Commit Graph

36 Commits

Author SHA1 Message Date
Ben
27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
Matt Atlas
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy
5c295f5a10 Landmarks works (#19006)
Fixed some landmarks harddels.
Refactored various landmarks in their own subtype instead of using a
name-based switch system.
2024-04-28 17:04:40 +00:00
DreamySkrell
92bc935ed2 Cult Base fixes + Ghostspawner desc_ooc (#19000)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/156eb2ef-1775-4a03-bff9-3a35b39624a4)

changes:
  - rscadd: "Ghostspawner OOC description."
  - qol: "Ghostspawner desc and welcome_text minor tweaks."
  - qol: "Cult base minor tweaks."
  - bugfix: "Fixes cult base being guaranteed site."

---------

Co-authored-by: DreamySkrell <>
2024-04-21 21:09:55 +00:00
DreamySkrell
d0c272b435 Cult Base Away Site (#18578)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/afe938e9-b3c9-4819-b74b-f403bdb57efd)

changes:
  - rscadd: "Cult Base away site."
  - rscadd: "Adds some mapped in cult runes."
- rscadd: "Adds ooc welcome message, separate from normal welcome
message."
  - rscadd: "Allows corpses to use outfits."
  - rscadd: "Allows corpses use different species."
  - rscadd: "Adds some generic outfits."
  - rscadd: "Ghostspawner spawn points are actually randomly picked."
  - bugfix: "Fixes marker layers."

---------

Co-authored-by: DreamySkrell <>
2024-04-20 21:14:47 +00:00
Fluffy
c32c4e57ed sadfsd (#18489) 2024-02-24 11:32:43 +00:00
DreamySkrell
14e6b320ae Fixes all ghost spawners being visible always (#18423)
* 354yerhdfbnv c

* h

* rehg

---------

Co-authored-by: DreamySkrell <>
2024-02-15 22:16:27 +00:00
DreamySkrell
b251af5b7b Ghost spawner UI improvements (#18398)
* 4yehdgfjh45uhjt

* 342twgrse

* 5euyhtd

---------

Co-authored-by: DreamySkrell <>
2024-02-15 11:27:22 +00:00
Fluffy
25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Matt Atlas
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
Geeves
bc1887a728 Ghost Spawner Manifest (#18001) 2023-12-24 02:20:27 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
DreamySkrell
817d0c6537 Name and description of ghost role is written to chat on spawn. (#16248)
* a

* description is written to chat only if welcome_message is not set

---------

Co-authored-by: DreamySkrell <>
2023-05-08 11:30:19 +00:00
DreamySkrell
2df585e462 Ghosts can jump to a ghost spawner's spawn point (#16102)
* ghost spawner jump to

* c

* Update vueui/src/components/view/misc/ghostspawner.vue

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: DreamySkrell <>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-03-29 18:35:32 +00:00
Geeves
3b1aa2b159 Hidden Offships (#15544) 2023-02-12 18:57:37 +01:00
Matt Atlas
465d2179b8 Culture and origin restrictions for ghost spawners, makes cryo work with ghost spawners. (#15537) 2023-02-07 13:11:10 +01:00
Werner
a61e7d63cb Ghostrole Whitelist Cleanup (#14064) 2022-05-23 12:43:28 +02:00
Matt Atlas
b64224770c Ports Bay's updated evacuation controller and bluespace jump. (#12445) 2021-09-07 17:12:10 +02:00
Geeves
fc1b34468f Revenant Fixes (#11001)
Fixed the revenant gamemode assigning roundstart humans as revenants.
    Fixed all revenants spawning at the radiators.
2021-01-17 11:17:27 +02:00
Geeves
93e070371c Revenant Gamemode (#10851)
Added a new wave defense gamemode, Revenants, wherein the station crew have to defend themselves from an endless wave of humanoid bluespace creatures.

Ported the icon from Baystation, it's their blueforged, but I tweaked the mob's alpha values a tad. Baystation12/Baystation12#21669
2021-01-15 18:44:28 +02:00
Werner
f24e9a6d99 Ghostspawner enable fix (#10943)
The ghostspawner can no longer be enabled if all the available slots have been used up.

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2021-01-10 00:40:42 +01:00
Werner
9394675c96 Reworks the job whitelists. (#10907) 2021-01-08 22:42:57 +01:00
Werner
121569bdf3 Odin Ghost Role Update (#10220)
* Odin Ghost Role Update

* Overhauls Odin Access according to the existing access levels
* Overhauls the get_cetncom_access proc
* Fixes nt ghost roles having complete access to everything (instead of just the station)
* Updates get_cetncom_access with actually used roles
* Updates jobs in get_all_centcom_jobs
* Adds a bartender / chef job to the odin
* Adds a janitor job to the odin
* Adds a medical doctor / pharmacist job to the odin

* * Add two hooks that are called when a emergency/crew transfer is called
* Add a chance that the odin chef / bartender role is enabled upon crew transfer
* Locks down the odin and spawns in the checkpoint security if a crew transfer / emergency shuttle under certain conditions

* * Increases the chef-count to 2
* Removes the produce from the chef-backpack as they have a vending machine full of it.

* * Changes the time when the lockdown occurs / the spawnpoints are enabled to after the transfer shuttle has departed.

* * Let CCIA enable (some of) those roles.

* Galoshes for the Janitor

* * Add logging

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2020-10-12 23:06:36 +02:00
Werner
6003581ca6 Ghost Spawner: Better Integration for Atoms (#10160) 2020-10-09 18:24:01 +02:00
Aboshedab
ab0ac135e6 Positronic Brain no longer a unique ghost role (#9493) 2020-08-01 11:52:14 +02:00
Geeves
33ad8096fb The Great Spanning (#9320)
This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
69746693b5 Borer Tweaks and Changes (#8682)
Spawned borers now get added to the Ghostspawner menu, allowing players to inhabit them even if they didn't catch the original request.
    Borers have gained the ability to survey their host's health, allowing them to better choose when to administer certain chemicals.
    Borers now regenerate chemicals even if their host is unconscious.
    Awakening psionics now take 15 seconds instead of 10, and the host now gets a message about feeling something bad coming on, allowing them to make a dash to safety and or seclusion.
    Skrell returning from Srom no longer eject controlling borers to the lobby by replacing their ckey into the aether.
    Skrell no longer spontaneously die when entering Srom on a map that doesn't have a Srom location.
2020-05-15 23:39:32 +03:00
Geeves
ebadb532ad Late Join Ghost Role Things (#8466) 2020-03-26 21:18:30 +01:00
Alberyk
73f600a698 Adds new space ruin content and changes how space ruin away roles works (#8058)
This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.

This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Alberyk
a9d4e6ba5d Fixes some issues related to the pra away mission (#7488)
-fixes the commissar role not working properly, making some ghost roles check more robust
-fixes a couple of mapping errors on that space ruin
-fixes the nuclear launcher magazine not accepting the proper bullets
-fixes the cosmonaut suit not accepting tanks on the suit storage slot
2019-11-23 11:10:29 +02:00
fernerr
ada93c87f5 Some ghostspawner fixes (#7403) 2019-11-13 23:17:23 +01:00
JohnWildkins
aa5482ca8e Antag loadout refactor, also deathsquads I guess (#7308)
all antags that previously had massive equip chains now use the outfit datum system
    commandos + deathsquad (aka Syndicate Commandos and NT Asset Protection) have been moved out of nested alert menu hell to the new ERT system as admin-spawned ERTs, they do not appear normally
    all outfit datums will now take into account backpack preferences
    made the ERT job announcement / details more obvious
2019-11-03 19:49:42 +02:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Werner
83b9b36012 Further Ghostspawner Adaptations (#6857)
Spawns the rescue pods survivors with a GPS
    Gives a ID to the pod-smuggler
    Removes the prefix/suffix from the entered name if someone accidentally enters it
    Makes the appearance changer configurable (so it´s possible to determine by spawnpoint what someone should be able to change about the char)
    Makes the first part of the name prompt configurable
    Adds species overrides for ghost-spawner equipment.
    Fixes a bug with belt items being spawned twice.
2019-08-13 21:25:26 +03:00
Werner
521cf0ef67 Fixes/Tweaks Ghostspawners (#6842)
* Added a drill to the survivor pod
* Fixed a bug which caused a spawner with unlimited slots to disable itself after the first spawn
* Fixes a bug with the CCIA Equipment. #Fixes #6844
* Added a verb to despawn to admin mobs
* Removed the human respawn delay from the visitor/pod survivor
* Prevents Tajara/Unathi from becoming checkpoint guards to avoid the shoe/gloves issue
2019-08-11 12:31:56 +02:00
Werner
a8e4e7f88c Ghost Roles (#6706) 2019-08-10 23:57:49 +02:00