Commit Graph

11 Commits

Author SHA1 Message Date
mport2004@gmail.com
c612827472 Singularity absorption explosion range lowered and is now dependent on singularity size.
BoH is no longer an instakill on a singularity, the chance the singularity will die from bombs now 25% from 10%.
Finished removing Metabslow from the game because delaying Interface rebuilds is a bad idea.
Sadly THE SUN is gone due to lighting lag issues, the current mob max luminosity is set to 7.
Damage and stun from doors shocking people has been lowered.
process() is now an obj level proc as it was already used by several procs and they can now jump onto the ticker if needed. 


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2199 316c924e-a436-60f5-8080-3fe189b3f50e
2011-09-14 07:24:19 +00:00
mport2004@gmail.com
444f3f629b MindSwap once again does not need robes, however its range has been reduced to contact .
EI NATH will once again gib the target.
Head Revs will get a failure message if they are unable to convert a human they flashed.
Syndie suits taken out of the station, EVA now has 6 Grey, Engineering gets two RIGs, Mining still has 3.
Engineering Rad suits also protect vs biological hazards a bit
Fixed a cult convert bug I made a few commits ago.
Steal a RIG objective removed.
SecSunglasses now have the hud built in.
Added more sprites for Kor


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2051 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-27 04:58:32 +00:00
mport2004@gmail.com
c526717fbf Cleaned up:
Flashlights
Cigs/lighters
Solars

RCDs can no longer build airlocks on doors
Airlocks  now smash glass that is under them when they close
AI sat firewall that is not really quite a firewall removed
The solars will no longer update if they lack a controler
Cut down on machines that don't actually do anything like fake sleepers and shuttle engines
There is still a few shuttle engines around and I have no idea where, my map was already corrupted once by this so I am just leaving the define in for now.

After a talk with some of the head coders
Cyborgs can no longer be traitors at round start
Some of the off Z1 areas cleaned up


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2028 316c924e-a436-60f5-8080-3fe189b3f50e
2011-08-20 04:30:37 +00:00
Superxpdude@gmail.com
b7bc3fa7c3 Engineering Space Helmets and CE space helmets now have flashlights built in to them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1953 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-30 16:05:37 +00:00
baloh.matevz
f8f5ff2dc3 - yellow, blue, orange and red hardhats added
- the 'box' item no longer contains internals by default. A survival kit does tho.
- backpacks no longer contain a box, the backpacks which spawn as part of your kit at round start/late join contain a survival kit (box), which contains internals.
- engineers spawn with a different survival kit, which has an engineering em. oxy tank
- emergency oxy tanks now fit in boxes again
- engineering emergency oxygen tank (yellow) added (engineers spawn with it in their internals box), double emergency oxy tank added (not ingame yet), red and yellow oxygen tanks added (red spawns in firefighting closets, yellow is not ingame) (sprites by Aru)
- red hardhats spawn in fire closets
- CE spawns with white hardhat, one is also in his locker
- CE spawns with industrial backpack
- Pod people manual added to HOP's desk (he's the boss) and hydroponics
- Ore pile removed from code (was not used for anything and I don't want it to be)
- The mechanical and electrical toolbox in tool storage replaced with two tool closets. (We'll see if this works out)

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1775 316c924e-a436-60f5-8080-3fe189b3f50e
2011-07-05 19:45:47 +00:00
uporotiy
678238a0a1 Changed all the magic numbers for mutations to PORTALS, COLD_RESISTANCE, XRAY, HULK, CLOWN, FAT and HUSK constants.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1545 316c924e-a436-60f5-8080-3fe189b3f50e
2011-05-07 18:29:23 +00:00
rastaf.zero@gmail.com
4f8c5285b1 Fixed message when someone directs flashlight to someone's eyes.
Cola and similar drinks now won't prevent freezing to death in space.
Also fixed typo in glove charging code.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@920 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-27 17:13:17 +00:00
baloh.matevz
3c5bac264e Added a penlight. also slightly changed the way flashlights work, so we can easily add more kinds of flashlights. Now they have a brightness_on var, which determines their luminosity when on, an icon_on and icon_off var which determine their sprites when on and off. Jobs that spawn with a pen-light: medical doctor, CMO, geneticist, virologist. note that a pen-light is a pen-sized light, not a pen, that's also a light.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@892 316c924e-a436-60f5-8080-3fe189b3f50e
2011-01-19 02:37:45 +00:00
panurgomatic
1909ee2e91 - Tweaked cryo healing speed
- Added crawl-trough-vent travel time
- Tweaked placement of utility belt contents window & fixed one related small bug
- Added metabolization for several reagents 
- Other small tweaks

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@273 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-13 13:12:25 +00:00
panurgomatic
aa57719d52 - Scrubbers in the area can be controlled by air alarms. Air alarm interface must be unlocked with an ID card (minimum access level - atmospheric technician), usable only by humans and AI. Panic syphon drains the air from affected room (simple syphoning does too, but much slower).
- Sleeper consoles inject soporific and track the amounts of rejuvination chemicals and sleep toxins in occupants bloodstream.
- Flashlights can be used to check if mob is dead, blind or has certain superpower. Aim for the eyes.
- Radiation collectors and collector controls can be moved. Secured\unsecured with a wrench.
- Air sensors report nitrogen and carbon dioxide in air composition(if set to).
- Air Control console in Toxins.
- Additional DNA console in genetics
- Enough equipment to build another singularity engine can be found in engineering secure storage.
- Air scrubber, vent and air alarm added to library
- Air alarm added to brig
- Air scrubbers in Toxins turned on, set to filter toxins
- Empty tanks, portable air pumps and similar can be filled with air in Aft Primary Hallway, just connect them to the port. Target pressure is set by Mixed Air Supply console in Atmospherics (defaults to 4000kPa).

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@262 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 13:25:47 +00:00
only.lurking
662c08272a git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2 316c924e-a436-60f5-8080-3fe189b3f50e 2010-08-23 14:29:20 +00:00