Commit Graph
103 Commits
Author SHA1 Message Date
GeevesandGitHub 50e064e797 Mech Interaction QoL Stuff and Things (#11249) 2021-04-10 20:19:42 +02:00
GeevesandGitHub aca0afd177 Exosuit Power States (#11544) 2021-04-10 18:32:33 +02:00
Matt AtlasandGitHub 1e1c25baa5 Nerfs most armor across the board, shuffles guns values around. (#11467) 2021-03-25 16:02:40 +01:00
MarinaGryphonandGitHub ada7848ee6 Fixes spurious runtimes when some mobs speak. (#11484) 2021-03-20 13:06:30 +01:00
GeevesandGitHub a52f554c77 Mecha Speakers (#11268) 2021-03-10 20:18:09 +01:00
Matt AtlasandGitHub e7eef8b7db Fixes rig armor not working and some other armor stuff. (#11365) 2021-03-04 12:52:27 -03:00
GeevesandGitHub 7efa56ad4b Mecha Combat Repath (#11267) 2021-02-27 13:55:45 +01:00
GeevesandGitHub bcdfbfd4a7 Exosuit Part Examine Tweak (#11260) 2021-02-24 16:00:39 +01:00
GeevesandGitHub cdb3b2b9b6 Exosuit Listen Fix (#11297) 2021-02-24 16:00:04 +01:00
GeevesandGitHub a4fb441257 Exosuit Equipment Examine (#11271) 2021-02-24 14:24:16 +01:00
GeevesandGitHub bb5e8f577c Exosuit Cleaner (#11270) 2021-02-24 14:22:45 +01:00
GeevesandGitHub 7ab47aac02 Exosuit Closed HUD Fix (#11258) 2021-02-23 17:19:40 +01:00
GeevesandGitHub 18688469c4 Various Exosuit Fixes (#11269) 2021-02-23 17:19:25 +01:00
GeevesandGitHub 576112f186 Exosuit Override Fix (#11275) 2021-02-22 21:54:54 +01:00
SparkyandGitHub bd4b88b045 You see me rollin' - Roller Bed Tweaks (#11150) 2021-02-16 19:41:55 +01:00
Matt AtlasandGitHub c30cd94024 Reworks armor damage reduction + armor components + more goodies. (#11106)
Ports Baystation12/Baystation12#27254 and Baystation12/Baystation12#24787 and everything inbetween I guess.

Note that this PR makes guns and armor overall stronger. Lasers also once again do organ damage.
2021-02-14 17:54:45 +02:00
MarinaGryphonandGitHub c720e947ed /decl/chem (#10538) 2021-01-17 00:11:28 +02:00
GeevesandGitHub 31d05da050 Verbal Exosuit Commands (#10814) 2021-01-02 16:01:55 +01:00
fernerrandGitHub bbd6f2a41f Fixes premade combat mechs spawning without weapons (#10611) 2020-11-21 12:30:19 -03:00
JohnWildkinsandGitHub 77c5eb44d4 Fix RNG mecha trying to install equipment they can't (#10531) 2020-11-14 12:19:25 +01:00
GeevesandGitHub aff14775b5 Sleeper UI and Stuff (#10113) 2020-10-01 19:48:35 +02:00
Matt AtlasandGitHub d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
fernerrandGitHub b13d50594d Fixes mechs constructed from the ground up using the incorrect layers (#10001) 2020-09-15 11:13:35 +02:00
fernerrandGitHub cc418ca761 Fixes mech part layering, rapidfire blasters (#9986) 2020-09-13 19:19:30 -03:00
kyres1andGitHub 87ac8edc07 Resprites mechs, adds a few new things (#9950) 2020-09-13 02:03:59 -03:00
Wowzewow (Wezzy)andGitHub 307c214541 makes w_class use defines (#9848) 2020-09-06 17:37:56 -03:00
GeevesandGitHub 7c11ec86e5 Cargo Mech Fix (#9864) 2020-09-03 00:38:12 +02:00
GeevesandGitHub a24d2ce434 Adminspawn Cultstuff (#8296) 2020-09-02 10:49:57 +02:00
GeevesandGitHub f0e7a2eb74 Clamp Forcing (#9705) 2020-09-01 14:10:25 +02:00
GeevesandGitHub a24f4ddb79 Crystal Agitators (#8609) 2020-09-01 14:04:12 +02:00
Matt AtlasandGitHub 5d875f9bb5 Matt's Bugfix Galore (#9816) 2020-08-29 16:24:10 +02:00
Matt AtlasandGitHub 0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy)andGitHub 7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
Matt AtlasandGitHub c7c5d44a97 Reworks stasis, reshuffles life order, makes gases use defines. (#9409) 2020-08-09 13:20:06 +02:00
mikomyazakiandGitHub 4de53f1d56 Replaced all instances of armour/armoury with armor/armory (#9593) 2020-08-06 20:57:30 +02:00
GeevesandGitHub c2b70c93ce Mech Damage (#9324)
Mechs now take MUCH less damage when dropping down z-levels, and the damage is now properly applied to only the legs.
    Fixed mech damage being applied randomly instead of to the targetted component.
2020-07-21 17:14:32 +03:00
GeevesandGitHub 57536317a4 Large Stock Mecha (#9375)
Added exosuits to large stock spawns.
2020-07-20 09:51:42 +03:00
GeevesandGitHub ae1768c636 Misc Mech Fixes (#9344)
Spiderbots now appear on the radio with the name of the one controlling them.
    Mechs can now operate windoors.
    Remote mechs can now use mounted health analyzers.
    Mech rechargers will now charge the mech on top of them if there is a power change and the power is back.

Fixes #9050
2020-07-14 21:56:55 +03:00
Matt AtlasandGitHub 46227542da Fixes stairs randomly faceplanting you + some initialize/qdel errors (#9341) 2020-07-12 19:20:26 +02:00
GeevesandGitHub 50e5ca0060 Mech Stuff (#9323)
Mech UIs can no longer be moved via click-drag.
    The lower left mech UI has received a make-over.
    You can now use a cyborg analyzer on a mech to get its diagnostics report.
2020-07-12 15:54:17 +03:00
GeevesandGitHub 33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
GeevesandGitHub e75e5ca76a Mech Weapon Safeties (#9317)
Mech Weaponry no longer have safeties, and can be used as normal.
2020-07-10 22:32:01 +03:00
GeevesandGitHub 7f7d56a0a9 Bodypart and Slot fixes (#9319) 2020-07-09 11:10:46 +02:00
armrhaandGitHub 0fa5f77069 Fixes bug with circuit board name display (#9312) 2020-07-09 11:09:04 +02:00
GeevesandGitHub 6616048bcc Robot Code Overhaul (#9304) 2020-07-07 18:58:27 +02:00
MarinaGryphonandGitHub 37c80988ce Converts Reagents to Typepaths and Centralises Reagent Spawning (#9140)
Converts reagents to use typepaths instead of IDs.
    Centralises reagent spawning in a lot of places to use reagents_to_add instead of a variety of custom methods or initialise overrides.
2020-07-05 20:47:48 +03:00
GeevesandGitHub 942442c866 Mecha Improvements (#9153)
Mecha movement and equipment usage cooldowns have been decoupled. You can now move directly after using your equipment, which makes them MUCH less clunky to use.
    Mecha hardpoint UI elements will now get tinted red during their cooldowns, which will turn back to normal once the equipment can be used again.
    Mecha UI text have been overhauled to look much prettier.
    The charge level for mechs is now displayed as a percentage value, and actually fits on the screen.
2020-06-23 15:18:53 +03:00
GeevesandGitHub 1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
GeevesandGitHub 14ace39ac3 Mech Health Buff (#9123) 2020-06-16 22:50:12 +02:00
AlberykandGitHub 9ed9c0fbaf Replaces the IAC ert (#9077) 2020-06-14 10:22:33 +02:00