Commit Graph

191 Commits

Author SHA1 Message Date
Fluffy
652bee0a0c Attempt to fix the client lag (#20131)
Attempt to fix the client lag
2024-11-01 18:57:42 +01:00
Fluffy
2a70772bb1 Set map format to sidemap (#19827)
Set the map format to sidemap, to better represent that we're in 3/4th
perspective now.
Some code cleanup around the definition of /world.
2024-10-31 22:08:20 +00:00
Werner
ed47885b35 Update tgs dmapi (#17789)
* Update tgs dmapi

* Add basic tgs event handler

* Update to_world_count

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-11-15 19:59:28 +00:00
Fluffy
7f735f7bd6 fps (#17676) 2023-11-01 16:13:56 +00:00
Fluffy
76f175e9c1 FIND_REF_NO_CHECK_TICK loopchecks disable (#17515)
* Atomization

* sdfas

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-10-05 10:13:40 +00:00
Matt Atlas
baeb7c6afd Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-01 14:24:40 +00:00
Werner
97bae226e0 Various Minor Fixes/Backend-Changes (#17419)
* Removes the dynamic maps system

* Adds some basic doc strings to the gear tweaks / Fix startup lag

* Adds the pull request labeler to (partially) replace the bot

* Changelog

* Fix spelling mistake

* Fix compile error
Add javascript and sounds to labeler

* Log Query during SQL Errors

* Use log_sql for sql connection errors

* Fix extra space in dbcore

* Fix mapping label names

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-09-24 09:15:34 +00:00
Fluffy
b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00
Matt Atlas
659752e2ea Removes goonchat, adds TGChat and TG Stat Panels (#16514)
* tgui the beginning

* binaries and the like

* Bring in the last of it

* Example radio UI

* delete example

* NTOS Main Menu, start on manifest, tgui states

* tasks.json

* gunnery ui pt 1

* okay

* fix everything

* scss update

* oops

* manifest gigablast

* downloader part 1

* download prt 2

* NTOSDownloader final

* mfw committing to_worlds

* gunnery console pt2

* i cooked

* targeting (finished)

* one vueui down

* voting ui almost done

* MY MIND FEELS LIKE AN ARCH ENEMYYYY

* voting ui down

* photocopier

* ntos config + download fixes

* photocopier 2

* refactor define

* NTOS client manager + fixes

* fax machine final (it also uses toner now)

* marching forwards... left behind...

* ntnrc part 1

* canister

* add quotes

* portable pumps pt1 + more backgrounds

* oops

* finish the portable pump

* freezers

so I'll keep on pushing forward... you haven't seen the last of me... oooooooh...

* doors ui pt1

* finish doors UI (forgive me wildkins it's a bit of shitcode)

* vitals monitor, make things use labeled lists, new backgrounds

* mais j'envoyé aucun mayday...

* maglock pt1

* pour ça je me suis perdu...

* infrared

* fix that

* prox sensor pt1

* prox sensor

* signaler (this was actually pretty hard)

* atmos control pt1

* atmos control pt1.1

* atmos pt 2

* fuel injector

* multitool UI

* jammer

* list viewer

* APC

* portgen

* targeting console updates + SMES ui

* new themes, shield generator

* supermatter

* Add ore detector and (shitty) NTNet Relay

* orderterminal pt1

* orderterminal pt2

* smartfridge

* Add (air-)tank GUI update ore detector size

* Adds Transfer Valves

* Add AtmoScrubber

* analyzer pt1

* weapons analyzer pt2

* bodyscanner pt1

* bodyscanner pt2

* fix this shitcode

* seed storage

* appearance changer

* appearance changer final

* sleeper pt1

* sleeper

* gps

* vehicles

* chem dispenser

* lily request

* holopad

* tgui modules pt1

* ppanel

* damage menu

* fixes

* im here too now

* follow menu, search bars

* quikpay

* quikpay fixes

* circuit printer

* ppanel

* ppanel updates

* pai

* turret controls (i want to kill myself)

* tweak

* remove the boardgame

* guntracker

* implant tracker

* penal mechs

come close to me, come close to me

* chem codex

* pai radio

* doorjack

* pai directives

* signaler removal, sensors

* ghost spawner

* spawnpoint

* fixes

* teleporter

* one more to the chopping block

* account database

* remove divider

* scanner, atmos

* latejoin ui pt1

* latejoin

* records pt1

* RECORDS UI DONE

* delete interpreter & records

* CHAT FUCKING CLIENT

* data updates

* fix some things

* final UI, log

* basic nanoui fix

* antag panel

* remove vueui

* atm update

* vending update

* warrants, cameras

* ntmonitor

* time comes for all

* preserve this legacy

* bring that back (oops)

* rcon, ui auto update for computer UIs, remove rcon computers

* alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles)

* A LIKE SUPREME

* a

* power monitor

* lights on

* fuck this code, fuck nanoui modules, and fuck nanoui

* LEAVE IT OH SO FAR BEHIND

* fix alarm monitoring for synths

* I SAW IN YOU WHAT LIFE WAS MISSING

* comms console

* idcard and record updates

* turn the light on

* arcade

* pt2

* news browser

* static

* crusher

* f

* COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO

* codeowners & suit sensors

* html ui style removal

* make lint happy

* tgchat

* tgpanels pt1

* THE SOUL LONGS FOR OBLIVION!!!!!!!!!!!!!!!!!

* figure out why stat isnt working

* goodbye ping

* shhh

* stat updates

* An oath sworn in scors! Omni vortex lies!

* final almost edits

* fix that

* last skin adjustments

* resist and disorder

* i slowly get up and turn off the noise, already fed up...

* pleaseeeeeeeeeeeeeee

* THE CREDIT LARP IS NECESSARY

* i hold the keys

* RISE UP

* fix that?

* harry's suggestions xoxo

* runtime fix pt2

* You are the only thing that I still care about

* fix runtimes and cl

* whoops

* misc fixes

* fix that too

* adds build workflow

* f

* Update update_tgui.yml

* adds some needed steps

* ATM

* misc fixes and tweaks

* fixes 2

* make newscasters usable and fix use power on freezers

* turret control is clearer

* remove duplicate

* makes some verb tabs work properly

* makes verbs work properly for real

* sans moi

* fixes pt2

* fix the chat unnecessarily reloading

* fixes

* epic

* fixes

* fix missing consoles

---------

Co-authored-by: John Wildkins <john.wildkins@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
Co-authored-by: harryob <me@harryob.live>
2023-06-26 02:00:14 +02:00
Matt Atlas
9cad797e05 Atom gliding (part 3) (#16214)
* Adds glide_size to atom_movable and removes tickcomp

* update

* updates

* hmm

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-21 00:17:44 +00:00
Fluffy
a4f8285686 Refactor of, and more, unit tests (#16065)
* Initial experiment

* holy shit the pain of this rabbit hole

* F

* F

* F

* F

* FFF

* FFFF

* FFFFFFFFF

* FFFFFFFFFF

* FF

* ffffff

* ffffffff

* F^F

* FFFFFF

* F

* Robusted

* F

* Some readability, hopefully

* Fear

* Aurora was a mistake

* Horrors beyond our comprehension

* Use the appropriate macro across the tests

* Brah

* FF

* Mute janitors robusting the ling

* Frail doctors revealing to be more trained than a KGB sleeper agent when the crew armory opens

* FFFFFFF

* gujbjh

* Shitcode, shitcode everywhere

* Pain

* Cursed codebase

* Fix AI mask qdel, SQL tests to macro

* Attempt at github grouping

* Take two

* Brah

* Maybe this looks better

* Different formatting

* FFS

* Visuals

* pain

* FFFFF

* hyuh

* fgdsgd

* igyguybujgb

* Just calling the parent here

* dsfs

* fdsaf

* Move more pieces to use the macros

* Finish moving to macro

* gah

* Changelog, some touchups

* Fix another found runtime

* GDI
2023-04-03 10:47:31 +00:00
Wildkins
c369124fe9 Increase error logging to diagnose server conking (#15662)
* Increase error logging to diagnose server conking

* more logging and db retry

* whoops

* rename error() to log_error() to better reflect what it does
Move a bunch of world.log messages to log_error

* Fix compile error

---------

Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-03-13 21:51:39 +00:00
Matt Atlas
2842f4e39f Finish porting bay's timer SS (#12978) 2022-01-29 13:07:51 -03:00
Geeves
fdddb91bd1 Event Map Refactor (#12329) 2021-09-23 13:34:47 -03:00
Matt Atlas
9afa3b707b Force goonchat asset verification (#11657)
This is to make goonchat assets properly update when new styles are added. May also fix some instability issues, hopefully. Also moves round restarting to a fancy in-chat overlay.
2021-04-22 11:54:59 +03:00
Wildkins
df0816aa58 Replace extools debugging with auxtools debugging (#11607) 2021-04-05 22:30:02 +02:00
Werner
59387c6e62 Update TGS API to 6.0.2 (#11148) 2021-02-09 22:58:22 +01:00
Werner
1762f16344 Migrate basic build to drone (#10651)
* Adds drone tasks to Execute UTs on Aurora and Exodus
* Adds a drone task to Migrate SQL and Perform the SQL UT on Runtime
* Changes the SQL UT to respect the config.sql_enabled setting and
  use that sql connection
* Changes the default config.sql_enabled state to 0, so uncommenting
  SQL_ENABLED has a actual effect
* Moves a number of UT tests into a helper script (code_check.sh)
* Updates the way the RUST_G dll/so is located
* Adds a check to load_databases to verify that sql is enabled
* Adds a check to establish_db_connection to verify that sql is enabled
* Adds spearate config files used during the UTs (which hold the UT db
  connection info and enable/disable the db epending on the UT)
2020-11-26 17:13:56 +01:00
Jiří Barouš
34bd3d8883 Adds announcement of server restart to clients (#10412) 2020-11-22 16:49:02 +01:00
JohnWildkins
ad482f0ead Add debugger to world.dm by default (#10429)
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
2020-11-04 20:40:30 +01:00
JohnWildkins
616776f886 Modular PDAs: The End of an Era (#10319)
PDAs are dead, long live PDAs. All trace of old PDAs has been scoured from the codebase, and in its place are modular computer PDAs that are feature-equivalent. Essentially every PDA function except the Syndicate detonation feature and Notepad has been ported over, and battery life for handheld computers has been boosted alongside the addition of charging cables to make things easier.
2020-11-01 21:09:50 +02:00
Matt Atlas
d4666caaac Ports Goonchat from Baystation. (#9635)
changes:

    rscadd: "Ported a new chat system, Goonchat, that allows for cool things like changing font style, size, spacing, highlighting up to 5 strings in the chat, and DARK MODE."
    rscadd: "Repeated chat messages can now get compacted. You can disable this in goonchat settings."
    rscadd: "You can change icon style to any font on your system."
    tweak: "The game window has been altered a bit to adjust for this."
    rscdel: "Removed skin style prefs as they are no longer used."
2020-09-24 23:06:04 +03:00
Erki
7097912fd1 Adds LDAP but for 2d spessmen (#9527) 2020-08-10 13:56:39 +02:00
Erki
5d64c39f05 Quick round of fail2topic fixes (#7998)
Fixes one case where rate-limit allows one too many tries pass.
    Adjusts max content length to handle things like faxes and admin announces better.
2020-01-12 18:15:55 +02:00
Erki
6d0e1a7f1b Fail2topic (#7925)
Adds a system for autobanning IPs which abuse the world/Topic API. The implementation is very analogous to fail2ban. All bans implemented are removed at round end, or at the start of the next round. This is to stop the windows firewall from getting clogged to hell. The system respects whitelisted IPs.
2020-01-05 20:34:43 +02:00
Erki
00df6c634a Ports a fix from TG (#7918) 2020-01-05 01:46:39 +02:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
Erki
ab4ea852c9 Remote restarts and discord msg fix (#6783) 2019-08-16 19:54:10 +02:00
Erki
14d132ddef API refactor + update (#6127) 2019-03-23 22:12:59 +01:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Werner
70811c07f6 Logging-Changes (#5989) 2019-01-27 01:07:02 +01:00
Erki
a85c687146 Allow hard daemon reboots at regular intervals to help with memory (#5503)
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds.

Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
2018-11-04 18:38:10 +02:00
Mykhailo Bykhovtsev
f179568e1d Port Rust-g DLL and use it for logging (#5394) 2018-10-12 16:46:19 +02:00
Erki
b9e981e0b8 Implements TGS3 API (#4800)
Since TGS3 is much-much-muuuuch gooder than my Python server monitor, it will be worth migrating there.
2018-07-22 21:11:40 +03:00
Lohikar
057e787948 Merge branch 'master' into development 2018-03-05 17:56:28 -06:00
Lohikar
2c1229a9b2 list2text() -> jointext() (#4342)
The DM jointext() function is more or less equivalent to list2text(), but is faster. Might as well.

Seems to make VV faster.
2018-03-03 00:36:44 +02:00
Lohikar
d02c9551fd Map & Ore sanity (#4321)
changes:

SSatlas will now warn if it detects a compiled-in map.
The asteroid gen no longer stops working if no smelter is mapped in.
Multiple smelters can now be mapped in without all but one being nonfunctional.
2018-02-26 21:27:17 +02:00
Lohikar
2d8e36544f Reagent Cleanup/Tweaks (#4301)
changes:

The reagent and recipe lists have been moved fully into SSchemistry instead of a weird ref-shared global.
The reagent list is now sorted alphabetically, which should make dialogs that involve selecting reagents much nicer to use (such as Spawn-Chemical-Cartridge).
Butanol and Ethanol now share a parent: /datum/reagent/alcohol. Alcohol is an abstract type that won't be listed in any global reagent lists, and exists purely to pool code common to both butanol and ethanol.
Butanol-based drinks can now cause hallucinations, body temperature changes, and stimulation similar to ethanol-based drinks.
Reagent init is now in SSchemistry, both code-wise and init-stage wise.
2018-02-25 20:32:53 +02:00
Lohikar
0abc1d2a65 Repath a bunch of things to /mob/abstract childtypes (#4111)
* Repaths eyes, observers, dview, and new_players to /mob/abstract subtypes.

* Adds /mob/abstract, a base type for 'abstract' mobs that aren't meant to be directly affected by the game world.
2018-01-24 11:27:14 +01:00
Erki
ba57b5a5e5 Preferences SQL tests (#4016) 2017-12-29 15:57:31 -06:00
Lohikar
6feaf1a218 Mob AI SS & Misc. Mob Cleanup (#3990) 2017-12-24 14:24:55 -06:00
Lohikar
383dd055e7 Merge branch 'master' into development 2017-10-20 13:30:03 -05:00
Lohikar
61b5203d24 Runtime Map Loading (#3597)
changes:

Maps are no longer compiled in, instead loaded directly from the DMMs at runtime.
Z level defines have been moved from the config to map datums.
Unit tests now use typecaches.
DMMS now actually works.
DMMS has been updated slightly.
DMMS is now capable of loading simple lists of non-text types.
DMMS is now faster when loading many types without mapped in attributes and when loading area instances.
Asteroid generation is now defined on the map datum instead of being hard-coded in SSasteroid.
Holodeck presets are now defined on the map datum.
Atmos machinery now uses Initialize().
2017-10-18 23:07:34 +03:00
Erki
960a0a8988 Fixes a runtime in world.Topic if invalid JSON is sent. (#3667)
json_decode can fail!
2017-10-15 21:02:07 +03:00
Erki
a50820a574 Fixes a bug with default values. (#3237) 2017-08-05 22:36:14 +03:00
Erki Meinberg
283f63d098 Preferences fixes, ahoy! (#3045)
Fixes #1670
Fixes #1780
Fixes #1781
Fixes #1493
2017-07-21 20:50:59 +03:00
Erki Meinberg
8729252b1d Nukes aurorastation.int and silences invalid timer RTs during unit tests (#3105)
HACKS ARE NOT A SOLUTION TO THE PROBLEM.

True. But. The issue is convoluted to the point where fixing it is out of the question for the time being. And the invalid timer RT is ruining the readability of Travis tests: it's generating useless noise without conveying any new information. As such, until a time that this issue is fixed, I propose silencing the RTs generated by invalid timers for unit tests only.

Hopefully we won't fuck with the timer system enough to where we need to monitor it for mass invalid timer errors.

Also removes the .int file as the bug it was intended to fix has been fixed with BYOND.
2017-07-20 00:42:19 +03:00
skull132
e4423761ef Admin & Staff adjustments (#2529)
Features:

 Removal of BOREALIS (python module) as it's not used.
 Removes ToR ban feature in lieu of IPIntel.
 New BOREALIS config to alert staff if server starts as hidden.
 Adminhelps now inform admins on discord if dibsed (when they were sent to discord anyways).
 Adds hub visibility to the server access control panel.
 Adds mirror ban spotting via ban panel. It now redirects to the linked ban if one is found.
 CCIAA now get alerted as to how many of them are online and active when receiving faxes and emergency messages via Discord.
 Removed unused C/C++ libraries. The socket_talk module is a generic UDP shipper, of which Arrow implemented a better version. lib nudge is not even compiled for use. lib_nudge module is uncompiled and no longer used, as we use cURL for the bot.
 Removed depracted APIs and config settings related to the previous point.
 Whitelisted jobs now appear properly in the job selection window as [WHITELISTED].
 Job ban reasons can now be viewed from player preferences window.
 Await admin approval for final CCIAA requests and implement. RIP CCIAA.
 Fix age bans for jobs and antags (dynamic ones, ofc).
 Implement https://forums.aurorastation.org/viewtopic.php?f=18&t=8283
2017-06-13 01:37:44 +03:00
Lohikar
6f1c7adb1e Fix bad hub text (#2168)
initializing != initialized
2017-05-04 02:16:01 +03:00
Lohikar
f6dc33a465 Newmap - SMC, Openturf, Arrivals Controller, and Mine Turf Improvements (#1958)
* Replace SSingulo with SScalamity; processing cleanup
- SScalamity now handles blobs as well as singularity-types.
- Processing subtypes have been simplified to not require a stop_processing definition.

* this is probably important

* Remove cascade disabling SSgarbage

* Fixed a bug where dust() did not qdel the target mob

* Misc fixes

* Fix decals surviving break-to-plating

* Subsystem flag tweaks

* Apparently subsystems are new'd before config is.

* Fix paper icons

* Speculative fix for insane lag

* Better machinery stat

* Make organs not use SSoverlay

* Misc bugfixes & tweaks

* Nightmode fixes

* Changelog for SMC

* Port /tg/'s improved MC crash handling

* Add some more SS Recover() procs

* supply_controller -> SScargo

* More New() -> Initialize()

* pAI and robot construction overlays

* Fix cargo unit tests

* Merge the DMM Suite's atom/New() into atoms_init

* Lighting pre-baking

* Lighting initialization logging

* Fix some bad SS init orders

* Fix SSlighting logging; rename Processes to MC

* Speculative fix for insane GC lag

* Prebaked openturf/icon_smooth & fix lighting prebake

* SS init status; SSatoms LATEQDEL

* Fix bug with MC init stat panel

* Fix parallax

* Misc

* Ignore SS_NO_DISPLAY during init

* apparently this is important

* REEEEEE

* Image GC fixes; broadcaster radio-new sanity

* RCON Cleanup

* Move pAI recruiter into subsystem

* Move global solars list into sun subsystem

* Make chickens not use a global

* Demote SSdisposals to SS_BACKGROUND; garbage-debug cleanup

* Speed up space init a little

* Fix bad timer flags on floor drying

* Subsystem panic-restart verb for mins

* Explosion speedup

* Minor subsystem & MC logging tweaks

* SSopenturf improvements

* Make pipenet actually initialize (whoops)

* Minor tweaks

* Implement lighting rounding

* comments are hard okay

* Minor lattice tweaks

* Fix some timer issues & better closet init

* Timer sanity

* Request console tweaks + Storage init sanity

* Minor SSmachiner RCON improvements

* Further reduce world-start timer count

* Standardize subsystem logging

* Garbage hard delete profiling from /tg/

* Timer hang detection & recovery

* Log machines that sleep in process() and fuck up SSmachinery

* Fix an issue with external airlocks sleeping in process()

* Failsafe logging

* Minor tweaks

* Revert "Request console tweaks + Storage init sanity"

This reverts commit 98d3579e35.

* Re-implement RC changes

* Fix SQL FT saving

* Fix SSmachinery sleep in disposals

* Minor SS tweaks

* Paper fixes

* Blood drying fixes

* Merge gameticker and SSticker

* Minor global list init cleanup

* Lagcheck biogenerator & bags

* Tweak SScargo init order; RIG Initialize()

* Caching tweaks

* Remove rogue comma

* Initialize fixes

* Lighting destroy cleanup

* Fix emagging airlocks

* Initial SSicon implementation

* Tweaks & Fixes

* Fire + Air alarm queued icon updates

* Overlays + Queued icon cleanup

* Runtime & background fixes

* Kill some meaningless set statements

* Kill some image qdels

* Bump up lighting rounding val

* Fix adv. scanner destroy runtimes

* Remove unneeded icon update limiting

* Move icon smoothing into helpers

* Show a warning if DM 510 compiles without memory leak hack enabled

* Re-organize subsystems & MC defines a little

* Airlock SFX

* Log of Changes

* Make SSicon_update disable itself when not doing anything

* Fix respawn verb runtime when used early in server-init

* Add more information to MC's stat_entry()

* Replace direct refernces to gcDestroyed with QDEL* macros

* plant_controller -> SSplants

* More plant tweaks

* Add more humor to changelog

* Move parallax globals into SSparallax

* Lighting responsiveness tweaks

* Fix parallax init order & better MC init panel stat

* Make mobs GC

* More overlays + Remove intercom spawn()

* SSfast_process; make pinpointers not use spawn-recursion to process
Also made the SM Cascade beach process with SSprocessing instead of a spawn loop.

* Update changelog

* Mob GC tweaks

* Del() cleanup

* Fix insomniac ZAS connection edges

* Minor pAI cleanup

* Convert more things to SSoverlay; fix duplicated overlay in field gens

* SM Bluespace turf tweaks

* Update SSgarbage debug globals list

* Human-type qdel tweaks

* Subsystem suspension; stat_entry improvements

* SQL Statistics cleanup

* Fix runtimes with ambrosia

* More disable() -> suspend(); fix nightmode again

* Human qdel fix; minor tweaks

* Update turbolift to work with StonedMC

* Make lifts use timers instead of a subsystem

* Make SSassets start earlier

* Convert the radio controller into a subsystem

* Fix some missing CHECK_TICKs in asteroid generation

* MC stat tweaks; make shouldnt_see a typecache

* Kill some redundant debug-controller entries

* radio_controller -> SSradio

* Better SSgarbage hard-del logging from /tg/ upstream

* Logging tweaks + GELF

* Misc client caching improvements

* Slime SSoverlay

* Oven icon fixes

* Implant fixes
- Death implants will no longer spam Common on death of user.
- Death implants should handle a deleted user better.

* Holder tweaks + Welding tool Initialize()

* Fix some bad subsystem logging

* Fix suit cooling units spawning without cells

* Starlight tweaks

* Gibber infinite gib fix

* More SSoverlay stuff

* Make crates use CUT_OVERLAY_IN

* Make SSarrivals suspend instead of disable

* Make openturf use split/phased tick checks

* Speculative fix for unwet timer runtimes

* Blood overlay tweaks/fixes

* Update crusher to play nice with SMC + SSoverlay

* Openturf improvements and fixes

* Minor turbolift tweaks

* Lighting performance improvements + ChangeTurf tweaks

* this is probably important

* Fix wall weld noises on changeturf

* More ChangeTurf tweaks

* Explosion tweaks

* Pre-game lobby tweaks

* Openturf tweaks

* Prevent admins from starting the game before init finishes

* Fix Travis

* Kill an unused var

* Fix ChangeTurf runtimes on openturfs

* Fixes

* Browser datum fixes, asset caching

* Update changelog

* Changelog

* Lobby tweaks

* Ticker tweaks; kill ticker var

* Further lobby tweaks

* Cascade tweaks

* air_master -> SSair

* Reduce overhead from radio autosay

* alarm_manager -> SSalarm

* bomb_processor -> SSexplosives

* corp_regs -> SSlaw

* ZAS overlay fixes

* Small wall icon optimization

* Fix effects master

* Assembly tweaks

* Megavend fixes

* Shuttle fixes

* Camera alert performance improvements

* Fix some world.log spam from lighting overlays

* Fix some Initialize() procs

* Openspace responsiveness tweaks

* Make HE pipes animate through openturfs

* Kill a spawn
2017-05-02 14:40:40 -04:00