Commit Graph

98 Commits

Author SHA1 Message Date
n3ophyt3@gmail.com
649dc66253 Nuke mode nuclear detonations now properly declare round end information
Added a second neutral victory condition to nuke mode, complete with its own cinematic


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@507 316c924e-a436-60f5-8080-3fe189b3f50e
2010-12-01 07:01:07 +00:00
crazyclonetheninja
45bd584067 Teleport code sort of fixed. No longer is stopped by dense objects or turfs. Unable to locate why it still has errors occasionally.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@498 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-28 01:25:06 +00:00
crazyclonetheninja
adc8848f24 New auxilliary solars added by Library.
Ghosts should now be able to see AI Malf timers.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@485 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-22 16:40:35 +00:00
n3ophyt3@gmail.com
5450c51bad Map changes from XSI: Moved some APCs, added some APCs
Moved my borg wiring stuff to a separate codefile

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@461 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-19 17:31:11 +00:00
crazyclonetheninja
14ae414cef Derelict added to ghost teleport list.
Various minor fixes to the map.

Minor changelog fix.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@446 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-18 00:52:16 +00:00
n3ophyt3@gmail.com
e9ab11ec10 The wires I added to cyborgs now do stuff!
Two wires do nothing, until such a time as I come up with decent things for them to do.
  One wire controls the borg's LawSync protocol. Severing this wire disables law updates. Pulsing it forces an update of the borg's laws.
  Last wire controls the borg's AI link. Severing the wire severs the borg's link to its AI if it had one. It retains any custom laws it happened to have picked up from the AI. Pulsing the wire forces it to choose an AI to link with.

TO ACCESS THE WIRES:
1) Unlock the borg's panel with a roboticist-access ID
2) Open the panel with a crowbar
3) Expose the wiring with a screwdriver
4) Attack the borg with wirecutters or a multitool to make the window pop up

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@436 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-17 02:50:51 +00:00
n3ophyt3@gmail.com
da5bd7a49d Started work on some cyborg updates I've had planned for a while.
Cyborgs now only receive law changes from their AI when they check their laws. In practice, this only matters if the AI dies or is intelicarded (or if the borg's law sync wire is cut once I get that coded) in the time between the law being uploaded and the borg checking its laws.
  Cyborgs now have four wires that are randomized each round, much like in an airlock or APC. Currently, these wires do nothing and cannot be interacted with, but its getting late and I need sleep.
    It is planned for one of these wires to control law syncing, another to control AI linkage, and the other two to either do nothing or short out the powercell
  Moved the borg/ai law-related code to separate files for convenience

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@429 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-16 07:13:32 +00:00
musketstgstation@gmail.com
67163de36c Bunch of fixes to late-joining, including that Cargo Tech will be available and it won't spawn extra QMs.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@416 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-13 23:40:09 +00:00
polyxenitopalidou
7aca8435c9 Cocktails can't get you wasted that fast now.
Also Tripled rate at which mob/life handles Dizziness loss.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@412 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-12 18:06:12 +00:00
n3ophyt3@gmail.com
4e6e14b61e Fixed emagged borgs having their new laws overridden when their AI receives a law change.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@390 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-09 14:45:41 +00:00
panurgomatic
fad29b3a83 - Something like a global map for extended and sandbox gamemodes. Explore space, blow up the asteroids, collect resources, build your own station. WIP
- Exosuit object. Patrially working. WIP.
- Disease transmission on touch
- Various minor changes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@386 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-09 03:18:25 +00:00
uporotiy
ec91b87ef9 -Fixed midis and ooc colour settings not saving.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@378 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-06 18:27:48 +00:00
uporotiy
4c39f42b1d - Fixed setup character not working for non-admins.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@375 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-06 16:28:50 +00:00
uporotiy
d840398dc9 -Fixed TK through cameras.
-Fixed rune 4 not counting the cultist in the middle. 
-Expanded the explanation of a cultist objective.
-Moved the "midis" setting to client, so it carries over when you ghost/robot/alien/etc.
-Little extra something for Host level admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@374 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-06 12:35:24 +00:00
musketstgstation@gmail.com
b9d888c4f9 Added logging to fueltank explosions. Removed debug code from gib(). Changelog updated.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@373 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-05 19:50:34 +00:00
uporotiy
da0c58de03 Some changes to cult mode.
Fixed cyborgs just pressing cancel when choosing AIs.
Midis setting now carries over when ghosting.
Can now check if a borg is emagged from the player panel.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@367 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-04 22:39:38 +00:00
uporotiy
be044b18c8 -Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.
-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
2010-11-02 19:13:32 +00:00
panurgomatic
ba5eefec27 - Added vent control to air alarms
- Added air filter pressure control and made N2O filtering a separate option
- Fixed gas sensor division by zero bug
- Some atmos changes
- Disease gib-loop debugging
- Moved alarms, scrubbers and vents initialization to more suitable place 

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@352 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-26 04:50:43 +00:00
panurgomatic
c0c940db6a - Slightly rewrote the diseases. Spreading, stage updates, etc. Check the diffs if you want details.
- Fixed wizarditis teleport lagggggg

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@339 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-21 03:23:10 +00:00
uporotiy
39efab2ce3 Added the very basis of cultist mode, it doesn't have proper objectives yet, but at least I can catch some bugs via playtesting, hopefully.
Wizards now shout a spell when they're casting - not corresponding to the spell itself, though, it's a placeholder until granny finishes his voice acting.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@336 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-20 21:46:31 +00:00
uporotiy
f0fce79116 Baby metroids now leave a proper sprite when dead.
Fixed metroid sprite to be more easily clickable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@326 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-19 18:11:59 +00:00
uporotiy
6752bc066e Fixed brainrot.
Started work on beesease.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@324 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-19 17:19:38 +00:00
n3ophyt3@gmail.com
5c3275dc9d Added some debug code to hunt down the cause of some inexplicable gibbing.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@311 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-18 05:06:06 +00:00
uporotiy
420810b5ad Mime emote fixed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@310 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-17 17:03:45 +00:00
uporotiy
5490a3e40e Changed a lot of things, too lazy to recall them atm. Attempted a shotgun-on-back fix, but didn't work.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@305 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-17 14:27:57 +00:00
uporotiy
d981500978 Half-finished mime job (yes, I like releasing raw things).
Cuban Pete Time button for admins.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@293 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 20:16:52 +00:00
n3ophyt3@gmail.com
a310b6ddd4 Made it impossible for non-malfunctioning AIs to disable the malf AI's APC.
Made malf AIs uncardable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@292 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-16 17:50:22 +00:00
uporotiy
54ead02130 Added trollface and Friend Computer AI status display. Friend Computer overrides all displays except for supply shuttle and prison ones.
Renamed "Goat Fart" admin rank to "Filthy Xeno" for /tg/ness.
Emagging cyborgs works now.
Changed rune icons.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@286 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-15 19:27:50 +00:00
n3ophyt3@gmail.com
208091d903 Added a second computer to the AI upload chamber. Its purpose is to modify the laws of cyborgs that do not get their laws from an existing AI.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@279 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-14 21:41:37 +00:00
uporotiy
118320e84a Added three new runes, more work on cultists, as always.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@274 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-13 17:16:00 +00:00
panurgomatic
1909ee2e91 - Tweaked cryo healing speed
- Added crawl-trough-vent travel time
- Tweaked placement of utility belt contents window & fixed one related small bug
- Added metabolization for several reagents 
- Other small tweaks

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@273 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-13 13:12:25 +00:00
musketstgstation@gmail.com
6011668e18 Found out why alien spit wasn't working right - the check for having a riot shield equipped was backwards.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@271 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-12 23:35:52 +00:00
uporotiy
4f01bd3500 Fixed rune 7.
Fixed examine on runes.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@268 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-12 19:34:57 +00:00
uporotiy
a3b50fc504 Added a spacesuit to syndie PDA summoning.
Further work on cultism.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@263 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 17:04:55 +00:00
n3ophyt3@gmail.com
7391fac4e9 Another stack of runtime errors dealt with.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@260 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-10 05:36:31 +00:00
uporotiy
139e7fd7e3 Library computer now has two additional functions, one of them only available via emag.
Added a new emote per request.
Added a description for the cap's antique laser gun.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@256 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-08 18:49:51 +00:00
musketstgstation@gmail.com
6cc0c0a43e Testing an upgraded changeling neurotoxin dart, works like a ranged sleepypen. This will get changed back quickly if it turns out to be ridiculously overpowered. Also, changed 'sythe-like arm' to 'scythe-like arm'.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@245 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-05 00:13:00 +00:00
n3ophyt3@gmail.com
015b43a773 Malf AIs are no longer treated as inactive for the purposes of law uploads and cyborg creation while they are hacking an APC.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@237 316c924e-a436-60f5-8080-3fe189b3f50e
2010-10-01 22:05:45 +00:00
uporotiy
b2d281d0b6 Fixed a few bugs, I'm bad at finding them.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@234 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:45:55 +00:00
uporotiy
2d21a52a42 Blob upgrade and reskin. Apparently it's nigh invincible, but playtesting will sort out if it's too much powerful.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@233 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 20:28:45 +00:00
n3ophyt3@gmail.com
2d6ad4b55e Modified AI Malfunction
The timer does not start until the AI starts it
  Starting the timer causes a CentComm report
  Humans can see the timer when it starts

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@232 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 19:18:14 +00:00
n3ophyt3@gmail.com
81b0fdea10 More runtime errors squashed.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@231 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-30 18:30:49 +00:00
n3ophyt3@gmail.com
21f5efb892 Fixed another stack of runtime errors.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@225 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-29 20:51:24 +00:00
n3ophyt3@gmail.com
b8c40cfca5 Malf AIs now need at least three APCs hacked for the timer to progress.
APCs have 1/3rd the effect on malf timer as before.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@204 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 05:45:41 +00:00
uhangi@gmail.com
f14e6b1d7b Barman's shotgun update.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@195 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-28 00:18:56 +00:00
uhangi@gmail.com
fef2b5baa5 riot shield nerf, also blocks spit. four in armory, one in hos locker, orderable from QM
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@192 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 21:52:02 +00:00
n3ophyt3@gmail.com
f339792009 Gave AI Malfunction a makeover.
The AI now has to actually do stuff to win!
    Malf AIs now have the ability to hack APCs.
    The timer does not start until at least one station APC is hacked.
    The hack takes 60 seconds (give or take lag), and the AI is unable to interact with other objects during the process.
    The more APCs you hack, the faster the timer goes.
  This change is very much experimental, and subject to change/being erased from the annals of time.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@185 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:30:03 +00:00
uhangi@gmail.com
15118fb23b Added riot shields. Block bullets a large percent of the time, and blunt objects just as much as armor does. Also readded riot crate in QM. I did the inhand sprites, yay.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@183 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-27 03:13:49 +00:00
n3ophyt3@gmail.com
f7cc37e445 Further tweaks to my tweak, it is now working as intended with no unintended side-effects.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@179 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 20:22:55 +00:00
n3ophyt3@gmail.com
ce72f54d96 Tweaked the observe verb.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@177 316c924e-a436-60f5-8080-3fe189b3f50e
2010-09-26 06:40:40 +00:00