Kortgstation@gmail.com
6ae1348790
Fixed the slime core runtimes.
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Made the summon extract NPCs all have the same faction so they will attack players, not eachother.
Gave victims of the advanced mutation toxin universal_speak
Fixed adamantine golem sprites
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5492 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-08 00:03:13 +00:00
giacomand@gmail.com
53f11d0137
PACMAN generators will drop fuel. Added an eject button too. Fixes 1232
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Gave human made cameras a c_tag on construction. Fixes 1222
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5491 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 23:35:18 +00:00
Kortgstation@gmail.com
0983ee8912
Added four new slime types (sprites by Reisyn, SuperElement, and LePinkyFace)
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Fixed the backwards pumps in misc research, shuffled the xenobio surgical area around to be easier to use.
Fixed being able to strip items with canremove = 0
Added a new mutantrace that ties into the new slime extracts (sprites by SuperElement)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5490 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 21:22:44 +00:00
giacomand@gmail.com
1434a0154c
-Added a config option, which defaults to off, which will let the gamemodes Wizard, Malf and Rev carry on playing without round interruption. Meaning...
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The wizard round will carry on even if the wizard dies
The malf round will carry on even if the AI dies. When the AI dies the shuttle will become callable. If the AI takesover the station or causes the station to explode, the round will end like normal.
Rev will carry on playing even when all heads or all rev heads die. The shuttle will become callable when this is true.
-Properly fixed the PDA runtime without adding special snowflakes.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5489 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 20:53:03 +00:00
aranclanos@hotmail.com
2f90aa3959
Runtime fixes for using sechuds to examine people with wallets and null PDAs.
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If the selected mob is wearing a PDA, it will pick the PDA owner instead of the ID inside of the PDA.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5488 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 19:36:59 +00:00
petethegoat@gmail.com
ef129f53ac
Fixed up dept sec so latejoining works. Dept sec also get their snazzy armbands!
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5487 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 19:29:44 +00:00
Chinsky
bab9132ab6
Fixed messages for reinforcing grab not appearing.
2013-01-07 20:52:53 +04:00
Chinsky
7f1e7ca954
Moved most admin verbs from admin_verbs_default to admin_verbs_admin.
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Reason is to make moderators possible without Game Masters losing basic admin verbs.
Now default admin verbs only have bare bone functionality, and each next permission adds more.
2013-01-07 20:41:45 +04:00
Cael_Aislinn
7efc1aafef
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bs12_with_tgport
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Conflicts:
icons/turf/areas.dmi
maps/RandomZLevels/stationCollision.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 22:26:24 +10:00
Cael_Aislinn
986652ae3e
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into bleeding-edge-freeze
2013-01-07 22:17:07 +10:00
Cael_Aislinn
3186ff344e
added dwarf fortress music for the title screen and mining asteroid
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 22:13:24 +10:00
aranclanos@hotmail.com
75b8a38977
Runtime fix for inputing the number of sheets that you want to add into a protolathe, when the sheet doesn't exist.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5486 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 12:06:31 +00:00
aranclanos@hotmail.com
6bb146262c
Runtime fix for wiring a constructable frame with cables who were deleted.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5485 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 11:44:31 +00:00
Cael_Aislinn
e263f273f1
cleanup and re-integration of character creation options and client preferences, tiny bit of WIP work on skin_styles, gave soghun access to a couple of new hairstyles, fixed a longstanding bug with supply_packs, update some map paths, some work to integrating mod rank with new tg permissions system (not finished)
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 21:39:34 +10:00
aranclanos@hotmail.com
26b7c43cb6
Runtime fix for using the spell teleport to an area without suitable turfs, it's the same failcheck than the scroll of teleportation.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5484 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 10:47:08 +00:00
aranclanos@hotmail.com
bd6657ebca
Runtime fix for delivery chutes checking the vars of a weapon/dummy before cancelling the proc in Bumped()
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5483 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 10:11:48 +00:00
Hawk-v3
be47b96d63
Merge pull request #2150 from Ravensdale/master
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4-way manifolds, manual transfer valves and pipe caps!
2013-01-06 21:13:30 -08:00
Hawk-v3
19b63ade1b
Merge pull request #2151 from comma/master
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Implants
2013-01-06 21:09:56 -08:00
Zuhayr
0c3f3e84ef
Whoops, forgot to add the designs.dm file.
2013-01-07 14:51:06 -08:00
Zuhayr
f7f014df6f
Added binary talk for positronic brains, fixed mech destruction error, added positronic brain design to protolathe.
2013-01-07 14:47:29 -08:00
d_h2005@yahoo.com
c3c1c94d7e
-Adds sprites and defines for departmental armbands, attachable to jumpsuits.
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-Fixes backwards police-baton inhand sprites.
-Nudges the lusty xeno poster over a few pixels, so it fits better in-game.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5481 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-07 03:14:35 +00:00
Chinsky
9b4e923a30
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-07 02:31:45 +04:00
Chinsky
97de14114e
Fixed advanced scanners to detect implants
2013-01-07 02:31:19 +04:00
petethegoat@gmail.com
bd385e6d0f
Custom votes now display the vote question when they are initiated.
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git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5480 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 21:48:25 +00:00
Zuhayr
45f0c2823d
Removed an errant 'else' and included the baystation12.dme.
2013-01-06 15:41:02 -08:00
baloh.matevz@gmail.com
0a1b16f620
- Moved access definitions for jobs to the job datum. In addition, I added an extra access definition: minimal_access and access. Minimal access is intended for servers with large populations. All jobs have the bare minimum access they need to survive. access, on the other hand, is a far more generous list of accesses, intended for servers with lower populations, where players are expected to do more than just the job they were assigned. Also for servers which don't want to allow people to hide in their own ultra secure departments, where no one can get to them.
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I did not go through the list to assign 'access' yet, so the two are currently identical.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5479 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 16:38:45 +00:00
Cael_Aislinn
990090326d
compile fixes and cleanup
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Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 02:36:52 +10:00
Cael_Aislinn
aae42d928a
Merge branch 'incremental_tg' r5200 into bs12_with_tgport
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Conflicts:
baystation12.dme
code/__HELPERS/global_lists.dm
code/__HELPERS/type2type.dm
code/__HELPERS/unsorted.dm
code/datums/datumvars.dm
code/datums/disease.dm
code/datums/organs/organ_external.dm
code/datums/supplypacks.dm
code/defines/obj.dm
code/game/area/areas.dm
code/game/atoms.dm
code/game/gamemodes/cult/cult_structures.dm
code/game/gamemodes/cult/runes.dm
code/game/gamemodes/events.dm
code/game/gamemodes/events/ninja_equipment.dm
code/game/gamemodes/events/space_ninja.dm
code/game/gamemodes/game_mode.dm
code/game/gamemodes/gameticker.dm
code/game/hud.dm
code/game/jobs/access.dm
code/game/jobs/job/civilian.dm
code/game/machinery/alarm.dm
code/game/machinery/cloning.dm
code/game/machinery/computer/cloning.dm
code/game/machinery/computer/medical.dm
code/game/machinery/computer/syndicate_shuttle.dm
code/game/machinery/telecomms/broadcaster.dm
code/game/machinery/telecomms/machine_interactions.dm
code/game/objects/effects/decals/contraband.dm
code/game/objects/effects/signs.dm
code/game/objects/items/devices/PDA/PDA.dm
code/game/objects/items/devices/PDA/cart.dm
code/game/objects/items/weapons/photography.dm
code/game/objects/structures/door_assembly.dm
code/game/objects/structures/window.dm
code/game/sound.dm
code/game/verbs/ooc.dm
code/global.dm
code/modules/DetectiveWork/detective_work.dm
code/modules/DetectiveWork/evidence.dm
code/modules/DetectiveWork/footprints_and_rag.dm
code/modules/DetectiveWork/scanner.dm
code/modules/admin/player_panel.dm
code/modules/admin/verbs/adminhelp.dm
code/modules/admin/verbs/adminpm.dm
code/modules/awaymissions/gateway.dm
code/modules/client/client defines.dm
code/modules/client/client procs.dm
code/modules/client/preferences.dm
code/modules/clothing/spacesuits/rig.dm
code/modules/mining/machine_processing.dm
code/modules/mining/machine_stacking.dm
code/modules/mining/mint.dm
code/modules/mining/ores_coins.dm
code/modules/mining/satchel_ore_boxdm.dm
code/modules/mob/living/carbon/alien/alien.dm
code/modules/mob/living/carbon/carbon.dm
code/modules/mob/living/carbon/carbon_defines.dm
code/modules/mob/living/carbon/human/human_damage.dm
code/modules/mob/living/carbon/human/life.dm
code/modules/mob/living/carbon/human/update_icons.dm
code/modules/mob/living/living.dm
code/modules/mob/living/say.dm
code/modules/mob/mob.dm
code/modules/mob/mob_cleanup.dm
code/modules/mob/mob_defines.dm
code/modules/mob/mob_transformation_simple.dm
code/modules/mob/new_player/login.dm
code/modules/mob/new_player/new_player.dm
code/modules/mob/new_player/preferences_setup.dm
code/modules/mob/new_player/savefile.dm
code/modules/mob/new_player/sprite_accessories.dm
code/modules/paperwork/folders.dm
code/modules/paperwork/paper.dm
code/modules/paperwork/photocopier.dm
code/modules/projectiles/guns/energy/special.dm
code/modules/projectiles/guns/projectile/automatic.dm
code/setup.dm
code/unused/mining/datum_processing_recipe.dm
code/unused/powerarmor/powerarmor.dm
code/world.dm
html/changelog.html
icons/effects/96x96.dmi
icons/mob/head.dmi
icons/mob/items_lefthand.dmi
icons/mob/items_righthand.dmi
icons/mob/suit.dmi
icons/obj/clothing/hats.dmi
icons/obj/clothing/suits.dmi
icons/obj/hydroponics.dmi
icons/obj/items.dmi
icons/turf/areas.dmi
icons/turf/walls.dmi
maps/RandomZLevels/fileList.txt
maps/RandomZLevels/spacebattle.dmm
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au >
2013-01-07 00:23:22 +10:00
Chinsky
7abec8d3bc
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-06 12:15:30 +04:00
Chinsky
87d6ad1b7a
Merge branch 'master' of https://github.com/Baystation12/Baystation12
2013-01-06 12:13:28 +04:00
Chinsky
5f0c39f1cf
Added implant removal surgery.
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If you fail the step, has small chance of activating implant.
Gives you a sound and ~15 ticks to run away like hell.
Changes I did to other parts to make this possible:
-Implants are now organ-based, not mob-based
-Part of implant working code is moved to appropriate activate() procs
2013-01-06 11:25:53 +04:00
giacomand@gmail.com
f614122778
-Added a new button to NTSL's IDE which will clear the server's memory.
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-Changed the broadcast function using a precreated human. The human would still be existing and a new one was created for every use of the broadcast. Garbage collecting it was almost impossible and deleting it everytime a broadcast is made would be laggy so I modified the broadcast code to not need a mob reference.
-Added some checks in the events.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5477 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 06:55:52 +00:00
Ravensdale
4dcf0f0c76
alright, 4-way manifolds, manual t-valves, pipe caps.
2013-01-05 21:39:39 -08:00
Ravensdale
3c9d5b161c
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-05 20:50:47 -08:00
Kortgstation@gmail.com
bc56419710
Fix for slime steroids not working.
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Fix for slime monkey spawning only spawning one monkey (it spawns 3 now).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5476 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 01:27:58 +00:00
Hawk-v3
ac229bb38e
Merge pull request #2148 from Zuhayr/master
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Posibrain fix, seedbag fix.
2013-01-05 17:18:26 -08:00
Zuhayr
981e7ff3d7
Description fix for posibrains, reset timer on posibrain search, minor fix for Gau's seedbag.
2013-01-06 12:20:51 -08:00
giacomand@gmail.com
e4478711e4
-Added a logging message for a node having a null powernet.
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-Misc stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5475 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-06 00:08:51 +00:00
Hawk-v3
62bd0e8a68
Merge pull request #2146 from comma/master
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Violence and carnage
2013-01-05 15:58:45 -08:00
Hawk-v3
d1fbc74a11
Merge pull request #2145 from GauHelldragon/bleeding
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Seedbags!
2013-01-05 15:56:34 -08:00
Zuhayr
491821f8f7
Forgot the actual positronic brain file. Yay.
2013-01-06 10:53:29 -08:00
Zuhayr
4f93d392f4
Added sprites and basic code for positronic brains.
2013-01-06 04:04:25 -08:00
Zuhayr
6751c1a6be
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12
2013-01-06 03:12:48 -08:00
Chinsky
26efcd94cb
Readded implants to uplink (Compressed matter and Explosive)
2013-01-06 02:25:34 +04:00
Chinsky
7658410ea0
Fixes Game Master's OOC messages being doubled.
2013-01-06 01:02:14 +04:00
Kortgstation@gmail.com
49b6e1c64f
Added three new slime reactions.
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Made slimes emote less often.
Found a better way to fix the runtimes I'd been getting, most cores delete on being used again.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5474 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 18:20:10 +00:00
Kortgstation@gmail.com
14643c9517
Fixed slime extract related runtimes. Apparently it didn't like having them get deleted as part of the chem reaction.
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To make it easier to deal with all the extracts that are gonna be laying about, made it so using a slime extract changes the name to "used slime extract" (this means you can store used ones neatly and separately within the slime fridge).
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5473 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 14:31:21 +00:00
Kortgstation@gmail.com
7dde9794cf
Added a smart fridge variety that holds slime extracts and placed it in xenobio.
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Touched up xenobio/misc research a bit more adding missing lights (and a few missing blast doors, whoops)
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5472 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 13:44:51 +00:00
Kortgstation@gmail.com
96d4a47027
Fixed the xenobio area overlapping into space/added a missing light.
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Removed the chance for goo people to SKREEEEEEEEE cause I am pretty sure sreeking is a metroid thing
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5471 316c924e-a436-60f5-8080-3fe189b3f50e
2013-01-05 10:47:38 +00:00
SkyMarshal
93476a2c16
Finishing touches on Air Alarms, Firedoors, and Central Atmos Control
2013-01-04 22:00:56 -07:00