Commit Graph

221 Commits

Author SHA1 Message Date
BoomerThor
93ab1c9791 Cargo additions, bugfixes and changes (#19438)
Operation Managers and Hangar Techs were supposed to always have the
Cargo Control program downloadable, but it was access-locked behind HOP
(which has been changed to executive officer). I also gave the program
the ability to run on laptops, so cargo techs actually have a reason to
bring a laptop.

Fixes some cargo bounties that were bugged (including #17225) and
removed some that cannot be fulfilled. Smoke grenades were removed from
security, machinists can't print the Telecomms Traffic Control board,
science can't print NVGs anymore, and there is no way in-game to produce
monkey hide.
2024-06-16 15:22:03 +00:00
Fluffy
3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Fluffy
83891924ab Gas nades bounty fix (#19115)
DMDoc'd the vars of /datum/bounty/item.
All the two types of gas grenades are now allowed for the gas grenade
bounty.

Fixes #19064
2024-05-12 18:56:08 +00:00
RustingWithYou
f3f802b372 Uueoa-Esa, Part 7 - The Wasteland (#19014)
Adds several ruins for the Wasteland.
2024-05-06 14:56:24 +00:00
DreamySkrell
7d67044010 More muffins (#19038)
momev update


![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/392b224f-1d47-4f61-85cb-77c2c94d33a1)

momev update

---------

Co-authored-by: DreamySkrell <>
2024-05-01 22:36:14 +00:00
Cody Brittain
9983fca311 Update SSOverlays (ported from Baystation) (#19051)
Our SSOverlays system is outdated, and is likely the cause of many of
the issues seen in #18895. It has also been linked to a massive server
performance decrease.

This brings an updated system from Baystation, hopefully with speed
increases.

Should be testmerged, ideally with #18895.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-05-01 07:46:27 +00:00
Fluffy
7a28cc1883 More optimizations (#18987)
Removed a background set.
Refactored away some world loops.
2024-04-22 11:47:23 +00:00
Fluffy
ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
smellie
11f8eff319 Cryonics Additions + IV Bag Stuff (#18415)
### Summary:
This PR fleshes out cryonics, both inside a cryotube and outside of a
cryotube, and gives a pharmacist a lot more to do during those high
energy rounds as they will be required to prepare and oversee any
cryonic mixes. Lots of ways you can go about doing with the biggest
reward being brain regeneration that bypasses oxygenation requirements,
at the cost of significant downsides if done improperly.

This generally empowers pharmacists and physicians and offers
non-surgical treatment alternatives, though often incurs a penalty or
takes a little longer than surgical treatment, so it doesn't make
surgeons redundant.

This list'll be exhaustive so medical players aren't left in the dark
and can just refer to this while a wiki update is worked on, instead of
digging through code.

 **Changes to Stasis/Cryotubes:**
- Stasis at temperates between 120K and 200K has been reduced to between
5 and 10, as opposed to 10 and 20. This means chemicals still have a
good chance of metabolising if you set a cryotube to above ~140K.
Cryotubes will still achieve good stasis if you cool below 120K -
upgraded stockparts from the workshop/R&D will help with this.
- (Bugfix) IPCs will not longer be knocked unconscious if they enter an
active cryotube.

**Misc. Reagent Additions/Tweaks:**
- Bicaridine now only requires 30u in the blood to begin attempting to
repair arterial bleeds, as opposed to 50u.
- Adds a Blood Thinning chemical effect. This prevents Coagzolug's blood
clotting effect from working and works in the opposite way - increasing
how much blood you lose per blood loss tick. Fluvectionem and
Synaptizine apply Blood Thinning at a strength of 25, translating to 25%
faster blood loss.

**Cryonic Chemicals:**
- Cryoxadone and Clonexadone both overdose at 5u. **_This is not a
problem when using a cryotube due to how cryotubes administer
reagents._** Overdosing either results in genetic damage and severe eye
damage.
- Cryoxadone and Clonexadone's organ healing capabilities have been
significantly nerfed. The organ healing is still noticable and useful
for pharmacist/surgeonless rounds; they cannot heal the brain though.
- Cryosurfactant has been renamed to Cryosilicate, mimicking
Pyrosilicate - the recipe now uses silicate instead of surfactant.
- Cryosilicate and Pyrosilicate now have an effect when used in the
body: cryosilicate will supercool a patient; pyrosilicate will
chemically incinerate someone. Leporazine will inhibit these functions.
- Bicaridine will repair arterial bleeds when used in cryogenic
conditions.
- Kelotane will repair disfigurement when used in cryogenic conditions.
- Peridaxon 2x effective in cryogenic conditions. Peridaxon can
denecrotise livers and kidneys in extracool cryogenic conditions - it
cannot denecrotise other organs. Using peridaxon in cryogenic conditions
will result in benign tumour growth (see below).
- Red Nightshade can repair bone breaks in cryogenic conditions. It will
still put a patient into a berserk state.
- Cataleptinol - see below.

**Cataleptinol Rework:**
Cataleptinol has been reworked from the ground up and is where
pharmacist's will be able to shine by making fancy cryotube beaker
mixers or cryonic mixtures for use in IV stands.
- The new recipe is 2 parts Alkysine, 0.5 parts Phoron, 1 part
Clonexadone and a 5u Cryosilicate catalyst. This translates to: 120u
Alkysine + 60u Clonexadone + 30u Phoron w/ 5u Cryosilicate = 60u (1
bottle) of Cataleptinol - expensive and lots of tricky precursors,
leaves enough left over to make a 2nd bottle without having to remake
all of the precursors.
- **In cryogenic conditions**, Cataleptinol will restore 7.5% brain
activity per metabolisation tick. This _bypasses the 85% oxygenation
requirement_, at the cost of hallucinations, blood thinning and liver
damage. The trade is roughly 40% brain activity (assuming nothing is
causing brain damage) for total liver failure.
- **Outside of cryogenic conditions**, Cataleptinol becomes a lot less
reliable and a lot more dangerous to use, with only a 75% chance of
restoring 2% brain activity per metabolisation tick. It will still
bypass oxygenation requirements, making it useful during _**severe
emergencies**_, at the cost of inducing painshock in addition to the
above hallucinations, blood thinning and liver damage. The trade is
roughly 25% brain activity (assuming nothing is causing brain damage)
for total liver failure.
- Cataleptinol _**overdoses at 3u**_ and has a fast metabolisation of
0.6u/tick - this makes it hard to dose without using an IV drip. If you
overdose Cataleptinol by using another method of administration, then
the patient's liver will crash, brain regeneration undone and the
patient will have severe seizures resulting in more pain. Using
Cataleptinol outside of cryogenic conditions **is high risk and only
potentially high reward**, but it could buy a couple more minutes.

**Tumours:**
- Adds Benign Tumours. Benign tumours simply drain nutrition and cause
frequent pain; they do not spread or affect nearby organs.
- Adds Malignant Tumours. Malignant tumours will begin by draining
nutrition then effecting symptoms based on the tumour's location (chest
tumours -> coughing, gasping, chest pain; brain tumours ->
disorientation, memory loss; abdominal -> vomiting, abdominal pain;
anywhere else -> lethargy). In the later stages, malignant tumours will
begin to damage the organs they are close to, then will eventually enter
the circulatory _~~and lymphatic~~_ system and spawn more malignant
tumours in other parts of the body.
- Peridaxon will result in benign tumour growth when overdosed or used
in cryogenic conditions.
- Genetic damage will result in malignant tumour growth.
- Ryetalyn is the anti-tumour drug and will put both benign and
malignant tumours into recession. You can also surgically intervene and
excise tumours as you would k'ois mycosis or fluke parasites.
- You cannot have more than 3 of any tumour - things won't get too out
of hand.

**IV Bag Stuff:**
- Adds 2 labels for IV bags: Cryonics Mixture, denoted by a CR; Other
Mixture, denoted by an M.
- Renames `blood packs` to `IV bags` and changes their formatting. What
was `blood pack O+` will now appear as `IV bag - O+ Blood`; `blood pack
Saline Plus` -> `IV bag - Saline Plus`.

**Misc.:**
- Only 20 genetic degradation on a limb is required to deform it instead
of 30. This should make it slightly more common, as 30 is a large number
to reach when this number is calculated per limb.
- Seizures can be given variable strengths.
- (Bugfix) Coolant tanks no longer just set a room's temperature to 0K
when destroyed. The amount it cools a room scales with the amount of
coolant still in the tank but cannot go below 173K/-100°C.
- Cryocells now have stockparts and can be upgraded/deconstructed.
2024-04-13 16:14:51 +00:00
Avery Marie
fe14d644e4 Random Contraband and Cargo Lists Tweaks (#18799)
This PR does the following. 

- Removes Heroin, Cocaine (and it's subtypes), Raskara dust, and all
other Tier-1 drugs in our drug list (excpet from the Cargo reagent
spawner.

- Adds more contraband to the contraband loot table. For example - 
- Cocaine, Heroin, 9mm pistol, derringer revolver, sawn off shotgun
(improvised), paralysis pen, and the poison pen. I also added auto
injectors for drugs that are not in pill form, like imprednezene(?),
stimpack, beserk, and nightlife.
         
- Adds more contraband map spawns in maintenance areas. I believe it
adds 5 or 6 across all three z-levels in areas like the abandoned bar,
the poker table, a table in maintenance by science, the maintenance
under the bar, etc. The map diff bot will show. These are not always
guaranteed to spawn either upon my testing. I'm not sure why, but it
works better this way imo.

- Removes ambrosia and other non-contraband drugs from the loot table
for now.

If requested, I am open to adding one or two custom contraband spawners
for the brig. Just ask in the PR's comments.

---------

Signed-off-by: Avery Marie <98699252+Eyeveri@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-05 22:30:23 +00:00
Matt Atlas
fec6dbe24f Adjusts the force of all items to be multiplied. (#18708)
* force balancing?

* force

* cl & maglight nerf

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 17:10:31 +00:00
Matt Atlas
82beece3db Backports the new zombification mechanics from the Konyang zombie event. (#18710)
* Reorder parasites

* sounds

* organ defines, dmdocs

* maiming stuff

* undead changes, abilities

* hylemnomil, undead sprites

* antibodies

* antibody extractor code

* icons

* antibody fixes

* antibodies vial, rock break sfx

* You're all going to die down here.

* hylemnomilz eta vial and attributions

* zombified organs can't be removed

* hylemnomil zeta edits

* fixes

* lmao

* easier check

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-03-24 14:04:52 +00:00
Andrew
50ba56174a Condensed laser scalpels into a single version (#18697)
* Condensed laser scalpels into a single version

title

* Remove unused laser scalpel icons
2024-03-23 17:24:41 +00:00
Fluffy
cf056641d3 dgdsg (#18575) 2024-03-03 19:52:57 +00:00
Ben
2977912fbe Point Verdant Delivery Points + Long Range Holopad in Cells + Konyang Police Fax + Police Speedloader fix + L + Ratio (#18531)
* Point Verdant Deliveries

* Holopad Police

* Refactor code

* Variables applied

* Spawn Limits

* nicer

* Fix bug (hopefully)

* Document

* Maptweaks + bugfix

* spell

* typo

* Bugfix

* no spaces

* Extra Document

* oops

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-02-29 17:39:10 +00:00
tomixcomics
3850d6c52f New food as well as updating lasagnas and pancakes (#18412)
* added a bunch of things

* updated pancakes

* more updates

* updated bounty, made changelog
2024-02-17 20:06:30 +00:00
Fluffy
9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
Matt Atlas
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
Fluffy
25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
feartheblackout
55ee28acf4 Passive mobs no longer spawn in the Warehouse (#18260)
* Passive mobs no longer spawn in the Warehouse

* changelog

* ChangeMe
2024-01-30 10:55:50 +00:00
Fluffy
ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Wowzewow (Wezzy)
aa7af3e370 walter (#18165) 2024-01-09 21:10:11 +00:00
tomixcomics
5e95fa42b6 New foods and drinks, tweaks/updates to old food. (#18140)
* first commit

fixed wooden platter sprite
fixed error in bounty phrasing
created recipe for hash browns
replaced flat dough in doner kebab recipe with a pita
made it so muffins are made in larger batches, and each muffin is less filling seperately
created 7 new kinds of milkshake
changed some incorect capitalization
made it so bread that's been eaten no longer creates leftover plates
updated ravioli code to fit with correct format
updated ravioli to be more filling.

* Roast chicken and River Loaf

created roast chicken and river loaf

* changleog

* corrected changelog

* updated food bug

* grammar update

updating capitalization

* updated bowl pickup ability

* code update
2024-01-09 17:11:55 +00:00
4000daniel1
0170916240 Allows the toy guns that spawn in the warehouse to also spawn as real guns (#18081)
* g

* cl

* ooops
2024-01-07 02:56:56 +00:00
DreamySkrell
fc1c2fcf5d a (#18054)
Co-authored-by: DreamySkrell <>
2023-12-27 16:39:40 +00:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Geeves
25adf63bc7 Courier Expansion (#18002) 2023-12-24 02:20:34 +00:00
Geeves
d7db1f6d4a Orion Express Courier System (#17952)
* Orion Express Courier System

* tweaks and fixes

* whoops this goes in the back

* cement das conk creet baybee

* while funny, fixed supplies count

* add support for non-overmap tests

* guh

* anotha one

* feedback

* remove unused imports
2023-12-19 11:45:39 +00:00
tomixcomics
3807930fe6 Adds Several New Foods (#17759)
* broke game while working on update, halp

thanks tech support

* Update code/modules/reagents/reagent_containers/food/snacks/soup.dm

Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>

* Added more foods, still WIP

* updating things to see where the bgus are coming from

triolade, palfooz and cake pops are lal broken and idk why yet ._. someone said is hould commit changes and see what the checks say.

* trying to fix triolade and palfouz

* code giving trouble

* finally fixed the issues! woo!

* Got almost everything done and working!

only pitas are left :)

* Final update!

-Added a whole lot of recipes
-Fixed a whole lot of bugs
-Fixed V'krexi wraps from a previous update
-Updated some icons
-Let's submit this thing!

* Adding changelog

Woo, changelog!

* Update Tomixcomics-PR-17759.yml

Whoops, missed a typo.

* trying to solve issues

* fixed bug that was causing runtime errors when recipes were made incorrectly. PR should be good to go now.

* Update code/game/objects/items/trash.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/fancy.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/cooking/recipes/cultural/recipes_human.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/sandwich.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/snacks/cultural/vaurca.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* small fixes

deleted folder that wasn't supposed to be included (still no clue why it was there lol) and deleted unnecessary annotation

---------

Co-authored-by: Pirouette <57296132+listerla@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-12-01 12:13:46 +00:00
Acetrea
988f4d146a NT Muffin Sprite Fix (#17801)
* NT Muffin Sprite Fix

Fixes the NT muffin sprite issue

* Remove spaces from changelog

* Fix cargo bounty

* NT Muffin Sprite Fix

* mapfix
2023-11-27 23:19:37 +00:00
Cody Brittain
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
Fluffy
c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Tag114
0975553bb2 Removes various mentions of the Syndicate, labels "Nutri-Cakes" as an improper name (#17629)
* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Changelog

* Add files via upload

* Changelog edit

* Changelog edit

* changelog edit

* Changes supply console names for red space suit and helmet

* Changes stealth armory dropper name to "Tactical Autodrone"

* Makes trash nutri-cakes improper

* Makes food Nutri-Cakes improper

* Changelog update

* Add files via upload

* Add files via upload
2023-10-26 14:19:30 +00:00
Cody Brittain
4e2b58f02a Added new drugs from lore and otherwise (#16773)
* Initial commit of new drugs

Start on caromeg and oracle

Further work on caromeg

Fix nicotine and caromeg

Begin populating map

Designer cocaine effects

Weaken heroin, Joy now causes genetic damage

Added an artificial alternative to morphine, tramarine, that can be used in its place.

Nerf new opioids, fix tramaline recipe

Added special mentholated adhomian cigarettes, for NKA cigarettes

General fixes

Fix recipe pathing

Add coca leaves, cocaine recipes, and coca drinks

Update Chemistry-Reagents-Medicine.dm

Null name for abstract drug class

Remove abstract_class from reagents (shouldn't be used there)

* Oracle sprites by Wezzy

* .

* Begin resolving issues from code review

* Remove all per-player data from drug singletons

* Resolve Arrow's code review

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

Update code/modules/hydroponics/seed_datums/smokables.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Removed coca plants from the standard garden and hydroponics vendors (they remain as contraband and in the xenobotany garden)

* Fix merge conflict errors caused by snack PR

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-20 17:55:13 +00:00
WilliamMurdoch
8f0477cf6e Better Coffee Recipes (#17546)
* Coffee

* Rename cafe latte sprite

* Forgot a few things, woops

* Last time I need to change cafe to caffe

* There was apparently a call for cafe latte here

* Wrong changelog location

* Revert "Wrong changelog location"

This reverts commit 4294b4ca2b.

* Adds steamed milk, changes the recipes again, roast coffee beans
2023-10-14 10:27:57 +00:00
Matt Atlas
e292b645ea Carpotoxin can no longer spawn in the warehouse. (#17597)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-14 10:08:21 +00:00
CampinKiller24
cea8ca8d9a Adds Stinger Grenades (#17474)
* balls

* lint this

* lint deez

* le change

* Update stinger.dm

* i am going to murder the new linter

* sprite

* Update CampinKiller24-ready-or-not.yml
2023-10-05 10:16:21 +00:00
Fluffy
4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Wowzewow (Wezzy)
462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
DreamySkrell
d0c758cdf1 Replace /pottedplant/random with /random/pottedplant/ (#16944)
* madness

* changelog

* haha changelog fail

* post merge fix

* huh

* post merge fix

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

---------

Co-authored-by: DreamySkrell <>
2023-08-03 22:51:25 +00:00
Werner
3742231bc2 Major UT Overhaul (#16544)
* Removes old UT definition files (drone/travis)
* Adds concurrency definitions to the workflows
* Changes our workflows to be more in line with what /tg does
* Adds a workflow to build/commit TGUI
* Adds a workflow to build/commit changelogs

Add python version to dependencies.sh
Fix dme errors
Removes a bunch of not included files
Cache Opendream and add directory to check_grep.py

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-06-27 16:44:16 +02:00
Fluffy
5e1332d60f OpenDream linting (#16468)
* I wanna set the universe on fire

* dfsaaf

* setup

* dir issue?

* dsf

* Perhaps the script

* saf

* cry

* pain

* sdfas

* Try reintroduction of tag-matcher

* Failed

* Tries to suppress dotnet compile warnings

* Like this maybe?

* woopsie

* Damn pathings

* Hate

* Pragmas

* unlint?

* Maybe?

* GDI

* Redundant ifdef removed and changelog

* Did I forgot the tag matcher, or it was still broken?

* Yea no that script is still broken

* Removed tag-matcher as requested

* *sigh*

* test

* bro what?

* hope

* just fixing the input

* Let's see if we catch it...
2023-06-26 17:05:38 +02:00
Matt Atlas
31956c7eb0 Rock the UI Away - Removes VueUI and adds TGUI (#16509)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* adds build workflow

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-25 19:03:33 +02:00
TheDanseMacabre
21732ce7ff Destroys SS13 culture: Bags of Holding no more (#15735) 2023-02-08 11:28:59 +01:00
TheDanseMacabre
2a0b326ade Some mob changes (#15737) 2023-02-08 11:28:49 +01:00
Fluffy
3562562067 Musical instruments (#15616) 2023-02-03 23:46:38 +01:00
Wowzewow (Wezzy)
f039d3b527 Better Medbot Sprites (#15587) 2023-01-20 14:07:12 +01:00
atteria
ace53d464f Repaths Spaghetti (#15596) 2023-01-19 12:47:15 +01:00
Fluffy
04d89f212a Singletons + refactor of /datum/observ + refactor of /decl/ into /singleton/ (#15519) 2023-01-10 19:22:14 +01:00