Adds the requisite defines, icon, and information for the accent. Should
be limited to only Unathi with the Empire of Dominia origin.
---------
Signed-off-by: Evandorf <ej_denton@msn.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
Per request of human lore.
Adds one new origin and six new accents.
Saturn becomes a new origin, under which three accents become options,
Iapetus (Cassinian), Enceladus, and Titan.
Mercury and Eris accents added to the currently unused 'Sol System'
origin, making it far less redundant than it currently is.
Unity Station accent added as an option for Earth origin.
"Stationer (STA): Similar to the conventional Terran accent, the
“Stationer” accent instead has its roots in North American English,
reflecting the Alliance’s history in the region.
Mercurian (MCY): Mercurian Common is often heard in the boardrooms of
Einstein Engines, which employs much of the planet’s population. Those
who speak with this accent are often – to no fault of their own –
regarded with suspicion by the SCC due to this association.
Enceladian (ENC): Enceladian Common is descended from the accents of
North and South America, and the residents of Saturn’s moon take pride
in ensuring their accent calls back to their ancestral homes on Earth.
Cassinian (CAS): Cassinian Common, the accent of Iapetus, is typically
associated with the Solarian Interstellar Intelligence Bureau, and
characters affiliated with it in Solarian movies will often talk like a
Cassinian: soft-spoken and generally polite, but reserved and often
distant.
Titanii (TIA): The largest offworlder population in the Sol System,
Titanii Common involves plentiful hand gestures and other visual
signals. Linguists have long theorized the prominence of hand gestures
in this accent comes from the moon’s EVA-centric industries.
Erisian (ERN): Erisian Common bears some resemblance to Lunarian Common
due to the planetoid’s long association with the Solarian Navy. Like its
counterpart, it is very hard to effectively replicate for an outsider."

Added armor defines
Converted raw strings use to defines
Added UT test to ensure people set the armor var correctly (to a list)
No player facing changes
Done with permission from @NobleRow and the synthetic lore team!
Reflects the outcome of the BitByte news article [found
here.](https://forums.aurorastation.org/topic/15858-bitbyte/page/4/#comment-179689)
For humans: "All Orepitters abroad in the Open Doors memorandum would
not work in jobs not requiring an education, and cannot work for
Hephaestus Industries because of its practice of not hiring Trinarists,
nor directly for the Stellar Corporate Conglomerate due to its distrust
of the Church; Orepitters who travel abroad independently, either
because they are not Trinarists or not participants in the memorandum,
are not held to this. Human Orepitters born in the Twenty Parishes
should select the Native Orepitter accent, while humans born in
Providence or the Marches should select the Providence accent."
For IPCs: "All Orepitters abroad in the Open Doors memorandum would not
work in jobs not requiring an education, and cannot work for Hephaestus
Industries because of its practice of not hiring Trinarists, nor
directly for the Stellar Corporate Conglomerate due to its distrust of
the Church; Orepitters who travel abroad independently, either because
they are not Trinarists or not participants in the memorandum, are not
held to this."
---------
Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
**REQUIRES SYNTH LORE TEAM APPROVAL!!!** If accepted, all added blurbs
are placeholders that can be altered as the synth lore team sees fit.
The reasoning regarding this PR is that I think the current in-game
information around Orepit and the available listed options for
citizenship are too confusing for anyone who may be interested in the
origins; humans can either choose Coalition of Colonies or no
citizenship, despite implied statelessness for humans being confusing
for anyone who might read their card or records and Orepit not being
integrated with the broader Coalition. This makes Orepit a separate and
unique citizenship in a similar vein to the format for the Free Tajaran
Council or Elyran Non-citizen Persons. The included important
information blurbs are for clarity of lore developments regarding the
Open Doors memorandum and megacorporate hiring standards for Trinarists.
I understand that I was told by NM that plans will be in the works for
Orepit after the Golden Deep arc and hope this isn't seen as
overstepping or a stopgap measure.

For humans

For IPCs

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
Adds two new Dionae origins for the Viridis, reflecting the recent lore
changes for Hegemony Dionae. The Viridis noble origin comes with a new
accent, Gardensong.
Allows Dionae to be Hegemony consulars as noble Dionae now exist. Also
allows Dionae to take Sinta'Unathi to represent their greater levels of
integration into the Hegemony.
🚨 BREAKING NEWS: Our favorite dystopian frogs just got a little
less...Chinese? Down with the Social Score Order, up with the new Social
Compatability Index hyper federalist world.
: )
Also this is a Cerriq Koh memorial pull request.
---------
Signed-off-by: Warbidon <42331812+Warbidon@users.noreply.github.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
Adds two new origin traits - small pain resistance and a minor stamina
increase. Currently Unathi from the Tza Prairie have the stamina boost
and Unathi from the Zazalai Mountains have the pain reduction.
Also adds drug & alcohol resistance to Crevan Tajara.
Origin traits, as well as species natural armor, will correctly remove
themselves when culture/origin/species is changed.
Vaurca primary language processors (K'lax Sinta'Unathi and C'thur
Nral'malic) are now culture traits rather than loadout items. This means
that they can be added/removed from ghostroles automatically without
having to copypaste the same code 200 times.
Secondary language processors (Sinta'Azaziba, Freespeak, Tradeband) have
stayed as loadout items as some of them do not have distinct cultures or
origins they can be added to.
* Adds the xrim accent icon
* Adds the code for the xrimsong accent
* Makes the xrimsong accent an option for the xrim culture
* adds the define for xrimsong
* changelog
* fixes description being desc
* if you can read this shut up about it
* please
* please?
* fine. i'll do it myself
* Revert "fine. i'll do it myself"
This reverts commit 9682843336.
* please please
* i thought computers were supposed to be smart
* finishing touches
* it's never really the last change
* fixes missing witchfinder book
* yangechog
* edictjustments