitHub
a52f554c77
Mecha Speakers ( #11268 )
2021-03-10 20:18:09 +01:00
Matt Atlas and GitHub
e7eef8b7db
Fixes rig armor not working and some other armor stuff. ( #11365 )
2021-03-04 12:52:27 -03:00
Geeves and GitHub
7efa56ad4b
Mecha Combat Repath ( #11267 )
2021-02-27 13:55:45 +01:00
Geeves and GitHub
bcdfbfd4a7
Exosuit Part Examine Tweak ( #11260 )
2021-02-24 16:00:39 +01:00
Geeves and GitHub
cdb3b2b9b6
Exosuit Listen Fix ( #11297 )
2021-02-24 16:00:04 +01:00
Geeves and GitHub
a4fb441257
Exosuit Equipment Examine ( #11271 )
2021-02-24 14:24:16 +01:00
Geeves and GitHub
bb5e8f577c
Exosuit Cleaner ( #11270 )
2021-02-24 14:22:45 +01:00
Geeves and GitHub
7ab47aac02
Exosuit Closed HUD Fix ( #11258 )
2021-02-23 17:19:40 +01:00
Geeves and GitHub
18688469c4
Various Exosuit Fixes ( #11269 )
2021-02-23 17:19:25 +01:00
Geeves and GitHub
576112f186
Exosuit Override Fix ( #11275 )
2021-02-22 21:54:54 +01:00
Sparky and GitHub
bd4b88b045
You see me rollin' - Roller Bed Tweaks ( #11150 )
2021-02-16 19:41:55 +01:00
Matt Atlas and GitHub
c30cd94024
Reworks armor damage reduction + armor components + more goodies. ( #11106 )
...
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.
Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphon and GitHub
c720e947ed
/decl/chem ( #10538 )
2021-01-17 00:11:28 +02:00
Geeves and GitHub
31d05da050
Verbal Exosuit Commands ( #10814 )
2021-01-02 16:01:55 +01:00
fernerr and GitHub
bbd6f2a41f
Fixes premade combat mechs spawning without weapons ( #10611 )
2020-11-21 12:30:19 -03:00
JohnWildkins and GitHub
77c5eb44d4
Fix RNG mecha trying to install equipment they can't ( #10531 )
2020-11-14 12:19:25 +01:00
Geeves and GitHub
aff14775b5
Sleeper UI and Stuff ( #10113 )
2020-10-01 19:48:35 +02:00
Matt Atlas and GitHub
d4666caaac
Ports Goonchat from Baystation. ( #9635 )
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changes:
rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
rscadd: "You can change icon style to any font on your system."
tweak: "The game window has been altered a bit to adjust for this."
rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
fernerr and GitHub
b13d50594d
Fixes mechs constructed from the ground up using the incorrect layers ( #10001 )
2020-09-15 11:13:35 +02:00
fernerr and GitHub
cc418ca761
Fixes mech part layering, rapidfire blasters ( #9986 )
2020-09-13 19:19:30 -03:00
kyres1 and GitHub
87ac8edc07
Resprites mechs, adds a few new things ( #9950 )
2020-09-13 02:03:59 -03:00
Wowzewow (Wezzy) and GitHub
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Geeves and GitHub
7c11ec86e5
Cargo Mech Fix ( #9864 )
2020-09-03 00:38:12 +02:00
Geeves and GitHub
a24d2ce434
Adminspawn Cultstuff ( #8296 )
2020-09-02 10:49:57 +02:00
Geeves and GitHub
f0e7a2eb74
Clamp Forcing ( #9705 )
2020-09-01 14:10:25 +02:00
Geeves and GitHub
a24f4ddb79
Crystal Agitators ( #8609 )
2020-09-01 14:04:12 +02:00
Matt Atlas and GitHub
5d875f9bb5
Matt's Bugfix Galore ( #9816 )
2020-08-29 16:24:10 +02:00
Matt Atlas and GitHub
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy) and GitHub
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Matt Atlas and GitHub
c7c5d44a97
Reworks stasis, reshuffles life order, makes gases use defines. ( #9409 )
2020-08-09 13:20:06 +02:00
mikomyazaki and GitHub
4de53f1d56
Replaced all instances of armour/armoury with armor/armory ( #9593 )
2020-08-06 20:57:30 +02:00
Geeves and GitHub
c2b70c93ce
Mech Damage ( #9324 )
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Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
Geeves and GitHub
57536317a4
Large Stock Mecha ( #9375 )
...
Added exosuits to large stock spawns.
2020-07-20 09:51:42 +03:00
Geeves and GitHub
ae1768c636
Misc Mech Fixes ( #9344 )
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Spiderbots now appear on the radio with the name of the one controlling them.
Mechs can now operate windoors.
Remote mechs can now use mounted health analyzers.
Mech rechargers will now charge the mech on top of them if there is a power change and the power is back.
Fixes #9050
2020-07-14 21:56:55 +03:00
Matt Atlas and GitHub
46227542da
Fixes stairs randomly faceplanting you + some initialize/qdel errors ( #9341 )
2020-07-12 19:20:26 +02:00
Geeves and GitHub
50e5ca0060
Mech Stuff ( #9323 )
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Mech UIs can no longer be moved via click-drag.
The lower left mech UI has received a make-over.
You can now use a cyborg analyzer on a mech to get its diagnostics report.
2020-07-12 15:54:17 +03:00
Geeves and GitHub
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves and GitHub
e75e5ca76a
Mech Weapon Safeties ( #9317 )
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Mech Weaponry no longer have safeties, and can be used as normal.
2020-07-10 22:32:01 +03:00
Geeves and GitHub
7f7d56a0a9
Bodypart and Slot fixes ( #9319 )
2020-07-09 11:10:46 +02:00
armrha and GitHub
0fa5f77069
Fixes bug with circuit board name display ( #9312 )
2020-07-09 11:09:04 +02:00
Geeves and GitHub
6616048bcc
Robot Code Overhaul ( #9304 )
2020-07-07 18:58:27 +02:00
MarinaGryphon and GitHub
37c80988ce
Converts Reagents to Typepaths and Centralises Reagent Spawning ( #9140 )
...
Converts reagents to use typepaths instead of IDs.
Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
Geeves and GitHub
942442c866
Mecha Improvements ( #9153 )
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Mecha movement and equipment usage cooldowns have been decoupled. You can now move directly after using your equipment, which makes them MUCH less clunky to use.
Mecha hardpoint UI elements will now get tinted red during their cooldowns, which will turn back to normal once the equipment can be used again.
Mecha UI text have been overhauled to look much prettier.
The charge level for mechs is now displayed as a percentage value, and actually fits on the screen.
2020-06-23 15:18:53 +03:00
Geeves and GitHub
1fd1f528d2
Kataphract Supplies ( #8529 )
2020-06-16 23:29:33 +02:00
Geeves and GitHub
14ace39ac3
Mech Health Buff ( #9123 )
2020-06-16 22:50:12 +02:00
Alberyk and GitHub
9ed9c0fbaf
Replaces the IAC ert ( #9077 )
2020-06-14 10:22:33 +02:00