Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
* pain
* sadfas
* sdfa
* sdfasf
* sfa
* sdf
* might the lord have mercy on our soul
* i cri everidai
* adeste fideles
* sdf
* where will this lead, what's coming next, from your inventions
* dear lord
* gjvhk
* i cri everidai
* fsgf
* sdfa
* sdaf
* hiuhi
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;
All << is converted into to_chat().
The cooldown is currently 3 seconds as suggested by this thread
also adds a nifty proc to Aiming to set said cool-down, it's variable.
The proc is "aim_cooldown(x)" with x being the time you want them unable to aim.
Also corrects the in-view logic. Now checks if the aimer can see the target, not if the target is within a given radius. Fixes#11926.
Cleans up Destroy() code a bit.