mwerezak
5b341bd810
IB initial damage now depends on damage taken
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Also, autohealing IBs no longer stop bleeding, but do stop worsening.
2014-08-16 22:00:55 -04:00
Chinsky
658941a0f9
Merge pull request #5978 from Zuhayr/journalism
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Mining changes and basic character backgrounds.
2014-08-14 10:54:49 +04:00
MrSnapwalk
6b44ef8ff1
Adds new hair.
2014-08-13 20:15:07 -05:00
Chinsky
1c5e944ce5
Merge pull request #5954 from Zuhayr/dev
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No one is going to read this all anyway
2014-08-13 18:33:09 +04:00
Zuhayr
688cf22a67
Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into dev
2014-08-13 17:10:37 +09:30
iamgoofball
88c034a30b
Ports the "Family Man" Hair Pack from /vg/station.
2014-08-11 13:25:57 -07:00
PsiOmega
c3de9ca3c7
Fixes #5946 and cuts down on duplicate code across Life() procs.
2014-08-11 10:42:32 +02:00
Zuhayr
f09d1218fe
Master to dev merge.
2014-08-11 17:23:40 +09:30
Zuhayr
beaad5a37b
Merged in preferences file changes, changed None to Unset for home system.
2014-08-11 10:38:01 +09:30
Zuhayr
a2945a00d7
Merge pull request #5940 from mwerezak/power-net
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Update for shield generator power use and power net fixes
2014-08-11 10:13:26 +09:30
Whitellama
49c8c6f2cb
Made arcane tomes a subtype of books, fixes #5838
2014-08-10 02:23:36 -07:00
Whitellama
cfa1ff3440
Fixed Dionaea crashing on death
2014-08-10 01:00:26 -07:00
mwerezak
e1dc7d436b
Fixes icons and other things not updating when the master controller updates power status.
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This was due to the master controller using update_powered_status()
instead of power_change(), but many machines override power_change() to
do various things when the machine gains or loses power.
2014-08-10 03:45:20 -04:00
mwerezak
213b11601e
Updates emitters and containment field power usage
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As well as PA power usage. It's not used at the moment, but it might be
used by downstream or in the future.
2014-08-10 00:40:58 -04:00
Ccomp5950
882d505824
Merge pull request #5917 from mwerezak/fix
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Some fixes
2014-08-08 20:45:27 -05:00
PsiOmega
00fcfa7899
Makes it possible to setup pAI configuration from the character setup screen.
2014-08-08 13:31:52 +02:00
PsiOmega
8568a6aa89
Explicit proc/Topic definitions.
2014-08-08 13:21:51 +02:00
Walter0o
4c6349f585
fixes #5914
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user message blatantly stolen from /tg/ <3
2014-08-07 23:41:11 +02:00
mwerezak
170e03d736
Fixes yank out object bloodying the wrong hands
2014-08-07 16:49:44 -04:00
Zuhayr
00fc8c53ba
Merge pull request #5898 from Walter0o/patch-1
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fixes #5876
2014-08-05 13:22:26 +09:30
Ccomp5950
ec3262a2a9
Merge pull request #5894 from atlantiscze/cyborg_module_icons
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Cyborg component icons!
2014-08-04 19:38:57 -05:00
Zuhayr
33ef081191
Merge pull request #5895 from mwerezak/fixes
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Fixes
2014-08-05 08:23:38 +09:30
Walter0o
dcc3393b25
fixes #5876
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stun beams killed simple animals
2014-08-04 23:41:23 +02:00
Ccomp5950
a4fc1bfd6a
Merge pull request #5886 from mwerezak/stun-baton
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Fixes some handcuff oversights
2014-08-04 15:15:52 -05:00
mwerezak
6a7c9e46e6
Fixes #5881
2014-08-04 13:04:34 -04:00
Atlantiscze
3627417c7b
- Adds cyborg module icons. Each component has it's own specific icon now. Two icons are animated, four static. Includes broken versions.
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- AI radio icon (chat icon) updated to use icon from robot_component.dmi file - removed duplicity from radio.dmi
- Cyborg radio icon (chat icon) updated to look like the radio module.
2014-08-04 09:25:53 +02:00
mwerezak
cf9fe8de76
Fixes some handcuff oversights
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You now don't need to be grabbing to put handcuffs on yourself, and you
can now put hancuffs on if your grab state is higher than aggressive.
2014-08-03 11:49:37 -04:00
Loganbacca
b8f31c0b0a
Train fixes and balancing
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- Slows trains to 90% of running speed
- Changes train impact damage to only take into account speed, not train length (otherwise you could insta kill people with a long enough train)
- Fixes a bug with towed cars ghosting through closed airlocks
- Stuns mobs who fall off a train that has blown up
- Fixes mobs standing/lying on vehicles
- Fixes exploding trains not decoupling correctly
2014-08-03 20:45:41 +12:00
Zuhayr
eae182725a
Merge pull request #5865 from mwerezak/shock-fix
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Fixes siemens_coefficent not affecting shock damage
2014-08-03 13:04:52 +09:30
Zuhayr
f510c05865
Merge pull request #5862 from mwerezak/stun-baton
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Stun Baton Nerf
2014-08-03 12:59:54 +09:30
Zuhayr
67799a5324
Merge pull request #5871 from PsiOmegaDelta/PhotoAI
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Fixes runtime error when borgs attempt to sync photos with master AI
2014-08-03 12:58:15 +09:30
Zuhayr
2619fb61ce
Merge pull request #5872 from PsiOmegaDelta/Manifest
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Fixes #5867
2014-08-03 12:57:19 +09:30
Zuhayr
ab54e7e2d6
Merge pull request #5878 from Walter0o/aliums
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fixes alien castes not understanding each other
2014-08-03 12:56:47 +09:30
Mloc
e2ea86eab1
Merge pull request #5699 from Zuhayr/calamity
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Calamity mode.
2014-08-02 11:39:29 +01:00
mwerezak
91d503e209
Removes duplicate code from human/bullet_act
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Also moves stun projectile handling up to living/bullet_act, as all the
human specific code has been moved to other procs
2014-08-01 23:57:18 -04:00
Walter0o
5895a098fe
fixes alien castes not understanding each other
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only /mob/living/carbon/alien have this var set, so this will not touch anything else.
2014-08-01 22:34:28 +02:00
Zuhayr
0868c344cc
Adjustments and a typo fix.
2014-08-01 23:50:33 +09:30
Mloc
6133083ca6
Merge pull request #5858 from Zuhayr/master
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Fixes
2014-08-01 15:02:23 +01:00
Zuhayr
9eefdf4db8
A bit of prep work for integegrating player-set backgrounds into gameplay.
2014-08-01 22:54:57 +09:30
Zuhayr
1bd8b7baf0
Added citizenship, faction, religion and home system to character generation.
2014-08-01 22:05:38 +09:30
Zuhayr
21b02f3019
Merge pull request #5846 from Walter0o/href_fun
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exploit-fix-o-rama
2014-08-01 21:59:00 +09:30
PsiOmega
8104928e75
Creates a shared proc for applying AI verbs. DRY. Arranges some consistency among verbs.
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Fixes #5867 as well as a couple other missing verbs.
2014-08-01 10:36:44 +02:00
PsiOmega
c416205c7d
Moves robot/drone specific New()-code into their respective classes, handling it using proc-overloads.
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Also re-arranges robot init() code to prevent a runtime error when attempting to synch photos with the Master AI.
2014-08-01 09:17:26 +02:00
mwerezak
63aab94d3c
Cleans up weapon embedding code
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Removed weapon embedding from human/apply_damage(), as it didn't really
belong there. As well, used_weapon is intended mainly for autopsy info,
so it didn't seem appropriate to use it to embed things.
2014-07-31 19:43:36 -04:00
mwerezak
768019b918
Stunbaton fixes and cleanup
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Apparently harm intent is "hurt", not "harm"
2014-07-31 19:17:05 -04:00
mwerezak
71e54111ab
Handcuffs now require an aggressive grab
2014-07-31 18:10:11 -04:00
mwerezak
8bd7a11ff4
Fixes siemens coefficient not blocking stun disarm
2014-07-31 17:19:35 -04:00
mwerezak
697979c2f6
Makes humans scream if taking enough halloss
2014-07-31 17:06:42 -04:00
mwerezak
5b90e4afc6
Allows the use of stun weapons to show up in autopsies
2014-07-31 17:01:06 -04:00
mwerezak
ecd7df9628
Adds disarm effect for stun weapons and hands
2014-07-31 16:52:50 -04:00